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-rw-r--r--engines/sci/engine/kfile.cpp30
-rw-r--r--engines/sci/engine/state.h4
2 files changed, 25 insertions, 9 deletions
diff --git a/engines/sci/engine/kfile.cpp b/engines/sci/engine/kfile.cpp
index f2a540b892..99d4ec2a29 100644
--- a/engines/sci/engine/kfile.cpp
+++ b/engines/sci/engine/kfile.cpp
@@ -24,10 +24,13 @@
*/
#include "common/archive.h"
+#include "common/config-manager.h"
#include "common/file.h"
#include "common/str.h"
#include "common/savefile.h"
+#include "gui/saveload.h"
+
#include "sci/sci.h"
#include "sci/engine/state.h"
#include "sci/engine/kernel.h"
@@ -37,7 +40,7 @@
namespace Sci {
struct SavegameDesc {
- uint id;
+ int16 id;
int virtualId; // straight numbered, according to id but w/o gaps
int date;
int time;
@@ -269,7 +272,7 @@ reg_t kGetCWD(EngineState *s, int argc, reg_t *argv) {
}
static void listSavegames(Common::Array<SavegameDesc> &saves);
-static int findSavegame(Common::Array<SavegameDesc> &saves, uint saveId);
+static int findSavegame(Common::Array<SavegameDesc> &saves, int16 saveId);
enum {
K_DEVICE_INFO_GET_DEVICE = 0,
@@ -452,7 +455,7 @@ static void listSavegames(Common::Array<SavegameDesc> &saves) {
}
// Find a savedgame according to virtualId and return the position within our array
-static int findSavegame(Common::Array<SavegameDesc> &saves, uint savegameId) {
+static int findSavegame(Common::Array<SavegameDesc> &saves, int16 savegameId) {
for (uint saveNr = 0; saveNr < saves.size(); saveNr++) {
if (saves[saveNr].id == savegameId)
return saveNr;
@@ -549,7 +552,7 @@ reg_t kGetSaveFiles(EngineState *s, int argc, reg_t *argv) {
reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
Common::String game_id = s->_segMan->getString(argv[0]);
- uint virtualId = argv[1].toUint16();
+ int16 virtualId = argv[1].toSint16();
Common::String game_description = s->_segMan->getString(argv[2]);
Common::String version;
if (argc > 3)
@@ -566,7 +569,7 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
Common::Array<SavegameDesc> saves;
listSavegames(saves);
- uint savegameId;
+ int16 savegameId;
if ((virtualId >= SAVEGAMEID_OFFICIALRANGE_START) && (virtualId <= SAVEGAMEID_OFFICIALRANGE_END)) {
// savegameId is an actual Id, so search for it just to make sure
savegameId = virtualId - SAVEGAMEID_OFFICIALRANGE_START;
@@ -628,13 +631,26 @@ reg_t kSaveGame(EngineState *s, int argc, reg_t *argv) {
reg_t kRestoreGame(EngineState *s, int argc, reg_t *argv) {
Common::String game_id = !argv[0].isNull() ? s->_segMan->getString(argv[0]) : "";
- uint savegameId = argv[1].toUint16();
+ int16 savegameId = argv[1].toSint16();
debug(3, "kRestoreGame(%s,%d)", game_id.c_str(), savegameId);
if (argv[0].isNull()) {
- // Loading from the launcher, don't adjust the ID of the saved game
+ // Direct call, either from launcher or from a patched Game::restore call
+ if (savegameId == -1) {
+ // we are supposed to show a dialog for the user and let him choose a saved game
+ const EnginePlugin *plugin = NULL;
+ EngineMan.findGame(g_sci->getGameIdStr(), &plugin);
+ GUI::SaveLoadChooser *dialog = new GUI::SaveLoadChooser("Restore game:", "Restore");
+ dialog->setSaveMode(false);
+ savegameId = dialog->runModal(plugin, ConfMan.getActiveDomainName());
+ delete dialog;
+ if (savegameId < 0)
+ return s->r_acc;
+ }
+ // don't adjust ID of the saved game, it's already correct
} else {
+ // Real call from script, we need to adjust ID
if ((savegameId < SAVEGAMEID_OFFICIALRANGE_START) || (savegameId > SAVEGAMEID_OFFICIALRANGE_END)) {
warning("Savegame ID %d is not allowed", savegameId);
return TRUE_REG;
diff --git a/engines/sci/engine/state.h b/engines/sci/engine/state.h
index 476bd55d6a..ca5232022e 100644
--- a/engines/sci/engine/state.h
+++ b/engines/sci/engine/state.h
@@ -136,8 +136,8 @@ public:
DirSeeker _dirseeker;
- uint _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
- uint _lastSaveNewId; // last newly created filename-id by kSaveGame
+ int16 _lastSaveVirtualId; // last virtual id fed to kSaveGame, if no kGetSaveFiles was called inbetween
+ int16 _lastSaveNewId; // last newly created filename-id by kSaveGame
public:
/* VM Information */