diff options
| -rw-r--r-- | engines/scumm/actor.cpp | 5 | ||||
| -rw-r--r-- | engines/scumm/script_v2.cpp | 3 | 
2 files changed, 3 insertions, 5 deletions
| diff --git a/engines/scumm/actor.cpp b/engines/scumm/actor.cpp index f09729a1ed..8465526243 100644 --- a/engines/scumm/actor.cpp +++ b/engines/scumm/actor.cpp @@ -1510,10 +1510,11 @@ void Actor::putActor(int dstX, int dstY, int newRoom) {  		((Actor_v0 *)this)->_newWalkBoxEntered = false;  		((Actor_v0 *)this)->_CurrentWalkTo = _pos;  		((Actor_v0 *)this)->_NewWalkTo = _pos; +	} -		// V0 always sets the actor to face the camera upon entering a room +	// V0-V1 Maniac always sets the actor to face the camera upon entering a room +	if (_vm->_game.id == GID_MANIAC && _vm->_game.version <= 1 && _vm->_game.platform != Common::kPlatformNES)  		setDirection(oldDirToNewDir(2)); -	}  }  static bool inBoxQuickReject(const BoxCoords &box, int x, int y, int threshold) { diff --git a/engines/scumm/script_v2.cpp b/engines/scumm/script_v2.cpp index 88c26f8c9e..c58127eedc 100644 --- a/engines/scumm/script_v2.cpp +++ b/engines/scumm/script_v2.cpp @@ -1131,9 +1131,6 @@ void ScummEngine_v2::o2_putActor() {  	x = getVarOrDirectByte(PARAM_2);  	y = getVarOrDirectByte(PARAM_3); -	if (_game.id == GID_MANIAC && _game.version <= 1 && _game.platform != Common::kPlatformNES) -		a->setFacing(180); -  	a->putActor(x, y);  } | 
