diff options
| -rw-r--r-- | scumm/charset.cpp | 8 | ||||
| -rw-r--r-- | scumm/imuse_player.cpp | 4 | ||||
| -rw-r--r-- | scumm/midiparser_eup.cpp | 4 | ||||
| -rw-r--r-- | scumm/resource_v3.cpp | 2 | ||||
| -rw-r--r-- | scumm/script_v5.cpp | 10 | ||||
| -rw-r--r-- | scumm/sound.cpp | 2 | 
6 files changed, 15 insertions, 15 deletions
diff --git a/scumm/charset.cpp b/scumm/charset.cpp index 8ef53243b5..79b7a8acda 100644 --- a/scumm/charset.cpp +++ b/scumm/charset.cpp @@ -70,15 +70,15 @@ void ScummEngine::loadCJKFont() {  			fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar);  			fp.close();  		} -	} else if (_language == Common::JA_JPN && _version == 5) { //FM Towns Kanji +	} else if (_language == Common::JA_JPN && _version == 5) { // FM-TOWNS Kanji  		File fp;  		int numChar = 256 * 32;  		_2byteWidth = 16;  		_2byteHeight = 16; -		//use FM Towns font rom, since game files don't have kanji font resources +		// use FM-TOWNS font rom, since game files don't have kanji font resources  		if (fp.open("fmt_fnt.rom")) {   			_useCJKMode = true; -			debug(2, "Loading FM Towns Kanji rom"); +			debug(2, "Loading FM-TOWNS Kanji rom");  			_2byteFontPtr = new byte[((_2byteWidth + 7) / 8) * _2byteHeight * numChar];  			fp.read(_2byteFontPtr, ((_2byteWidth + 7) / 8) * _2byteHeight * numChar);  			fp.close(); @@ -1116,7 +1116,7 @@ void CharsetRendererV3::setColor(byte color)  {  	_color = color;  	_shadowColor = (_vm->_features & GF_FMTOWNS) ? 8 : 0; -	// FM Towns version of Loom uses old colour method as well +	// FM-TOWNS version of Loom uses old colour method as well  	if ((_vm->_version >= 2) && (_vm->_features & GF_16COLOR || _vm->_gameId == GID_LOOM)) {  		_dropShadow = ((_color & 0xF0) != 0);  		_color &= 0x0f; diff --git a/scumm/imuse_player.cpp b/scumm/imuse_player.cpp index 39cba34369..681922170c 100644 --- a/scumm/imuse_player.cpp +++ b/scumm/imuse_player.cpp @@ -196,7 +196,7 @@ int Player::start_seq_sound(int sound, bool reset_vars) {  		// Old style 'RO' resource  		_parser = MidiParser_createRO();  	} else if (!memcmp (ptr, "SO", 2)) { -		// Euphony (FM Towns) resource +		// Euphony (FM-TOWNS) resource  		_parser = MidiParser_createEUP();  	} else if (!memcmp(ptr, "FORM", 4)) {  		// Humongous Games XMIDI resource @@ -368,7 +368,7 @@ void Player::sysEx(byte *p, uint16 len) {  					part->_instrument.send(part->_mc);  			}  		} else if (a == YM2612_SYSEX_ID) { -			// FM-Towns custom instrument definition +			// FM-TOWNS custom instrument definition  			_midi->sysEx_customInstrument (p[0], 'EUP ', p + 1);  		} else {  			warning("Unknown SysEx manufacturer 0x%02X", (int) a); diff --git a/scumm/midiparser_eup.cpp b/scumm/midiparser_eup.cpp index 3b8afcb907..ebc82ff36c 100644 --- a/scumm/midiparser_eup.cpp +++ b/scumm/midiparser_eup.cpp @@ -28,7 +28,7 @@  namespace Scumm {  /** - * The FM Towns Euphony version of MidiParser. + * The FM-TOWNS Euphony version of MidiParser.   */  class MidiParser_EUP : public MidiParser {  protected: @@ -70,7 +70,7 @@ void MidiParser_EUP::parseNextEvent (EventInfo &info) {  	// in the music header. We're sending fixed GM  	// program changes to get a reasonable "one-size-  	// fits-all" sound until we actually support the -	// FM synthesis capabilities of FM Towns. +	// FM synthesis capabilities of FM-TOWNS.  	for (; _presend < 12; ++_presend) {  		if (_instr_to_channel[_presend >> 1] >= 16)  			continue; diff --git a/scumm/resource_v3.cpp b/scumm/resource_v3.cpp index 234b0bbd30..92f3d06db0 100644 --- a/scumm/resource_v3.cpp +++ b/scumm/resource_v3.cpp @@ -153,7 +153,7 @@ void ScummEngine_v3::readIndexFile() {  				break;  			default: -				// FIXME: this is a little hack because Indy3 FM Towns has +				// FIXME: this is a little hack because Indy3 FM-TOWNS has  				// 32 extra bytes of unknown meaning appended to 00.LFL  				if (!(_gameId == GID_INDY3 && _features & GF_FMTOWNS))  					error("Bad ID %c%c found in directory!", blocktype & 0xFF, blocktype >> 8); diff --git a/scumm/script_v5.cpp b/scumm/script_v5.cpp index 5d9b6339b3..a135399c19 100644 --- a/scumm/script_v5.cpp +++ b/scumm/script_v5.cpp @@ -1774,15 +1774,15 @@ void ScummEngine_v5::o5_resourceRoutines() {  	// TODO: For the following see also Hibarnatus' information on bug #805691.  	case 32: -		// TODO (apparently never used in FM Towns) +		// TODO (apparently never used in FM-TOWNS)  		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);  		break;  	case 33: -		// TODO (apparently never used in FM Towns) +		// TODO (apparently never used in FM-TOWNS)  		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);  		break;  	case 35: -		// TODO: Might be used to set CD volume in FM Towns Loom +		// TODO: Might be used to set CD volume in FM-TOWNS Loom  		foo = getVarOrDirectByte(PARAM_2);  		warning("o5_resourceRoutines %d not yet handled (script %d)", _opcode & 0x3F,  vm.slot[_currentScript].number);  		break; @@ -2095,7 +2095,7 @@ void ScummEngine_v5::o5_setVarRange() {  void ScummEngine_v5::o5_startMusic() {  	if (_features & GF_FMTOWNS && _version == 3) { -		// In FM Towns games this is some kind of Audio CD status query function. +		// In FM-TOWNS games this is some kind of Audio CD status query function.  		// See also bug #762589 (thanks to Hibernatus for providing the information).  		getResultPos();  		int b = getVarOrDirectByte(PARAM_1); @@ -2114,7 +2114,7 @@ void ScummEngine_v5::o5_startMusic() {  			result = _sound->getCurrentCDSound();  			break;  		case 0xFF: -			// TODO: Might return current CD volume in FM Towns Loom. See also bug #805691. +			// TODO: Might return current CD volume in FM-TOWNS Loom. See also bug #805691.  			break;  		default:  			// TODO: return track length in seconds. We'll have to extend Sound and OSystem for this. diff --git a/scumm/sound.cpp b/scumm/sound.cpp index 96f01833fa..52edc56d46 100644 --- a/scumm/sound.cpp +++ b/scumm/sound.cpp @@ -435,7 +435,7 @@ void Sound::playSound(int soundID, int offset) {  			}  			break;  		case 1: -		case 255:	// 255 is the type used in Indy3 FMTowns +		case 255:	// 255 is the type used in Indy3 FM-TOWNS  			// Music (Euphony format)  			if (_vm->_musicEngine)  				_vm->_musicEngine->startSound(soundID);  | 
