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-rw-r--r--engines/hdb/hdb.cpp9
-rw-r--r--engines/hdb/lua-script.cpp5
-rw-r--r--engines/hdb/map.cpp8
3 files changed, 2 insertions, 20 deletions
diff --git a/engines/hdb/hdb.cpp b/engines/hdb/hdb.cpp
index 47e1175974..cbba9af764 100644
--- a/engines/hdb/hdb.cpp
+++ b/engines/hdb/hdb.cpp
@@ -142,15 +142,6 @@ bool HDBGame::init() {
return true;
}
-/*
- Changes the current GameState to the next one.
- Game State Transitions are deterministic: each state can
- only a particular state. The next state is held in gameState.
-
- TODO: All the functionality hasn't been implemented yet since
- their subsystems are incomplete. This section needs to be periodically
- updated as soon as the subsytems are improved.
-*/
void HDBGame::changeGameState() {
switch (_gameState) {
diff --git a/engines/hdb/lua-script.cpp b/engines/hdb/lua-script.cpp
index 8302fca579..5c1f1234fa 100644
--- a/engines/hdb/lua-script.cpp
+++ b/engines/hdb/lua-script.cpp
@@ -1745,10 +1745,7 @@ bool LuaScript::initScript(Common::SeekableReadStream *stream, const char *scrip
lua_pushnumber(_state, 480 - 14);
lua_setglobal(_state, "BOTTOM_Y");
- /*
- TODO: Load the sound names and entity
- spawn names into Lua once they are implemented.
- */
+ warning("STUB: Stick Sound Names into Lua");
// Set the Entity Spawn Names in Lua
int j = 0;
diff --git a/engines/hdb/map.cpp b/engines/hdb/map.cpp
index 1a085f9103..fbaa4c98e2 100644
--- a/engines/hdb/map.cpp
+++ b/engines/hdb/map.cpp
@@ -323,13 +323,7 @@ bool Map::load(Common::SeekableReadStream *stream) {
_iconList[i].value2 = stream->readUint16LE();
}
- /*
- TODO: Add the InfoList when it comes up
- */
-
- /*
- TODO: Set the InMapName once its setup
- */
+ g_hdb->setInMapName(_name);
_mapExplosions = (byte *)calloc(_width * _height, 1);
_mapExpBarrels = (byte *)calloc(_width * _height, 1);