diff options
-rw-r--r-- | tools/create_lure/create_lure_dat.cpp | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/tools/create_lure/create_lure_dat.cpp b/tools/create_lure/create_lure_dat.cpp index b1c81830b9..8aa3ab7fc4 100644 --- a/tools/create_lure/create_lure_dat.cpp +++ b/tools/create_lure/create_lure_dat.cpp @@ -884,7 +884,7 @@ void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize) // Post process the list to adjust data RoomExitCoordinateEntryResource *rec = (RoomExitCoordinateEntryResource *) data; - for (roomNum = 0; roomNum < EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) { + for (roomNum = 1; roomNum <= EXIT_COORDINATES_NUM_ROOMS; ++roomNum, ++rec) { for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_NUM_ENTRIES; ++entryNum) { if ((rec->entries[entryNum].x != 0) || (rec->entries[entryNum].y != 0)) { rec->entries[entryNum].x = TO_LE_16(FROM_LE_16(rec->entries[entryNum].x) - 0x80); @@ -897,6 +897,10 @@ void read_room_exit_coordinate_data(byte *&data, uint16 &totalSize) for (entryNum = 0; entryNum < ROOM_EXIT_COORDINATES_ENTRY_NUM_ROOMS; ++entryNum) { rec->roomIndex[entryNum] = TO_LE_16(FROM_LE_16(rec->roomIndex[entryNum]) / 6); } + + // Bugfix for the original game data to get to room #27 via rooms #10 or #11 + if ((roomNum == 10) || (roomNum == 11)) + rec->roomIndex[26] = 1; } } |