diff options
| -rw-r--r-- | engines/glk/frotz/processor_screen.cpp | 12 | 
1 files changed, 7 insertions, 5 deletions
| diff --git a/engines/glk/frotz/processor_screen.cpp b/engines/glk/frotz/processor_screen.cpp index da45fa16a3..dcde4b0219 100644 --- a/engines/glk/frotz/processor_screen.cpp +++ b/engines/glk/frotz/processor_screen.cpp @@ -82,11 +82,13 @@ uint32 Processor::zchar_to_unicode_rune(zchar c) {  	// This produced an ugly mix of runes and map-drawing characters, etc.  	// which is probably why it was removed in later versions.  	// -	// Apart from the runes, I believe the up/down arrows are the only -	// special characters to be printed in the lower window. Maybe they, -	// too, should be mapped to Unicode characters, but since they are -	// mapped to \ and ] respectively that probably menas we can convert -	// upper case to lower case and use the appropriate rune for that. +	// Still, it's probably a good idea to convert the upper case letters +	// to lower case to get an appropriate rune. As far as I can tell, the +	// upper case letters are all used for drawing maps and progress bars. +	// I don't think they're ever intended for the lower window. +	// +	// Apart from the runes, the arrow glyphs could perhaps also be +	// sensibly converted to Unicode?  	if (c >= 'a' && c <= 'z')  		return zchar_runes[c - 'a'];  	else if (c >= 'A' && c <= 'Z') | 
