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-rw-r--r--scumm/palette.cpp1
-rw-r--r--scumm/room.cpp16
2 files changed, 1 insertions, 16 deletions
diff --git a/scumm/palette.cpp b/scumm/palette.cpp
index fe30c0b779..1ae057543f 100644
--- a/scumm/palette.cpp
+++ b/scumm/palette.cpp
@@ -211,7 +211,6 @@ void ScummEngine::setPaletteFromPtr(const byte *ptr, int numcolor) {
if (numcolor < 0) {
if (_features & GF_SMALL_HEADER) {
- ptr += _resourceHeaderSize;
if (_features & GF_OLD256)
numcolor = READ_LE_UINT16(ptr);
else
diff --git a/scumm/room.cpp b/scumm/room.cpp
index 18ca95c4da..c432289784 100644
--- a/scumm/room.cpp
+++ b/scumm/room.cpp
@@ -384,23 +384,9 @@ void ScummEngine::loadRoomSubBlocks() {
_EPAL_offs = ptr - roomptr;
// Locate the standard room palette (for V3-V5 games).
- // TODO: We used to use findResourceSmall instead of findResourceData;
- // in the small header case. That means we have to do some ugly trickery
- // in order to emulate the old behaviour. It would be very nice to get
- // rid of that. That would require some changes to the palette code.
- // In particular, it seems only setPaletteFromPtr would have to be
- // adapted, which would be trivial, since it now adds _resourceHeaderSize
- // to the palette pointer.
- //
- // Of course this would break savegame compatibility unless extra code
- // were added to the save/load system to cope with this.
ptr = findResourceData(MKID('CLUT'), roomptr);
-
- if (ptr) {
- if ((_features & GF_SMALL_HEADER) && ptr)
- ptr -= _resourceHeaderSize;
+ if (ptr)
_CLUT_offs = ptr - roomptr;
- }
// Locate the standard room palettes (for V6+ games).
if (_version >= 6) {