diff options
-rw-r--r-- | engines/scumm/actor.cpp | 4 | ||||
-rw-r--r-- | engines/scumm/saveload.h | 2 |
2 files changed, 3 insertions, 3 deletions
diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index 227ae1d316..9dab776b67 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -2553,8 +2553,8 @@ void Actor::saveLoadWithSerializer(Serializer *ser) { // Actor palette grew from 64 to 256 bytes and switched to uint16 in HE games MKARRAY_OLD(Actor, _palette[0], sleByte, 64, VER(8), VER(9)), - MKARRAY_OLD(Actor, _palette[0], sleByte, 256, VER(10), VER(77)), - MKARRAY(Actor, _palette[0], sleUint16, 256, VER(78)), + MKARRAY_OLD(Actor, _palette[0], sleByte, 256, VER(10), VER(79)), + MKARRAY(Actor, _palette[0], sleUint16, 256, VER(80)), MK_OBSOLETE(Actor, _mask, sleByte, VER(8), VER(9)), MKLINE(Actor, _shadowMode, sleByte, VER(8)), diff --git a/engines/scumm/saveload.h b/engines/scumm/saveload.h index 4f6adc5570..fafb6b383f 100644 --- a/engines/scumm/saveload.h +++ b/engines/scumm/saveload.h @@ -50,7 +50,7 @@ namespace Scumm { * only saves/loads those which are valid for the version of the savegame * which is being loaded/saved currently. */ -#define CURRENT_VER 79 +#define CURRENT_VER 80 /** * An auxillary macro, used to specify savegame versions. We use this instead |