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-rw-r--r--engines/scumm/actor.h2
-rw-r--r--engines/scumm/costume.cpp2
-rw-r--r--engines/scumm/script.cpp4
-rw-r--r--engines/scumm/script_v0.cpp2
-rw-r--r--engines/scumm/scumm_v0.h4
-rw-r--r--engines/scumm/verbs.h2
6 files changed, 8 insertions, 8 deletions
diff --git a/engines/scumm/actor.h b/engines/scumm/actor.h
index d3271f4eaa..4e251d0e3c 100644
--- a/engines/scumm/actor.h
+++ b/engines/scumm/actor.h
@@ -343,7 +343,7 @@ enum ActorC64MiscFlags {
kActorMiscFlag_10 = 0x10, // ???
kActorMiscFlag_20 = 0x20, // ???
kActorMiscFlagFreeze = 0x40, // Stop moving
- kActorMiscFlagHide = 0x80, // Kid is invisible (dead or in radiation suit)
+ kActorMiscFlagHide = 0x80 // Kid is invisible (dead or in radiation suit)
};
class ActorC64 : public Actor_v2 {
diff --git a/engines/scumm/costume.cpp b/engines/scumm/costume.cpp
index b2ad4b9b33..489c1f46e7 100644
--- a/engines/scumm/costume.cpp
+++ b/engines/scumm/costume.cpp
@@ -1179,7 +1179,7 @@ static const byte actorColorsMMC64[25] = {
}
byte C64CostumeRenderer::drawLimb(const Actor *a, int limb) {
- ActorC64* A = (ActorC64*) a;
+ const ActorC64* A = (const ActorC64 *)a;
if (limb >= 8)
return 0;
diff --git a/engines/scumm/script.cpp b/engines/scumm/script.cpp
index 63f04c1f32..8880963698 100644
--- a/engines/scumm/script.cpp
+++ b/engines/scumm/script.cpp
@@ -1200,8 +1200,8 @@ bool ScummEngine_v0::checkPendingWalkAction() {
b->faceToObject(actorToObj(actor));
}
} else { // walk to object finished
- int x, y, dir;
- getObjectXYPos(_walkToObject, x, y, dir);
+ int tmpX, tmpY, dir;
+ getObjectXYPos(_walkToObject, tmpX, tmpY, dir);
a->turnToDirection(dir);
}
_walkToObjectState = kWalkToObjectStateTurn;
diff --git a/engines/scumm/script_v0.cpp b/engines/scumm/script_v0.cpp
index faac991193..8de95858f2 100644
--- a/engines/scumm/script_v0.cpp
+++ b/engines/scumm/script_v0.cpp
@@ -464,7 +464,7 @@ void ScummEngine_v0::drawSentenceLine() {
if (_activeVerb == kVerbNewKid) {
_sentenceBuf = "";
for (int i = 0; i < 3; ++i) {
- char *actorName;
+ const char *actorName;
int actorId = VAR(97 + i);
if (actorId == 0) {
// after usage of the radiation suit, kid vars are set to 0
diff --git a/engines/scumm/scumm_v0.h b/engines/scumm/scumm_v0.h
index a5af34b1ff..a64f108243 100644
--- a/engines/scumm/scumm_v0.h
+++ b/engines/scumm/scumm_v0.h
@@ -36,13 +36,13 @@ protected:
kModeCutscene = 0, // cutscene active
kModeKeypad = 1, // kid selection / dial pad / save-load dialog
kModeNoNewKid = 2, // verb "new kid" disabled (e.g. when entering lab)
- kModeNormal = 3, // normal playing mode
+ kModeNormal = 3 // normal playing mode
};
enum WalkToObjectState {
kWalkToObjectStateDone = 0,
kWalkToObjectStateWalk = 1,
- kWalkToObjectStateTurn = 2,
+ kWalkToObjectStateTurn = 2
};
protected:
diff --git a/engines/scumm/verbs.h b/engines/scumm/verbs.h
index fce260ea63..0aa008b4de 100644
--- a/engines/scumm/verbs.h
+++ b/engines/scumm/verbs.h
@@ -82,7 +82,7 @@ enum VerbPrepsV0 {
kVerbPrepWith = 2,
kVerbPrepOn = 3,
kVerbPrepTo = 4,
- kVerbPrepObject = 0xFF, // prep depends on object (USE)
+ kVerbPrepObject = 0xFF // prep depends on object (USE)
};
} // End of namespace Scumm