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-rw-r--r--engines/xeen/cutscenes.h2
-rw-r--r--engines/xeen/locations.cpp154
-rw-r--r--engines/xeen/locations.h8
-rw-r--r--engines/xeen/subtitles.cpp50
-rw-r--r--engines/xeen/subtitles.h21
-rw-r--r--engines/xeen/worldofxeen/clouds_cutscenes.cpp1
-rw-r--r--engines/xeen/worldofxeen/clouds_cutscenes.h2
-rw-r--r--engines/xeen/worldofxeen/darkside_cutscenes.cpp2
-rw-r--r--engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp2
9 files changed, 75 insertions, 167 deletions
diff --git a/engines/xeen/cutscenes.h b/engines/xeen/cutscenes.h
index 5ce7cababe..3c9d328f8d 100644
--- a/engines/xeen/cutscenes.h
+++ b/engines/xeen/cutscenes.h
@@ -29,8 +29,6 @@
namespace Xeen {
-#define WAIT(TIME) if (_subtitles.wait(TIME)) return false
-
class XeenEngine;
class Cutscenes {
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index b9c74025b4..ff54329227 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -29,6 +29,8 @@
#include "xeen/resources.h"
#include "xeen/xeen.h"
+#define WAIT(TIME) if (_subtitles.wait(TIME)) goto exit
+
namespace Xeen {
namespace Locations {
@@ -1234,19 +1236,11 @@ exit:
/*------------------------------------------------------------------------*/
-CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action),
- _subtitleCtr(0), _mazeFlag(false) {
+CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _mazeFlag(false) {
Party &party = *g_vm->_party;
_mazeId = party._mazeId;
_mazePos = party._mazePosition;
_mazeDir = party._mazeDirection;
-
- loadStrings("special.bin");
- _boxSprites.load("box.vga");
-}
-
-void CutsceneLocation::updateSubtitles() {
- // TODO
}
void CutsceneLocation::setNewLocation() {
@@ -1299,10 +1293,7 @@ int ReaperCutscene::show() {
sprites1.draw(0, party._isNight ? 3 : 2, Common::Point(REAPER_X3[idx], REAPER_Y1[1][idx]), 0, idx);
}
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
if (_isDarkCc) {
@@ -1314,10 +1305,7 @@ int ReaperCutscene::show() {
sprites2.draw(0, 0, Common::Point(idx, 0), SPRFLAG_800);
sprites2.draw(0, 5, Common::Point(160 + idx, 0), SPRFLAG_800);
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
} else {
for (int idx = 200; idx >= 0; idx -= 16) {
@@ -1325,10 +1313,7 @@ int ReaperCutscene::show() {
sprites1.draw(0, 0, Common::Point(0, 0));
sprites2.draw(0, 0, Common::Point(idx, 0), SPRFLAG_800);
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
}
@@ -1339,6 +1324,7 @@ int ReaperCutscene::show() {
sprites1.draw(0, party._isNight ? 3 : 2);
}
+ _subtitles.setLine(_mazeFlag ? 5 : 6);
sound.playSound(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
do {
@@ -1352,19 +1338,16 @@ int ReaperCutscene::show() {
sprites2.draw(0, frame);
}
- updateSubtitles();
+ _subtitles.show();
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
- } while (sound.isSoundPlaying() || _subtitleCtr);
+ WAIT(1);
+ } while (sound.isSoundPlaying());
sprites2.draw(0, 0, Common::Point(0, 0));
if (_isDarkCc)
sprites2.draw(0, 5, Common::Point(160, 0));
windows[0].update();
- events.wait(7);
+ WAIT(7);
sound.playSound(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
if (_mazeFlag)
@@ -1383,21 +1366,14 @@ int ReaperCutscene::show() {
sprites2.draw(0, frame);
}
- windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
- } while (!g_vm->shouldExit() && sound.isSoundPlaying());
+ WAIT(1);
+ } while (_subtitles.lineActive());
sprites2.draw(0, 0, Common::Point(0, 0));
if (_isDarkCc)
sprites2.draw(0, 5, Common::Point(160, 0));
windows[0].update();
-
- events.updateGameCounter();
- events.wait(1);
+ WAIT(1);
if (_mazeFlag) {
for (int idx = 0; idx < 14; ++idx) {
@@ -1411,11 +1387,7 @@ int ReaperCutscene::show() {
}
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
screen.blitFrom(savedBg);
@@ -1591,11 +1563,7 @@ int GolemCutscene::show() {
Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
if (_isDarkCc)
@@ -1615,10 +1583,7 @@ int GolemCutscene::show() {
if (!_isDarkCc && !sound.isSoundPlaying())
sound.playSound("ogre.voc");
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
sprites1.draw(0, 0, Common::Point(0, 0));
@@ -1630,12 +1595,7 @@ int GolemCutscene::show() {
windows[0].update();
while (sound.isSoundPlaying()) {
- events.updateGameCounter();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
sound.setMusicPercent(38);
sound.playSound(_mazeFlag ? "golem15.voc" : "golem13.voc");
@@ -1656,13 +1616,9 @@ int GolemCutscene::show() {
g_vm->getRandomNumber(9) - 3));
}
- updateSubtitles();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
- } while (sound.isSoundPlaying() || _subtitleCtr);
+ _subtitles.show();
+ WAIT(1);
+ } while (_subtitles.lineActive());
sprites1.draw(0, 0, Common::Point(0, 0));
sprites1.draw(0, 1, Common::Point(160, 0));
@@ -1677,7 +1633,7 @@ int GolemCutscene::show() {
if (!_isDarkCc) {
sound.playSound("ogre.voc");
- while (!g_vm->shouldExit() && sound.isSoundPlaying())
+ while (sound.isSoundPlaying())
events.pollEventsAndWait();
sound.playSound(_mazeFlag ? "golem16.voc" : "golem14.voc");
@@ -1702,12 +1658,8 @@ int GolemCutscene::show() {
}
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
- } while (!g_vm->shouldExit() && sound.isSoundPlaying());
+ WAIT(1);
+ } while (sound.isSoundPlaying());
sprites1.draw(0, 0, Common::Point(0, 0));
sprites1.draw(0, 1, Common::Point(160, 0));
@@ -1717,12 +1669,8 @@ int GolemCutscene::show() {
sprites2[0].draw(0, 2);
windows[0].update();
- while (!g_vm->shouldExit() && sound.isSoundPlaying()) {
- events.updateGameCounter();
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ while (sound.isSoundPlaying()) {
+ WAIT(1);
}
sound.setMusicPercent(75);
@@ -1737,11 +1685,7 @@ int GolemCutscene::show() {
Common::Point(GOLEM_X2[_isDarkCc][idx], GOLEM_Y1[_isDarkCc][idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
}
@@ -1911,11 +1855,7 @@ int DwarfCutscene::show() {
Common::Point(DWARF_X2[idx], DWARF_Y[_isDarkCc][idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
// Have character rise up from the bottom of the screen
@@ -1928,11 +1868,7 @@ int DwarfCutscene::show() {
screen.blitFrom(savedBg);
sprites2.draw(0, 0, Common::Point(DWARF2_X[_isDarkCc][idx], DWARF2_Y[_isDarkCc][idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
sound.setMusicPercent(38);
@@ -1950,7 +1886,7 @@ int DwarfCutscene::show() {
if (_isDarkCc) {
sprites2.draw(0, 0);
sprites3.draw(0, 0);
- updateSubtitles();
+ _subtitles.show();
events.timeMark5();
while (!g_vm->shouldExit() && events.timeElapsed5() < 7)
@@ -1971,16 +1907,13 @@ int DwarfCutscene::show() {
do {
sprites2.draw(0, 0);
sprites3.draw(0, g_vm->getRandomNumber(_isDarkCc ? 8 : 9));
- updateSubtitles();
+ _subtitles.show();
events.timeMark5();
while (events.timeElapsed5() < 2) {
- events.pollEventsAndWait();
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
- } while (sound.isSoundPlaying() || _subtitleCtr);
+ } while (_subtitles.lineActive());
while (!g_vm->shouldExit() && events.timeElapsed() < 3)
events.pollEventsAndWait();
@@ -2129,11 +2062,7 @@ int SphinxCutscene::show() {
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
sound.setMusicPercent(38);
@@ -2156,13 +2085,8 @@ int SphinxCutscene::show() {
sprites1.draw(0, 0, Common::Point(0, 0));
sprites1.draw(0, 1, Common::Point(160, 0));
sprites1.draw(0, g_vm->getRandomNumber(2, 10));
- updateSubtitles();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
- } while (sound.isSoundPlaying() || _subtitleCtr);
+ WAIT(1);
+ } while (_subtitles.lineActive());
sprites1.draw(0, 0, Common::Point(0, 0));
sprites1.draw(0, 1, Common::Point(160, 0));
@@ -2177,11 +2101,7 @@ int SphinxCutscene::show() {
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
sprites1.draw(0, 1, Common::Point(SPHINX_X2[idx], SPHINX_Y1[idx]), 0, idx);
windows[0].update();
-
- events.wait(1);
- checkEvents(g_vm);
- if (g_vm->shouldExit() || _buttonValue)
- goto exit;
+ WAIT(1);
}
screen.blitFrom(bgSurface);
diff --git a/engines/xeen/locations.h b/engines/xeen/locations.h
index bcc3c07209..9b3e36eed7 100644
--- a/engines/xeen/locations.h
+++ b/engines/xeen/locations.h
@@ -249,19 +249,13 @@ public:
class CutsceneLocation : public BaseLocation {
protected:
- int _subtitleCtr;
- SpriteResource _boxSprites;
+ Subtitles _subtitles;
int _mazeId;
Direction _mazeDir;
Common::Point _mazePos;
bool _mazeFlag;
protected:
/**
- * Handles updating cutscene subtitles
- */
- void updateSubtitles();
-
- /**
* Sets the new location
*/
void setNewLocation();
diff --git a/engines/xeen/subtitles.cpp b/engines/xeen/subtitles.cpp
index 9a5f250cf9..86dff2dac8 100644
--- a/engines/xeen/subtitles.cpp
+++ b/engines/xeen/subtitles.cpp
@@ -39,6 +39,24 @@ Subtitles::~Subtitles() {
void Subtitles::loadSubtitles() {
File f("special.bin");
+
+ if (!g_vm->_files->_isDarkCc) {
+ // The first subtitle line contains all the text for the Clouds intro. Since ScummVM allows
+ // both voice and subtitles at the same time, unlike the original, we need to split up the
+ // first subtitle into separate lines to allow them to better interleave with the voice
+ Common::String line = f.readString();
+ for (;;) {
+ const char *lineSep = strstr(line.c_str(), " ");
+ if (!lineSep)
+ break;
+
+ _lines.push_back(Common::String(line.c_str(), lineSep));
+ line = Common::String(lineSep + 3);
+ while (line.hasPrefix(" "))
+ line.deleteChar(0);
+ }
+ }
+
while (f.pos() < f.size())
_lines.push_back(f.readString());
f.close();
@@ -68,7 +86,11 @@ void Subtitles::setLine(int line) {
}
bool Subtitles::active() const {
- return _lineNum != -1;
+ return !g_vm->shouldExit() && _lineNum != -1;
+}
+
+bool Subtitles::lineActive() const {
+ return !g_vm->shouldExit() && (active() || g_vm->_sound->isSoundPlaying());
}
bool Subtitles::wait(uint numFrames, bool interruptable) {
@@ -133,30 +155,4 @@ void Subtitles::show() {
}
}
-/*------------------------------------------------------------------------*/
-
-void CloudsSubtitles::loadSubtitles() {
- File f("special.bin");
-
- // The first subtitle line contains all the text for the Clouds intro. Since ScummVM allows
- // both voice and subtitles at the same time, unlike the original, we need to split up the
- // first subtitle into separate lines to allow them to better interleave with the voice
- Common::String line = f.readString();
- for (;;) {
- const char *lineSep = strstr(line.c_str(), " ");
- if (!lineSep)
- break;
-
- _lines.push_back(Common::String(line.c_str(), lineSep));
- line = Common::String(lineSep + 3);
- while (line.hasPrefix(" "))
- line.deleteChar(0);
- }
-
- // Read in remaining lines
- while (f.pos() < f.size())
- _lines.push_back(f.readString());
- f.close();
-}
-
} // End of namespace Xeen
diff --git a/engines/xeen/subtitles.h b/engines/xeen/subtitles.h
index 84f7a09d15..37148dbc92 100644
--- a/engines/xeen/subtitles.h
+++ b/engines/xeen/subtitles.h
@@ -29,17 +29,17 @@
namespace Xeen {
class Subtitles {
-protected:
+private:
Common::StringArray _lines;
int _lineNum;
SpriteResource *_boxSprites;
int _lineEnd, _lineSize;
Common::String _displayLine;
-protected:
+private:
/**
* Loads the string list of all subtitles
*/
- virtual void loadSubtitles();
+ void loadSubtitles();
/**
* Mark the current time
@@ -77,6 +77,11 @@ public:
bool active() const;
/**
+ * Returns true if a subtitle is active or a voice line is currently being played
+ */
+ bool lineActive() const;
+
+ /**
* Shows any active subtitle
*/
void show();
@@ -95,16 +100,6 @@ public:
bool waitForLineOrSound();
};
-class CloudsSubtitles : public Subtitles {
-protected:
- /**
- * Loads the string list of all subtitles
- */
- virtual void loadSubtitles();
-public:
- CloudsSubtitles() : Subtitles() {}
-};
-
} // End of namespace Xeen
#endif /* XEEN_SUBTITLES_H */
diff --git a/engines/xeen/worldofxeen/clouds_cutscenes.cpp b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
index 78e85ba62e..ead66fa501 100644
--- a/engines/xeen/worldofxeen/clouds_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/clouds_cutscenes.cpp
@@ -27,6 +27,7 @@
namespace Xeen {
namespace WorldOfXeen {
+#define WAIT(TIME) if (_subtitles.wait(TIME)) return false
#define ROTATE_BG screen.horizMerge(_mergeX); \
_mergeX = (_mergeX + 1) % SCREEN_WIDTH
#define LOAD_VORTEX loadScreen(Common::String::format("vort%02u.frm", cloudsCtr)); \
diff --git a/engines/xeen/worldofxeen/clouds_cutscenes.h b/engines/xeen/worldofxeen/clouds_cutscenes.h
index 17cd6d3f08..39fded63ea 100644
--- a/engines/xeen/worldofxeen/clouds_cutscenes.h
+++ b/engines/xeen/worldofxeen/clouds_cutscenes.h
@@ -39,7 +39,7 @@ private:
static const byte _DECODE_TABLE1[256];
static const byte _DECODE_TABLE2[256];
private:
- CloudsSubtitles _subtitles;
+ Subtitles _subtitles;
SpriteResource _mirror, _mirrBack;
int _mergeX;
private:
diff --git a/engines/xeen/worldofxeen/darkside_cutscenes.cpp b/engines/xeen/worldofxeen/darkside_cutscenes.cpp
index e37cbec7fc..be8b5cf62c 100644
--- a/engines/xeen/worldofxeen/darkside_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/darkside_cutscenes.cpp
@@ -26,6 +26,8 @@
#include "xeen/worldofxeen/worldofxeen.h"
#include "xeen/worldofxeen/worldofxeen_resources.h"
+#define WAIT(TIME) if (_subtitles.wait(TIME)) return false
+
namespace Xeen {
namespace WorldOfXeen {
diff --git a/engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp b/engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp
index 13d59c43c9..9d35733de9 100644
--- a/engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_cutscenes.cpp
@@ -24,6 +24,8 @@
#include "xeen/sound.h"
#include "xeen/xeen.h"
+#define WAIT(TIME) if (_subtitles.wait(TIME)) return false
+
namespace Xeen {
namespace WorldOfXeen {