diff options
-rw-r--r-- | common/gameDetector.cpp | 15 | ||||
-rw-r--r-- | common/gameDetector.h | 4 | ||||
-rw-r--r-- | common/main.cpp | 2 |
3 files changed, 10 insertions, 11 deletions
diff --git a/common/gameDetector.cpp b/common/gameDetector.cpp index fd5f57f657..7b0cf22dca 100644 --- a/common/gameDetector.cpp +++ b/common/gameDetector.cpp @@ -94,7 +94,6 @@ GameDetector::GameDetector() _gameDataPath = 0; _gameTempo = 0; _midi_driver = MD_AUTO; - _gameText = 0; _features = 0; _cdrom = 0; @@ -520,7 +519,7 @@ bool GameDetector::detectGame() const VersionSettings *gnl = version_settings; _gameId = 0; - _gameText = NULL; + _gameText.clear(); do { if (!scumm_stricmp(_gameFileName.c_str(), gnl->filename)) { _gameId = gnl->id; @@ -538,12 +537,12 @@ bool GameDetector::detectGame() return false; } -const char *GameDetector::getGameName() +const ScummVM::String& GameDetector::getGameName() { - if (_gameText == NULL) { - char buf[256]; - sprintf(buf, "Unknown game: \"%s\"", _gameFileName.c_str()); - _gameText = strdup(buf); + if (_gameText.isEmpty()) { + _gameText = "Unknown game: \""; + _gameText += _gameFileName; + _gameText += "\""; } return _gameText; } @@ -570,7 +569,7 @@ int GameDetector::detectMain() if (!_gameDataPath) { warning("No path was provided. Assuming the data files are in the current directory"); - _gameDataPath = strdup(""); + _gameDataPath = ""; } else if (_gameDataPath[strlen(_gameDataPath)-1] != '/' #ifdef __MORPHOS__ && _gameDataPath[strlen(_gameDataPath)-1] != ':' diff --git a/common/gameDetector.h b/common/gameDetector.h index f40441ada1..0e10f62484 100644 --- a/common/gameDetector.h +++ b/common/gameDetector.h @@ -49,7 +49,7 @@ public: void parseCommandLine(int argc, char **argv); int detectMain(); void setGame(const String &name); - const char *getGameName(void); + const String& getGameName(void); bool _fullScreen; byte _gameId; @@ -71,7 +71,7 @@ public: int _gameTempo; int _midi_driver; String _gameFileName; - const char *_gameText; + String _gameText; uint32 _features; int _gfx_driver; diff --git a/common/main.cpp b/common/main.cpp index 802e789c6d..fa76617bc1 100644 --- a/common/main.cpp +++ b/common/main.cpp @@ -191,7 +191,7 @@ int main(int argc, char *argv[]) // Set the window caption (for OSystems that support it) OSystem::Property prop; - prop.caption = (char *)detector.getGameName(); + prop.caption = detector.getGameName().c_str(); system->property(OSystem::PROP_SET_WINDOW_CAPTION, &prop); // Create the game engine |