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-rw-r--r--engines/sci/graphics/animate.h6
1 files changed, 2 insertions, 4 deletions
diff --git a/engines/sci/graphics/animate.h b/engines/sci/graphics/animate.h
index a71e0a769a..28b356a38d 100644
--- a/engines/sci/graphics/animate.h
+++ b/engines/sci/graphics/animate.h
@@ -41,15 +41,13 @@ enum ViewSignals {
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100,
- kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow
+ kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed is too slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
kSignalNoCycler = 0x1000, // unused by us
kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
- kSignalDisposeMe = 0x8000,
-
- kSignalStopUpdHack = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views
+ kSignalDisposeMe = 0x8000
};
class Gfx;