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-rw-r--r--engines/bladerunner/framelimiter.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/engines/bladerunner/framelimiter.cpp b/engines/bladerunner/framelimiter.cpp
index 9dea099eef..5a2dee1f54 100644
--- a/engines/bladerunner/framelimiter.cpp
+++ b/engines/bladerunner/framelimiter.cpp
@@ -55,9 +55,9 @@ void Framelimiter::wait() {
uint32 timeNow = _vm->_time->currentSystem();
uint32 frameDuration = timeNow - _timeFrameStart;
if (frameDuration < _speedLimitMs) {
- uint32 wait = _speedLimitMs - frameDuration;
- _vm->_system->delayMillis(wait);
- timeNow += wait;
+ uint32 waittime = _speedLimitMs - frameDuration;
+ _vm->_system->delayMillis(waittime);
+ timeNow += waittime;
}
// debug("frametime %i ms", timeNow - _timeFrameStart);
// using _vm->_time->currentSystem() here is slower and causes some shutters