diff options
-rw-r--r-- | engines/glk/frotz/processor_screen.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/engines/glk/frotz/processor_screen.cpp b/engines/glk/frotz/processor_screen.cpp index da45fa16a3..dcde4b0219 100644 --- a/engines/glk/frotz/processor_screen.cpp +++ b/engines/glk/frotz/processor_screen.cpp @@ -82,11 +82,13 @@ uint32 Processor::zchar_to_unicode_rune(zchar c) { // This produced an ugly mix of runes and map-drawing characters, etc. // which is probably why it was removed in later versions. // - // Apart from the runes, I believe the up/down arrows are the only - // special characters to be printed in the lower window. Maybe they, - // too, should be mapped to Unicode characters, but since they are - // mapped to \ and ] respectively that probably menas we can convert - // upper case to lower case and use the appropriate rune for that. + // Still, it's probably a good idea to convert the upper case letters + // to lower case to get an appropriate rune. As far as I can tell, the + // upper case letters are all used for drawing maps and progress bars. + // I don't think they're ever intended for the lower window. + // + // Apart from the runes, the arrow glyphs could perhaps also be + // sensibly converted to Unicode? if (c >= 'a' && c <= 'z') return zchar_runes[c - 'a']; else if (c >= 'A' && c <= 'Z') |