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-rw-r--r--engines/drascula/console.cpp1
-rw-r--r--engines/drascula/detection.cpp153
-rw-r--r--engines/drascula/drascula.cpp43
-rw-r--r--engines/drascula/drascula.h20
-rw-r--r--engines/drascula/interface.cpp46
-rw-r--r--engines/drascula/saveload.cpp529
6 files changed, 495 insertions, 297 deletions
diff --git a/engines/drascula/console.cpp b/engines/drascula/console.cpp
index d2fd32f2e5..426b2ade67 100644
--- a/engines/drascula/console.cpp
+++ b/engines/drascula/console.cpp
@@ -46,7 +46,6 @@ bool Console::Cmd_Room(int argc, const char **argv) {
_vm->selectVerb(kVerbNone);
_vm->clearRoom();
_vm->loadPic(roomNum, _vm->bgSurface, HALF_PAL);
- _vm->selectionMade = 0;
return false;
}
diff --git a/engines/drascula/detection.cpp b/engines/drascula/detection.cpp
index 598af5acff..573cad09e0 100644
--- a/engines/drascula/detection.cpp
+++ b/engines/drascula/detection.cpp
@@ -21,10 +21,13 @@
*/
#include "base/plugins.h"
+#include "common/file.h"
+#include "common/translation.h"
#include "engines/advancedDetector.h"
#include "engines/savestate.h"
-#include "common/file.h"
+
+#include "graphics/thumbnail.h"
#include "drascula/drascula.h"
@@ -263,81 +266,123 @@ static const DrasculaGameDescription gameDescriptions[] = {
{ AD_TABLE_END_MARKER }
};
-} // End of namespace Drascula
+static const ExtraGuiOption drasculaExtraGuiOption = {
+ _s("Use original save/load screens"),
+ _s("Use the original save/load screens, instead of the ScummVM ones"),
+ "originalsaveload",
+ false
+};
+
+SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot);
class DrasculaMetaEngine : public AdvancedMetaEngine {
public:
DrasculaMetaEngine() : AdvancedMetaEngine(Drascula::gameDescriptions, sizeof(Drascula::DrasculaGameDescription), drasculaGames) {
_singleid = "drascula";
- _guioptions = GUIO2(GUIO_NOMIDI, GUIO_NOLAUNCHLOAD);
+ _guioptions = GUIO1(GUIO_NOMIDI);
+ }
+
+ virtual const char *getName() const {
+ return "Drascula";
}
- virtual bool hasFeature(MetaEngineFeature f) const {
- return (f == kSupportsListSaves);
+ virtual const char *getOriginalCopyright() const {
+ return "Drascula Engine (C) 2000 Alcachofa Soft, (C) 1996 Digital Dreams Multimedia, (C) 1994 Emilio de Paz";
}
- virtual SaveStateList listSaves(const char *target) const {
- Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
- Common::String pattern = Common::String::format("%s??", target);
+ virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const;
+ virtual bool hasFeature(MetaEngineFeature f) const;
+ virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
+ virtual SaveStateList listSaves(const char *target) const;
+ virtual int getMaximumSaveSlot() const;
+ virtual void removeSaveState(const char *target, int slot) const;
+ SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
+};
- // Get list of savefiles for target game
- Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
- Common::Array<int> slots;
- for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+bool DrasculaMetaEngine::hasFeature(MetaEngineFeature f) const {
+ return
+ (f == kSupportsListSaves) ||
+ (f == kSupportsLoadingDuringStartup) ||
+ (f == kSupportsDeleteSave) ||
+ (f == kSavesSupportMetaInfo) ||
+ (f == kSavesSupportThumbnail) ||
+ (f == kSavesSupportCreationDate) ||
+ (f == kSavesSupportPlayTime);
+}
- // Obtain the last 2 digits of the filename, since they correspond to the save slot
- int slotNum = atoi(file->c_str() + file->size() - 2);
+const ExtraGuiOptions DrasculaMetaEngine::getExtraGuiOptions(const Common::String &target) const {
+ ExtraGuiOptions options;
+ options.push_back(drasculaExtraGuiOption);
+ return options;
+}
- // Ensure save slot is within valid range
- if (slotNum >= 1 && slotNum <= 10) {
- slots.push_back(slotNum);
+SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::StringArray filenames;
+ Common::String pattern = target;
+ pattern += ".???";
+
+ filenames = saveFileMan->listSavefiles(pattern);
+ sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
+
+ SaveStateList saveList;
+ int slotNum = 0;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 3 digits of the filename, since they correspond to the save slot
+ slotNum = atoi(file->c_str() + file->size() - 3);
+
+ if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
+ Common::InSaveFile *in = saveFileMan->openForLoading(*file);
+ if (in) {
+ SaveStateDescriptor desc = loadMetaData(in, slotNum);
+ if (desc.getSaveSlot() != slotNum) {
+ // invalid
+ delete in;
+ continue;
+ }
+ saveList.push_back(desc);
+ delete in;
}
}
+ }
- // Sort save slot ids
- Common::sort<int>(slots.begin(), slots.end());
-
- // Load save index
- Common::String fileEpa = Common::String::format("%s.epa", target);
- Common::InSaveFile *epa = saveFileMan->openForLoading(fileEpa);
-
- // Get savegame names from index
- Common::String saveDesc;
- SaveStateList saveList;
- int line = 1;
- for (uint i = 0; i < slots.size(); i++) {
- // ignore lines corresponding to unused saveslots
- for (; line < slots[i]; line++)
- epa->readLine();
+ return saveList;
+}
- // copy the name in the line corresponding to the save slot and truncate to 22 characters
- saveDesc = Common::String(epa->readLine().c_str(), 22);
+SaveStateDescriptor DrasculaMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
+ char fileName[MAXPATHLEN];
+ sprintf(fileName, "%s.%03d", target, slot);
- // handle cases where the save directory and save index are detectably out of sync
- if (saveDesc == "*")
- saveDesc = "No name specified.";
+ Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fileName);
- // increment line number to keep it in sync with slot number
- line++;
+ SaveStateDescriptor desc;
+ // Do not allow save slot 0 (used for auto-saving) to be deleted or
+ // overwritten.
+ desc.setDeletableFlag(slot != 0);
+ desc.setWriteProtectedFlag(slot == 0);
- // Insert savegame name into list
- saveList.push_back(SaveStateDescriptor(slots[i], saveDesc));
+ if (in) {
+ desc = Drascula::loadMetaData(in, slot);
+ if (desc.getSaveSlot() != slot) {
+ delete in;
+ return SaveStateDescriptor();
}
- delete epa;
- return saveList;
- }
+ Graphics::Surface *const thumbnail = Graphics::loadThumbnail(*in);
+ desc.setThumbnail(thumbnail);
- virtual const char *getName() const {
- return "Drascula";
+ delete in;
}
- virtual const char *getOriginalCopyright() const {
- return "Drascula Engine (C) 2000 Alcachofa Soft, (C) 1996 Digital Dreams Multimedia, (C) 1994 Emilio de Paz";
- }
+ return desc;
+}
- virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
-};
+int DrasculaMetaEngine::getMaximumSaveSlot() const { return 999; }
+
+void DrasculaMetaEngine::removeSaveState(const char *target, int slot) const {
+ Common::String fileName = Common::String::format("%s.%03d", target, slot);
+ g_system->getSavefileManager()->removeSavefile(fileName);
+}
bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Drascula::DrasculaGameDescription *gd = (const Drascula::DrasculaGameDescription *)desc;
@@ -347,8 +392,10 @@ bool DrasculaMetaEngine::createInstance(OSystem *syst, Engine **engine, const AD
return gd != 0;
}
+} // End of namespace Drascula
+
#if PLUGIN_ENABLED_DYNAMIC(DRASCULA)
- REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
+ REGISTER_PLUGIN_DYNAMIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
#else
- REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, DrasculaMetaEngine);
+ REGISTER_PLUGIN_STATIC(DRASCULA, PLUGIN_TYPE_ENGINE, Drascula::DrasculaMetaEngine);
#endif
diff --git a/engines/drascula/drascula.cpp b/engines/drascula/drascula.cpp
index 1b3c4038f0..c2fd16423d 100644
--- a/engines/drascula/drascula.cpp
+++ b/engines/drascula/drascula.cpp
@@ -87,6 +87,7 @@ DrasculaEngine::DrasculaEngine(OSystem *syst, const DrasculaGameDescription *gam
_textmisc = 0;
_textd1 = 0;
_talkSequences = 0;
+ _currentSaveSlot = 0;
_color = 0;
blinking = 0;
@@ -187,6 +188,8 @@ Common::Error DrasculaEngine::run() {
if (!loadDrasculaDat())
return Common::kUnknownError;
+ checkForOldSaveGames();
+
setupRoomsTable();
loadArchives();
@@ -195,6 +198,13 @@ Common::Error DrasculaEngine::run() {
currentChapter = 1; // values from 1 to 6 will start each part of game
loadedDifferentChapter = 0;
+ setTotalPlayTime(0);
+
+ // Check if a save is loaded from the launcher
+ int directSaveSlotLoading = ConfMan.getInt("save_slot");
+ if (directSaveSlotLoading >= 0) {
+ loadGame(directSaveSlotLoading);
+ }
checkCD();
@@ -233,7 +243,6 @@ Common::Error DrasculaEngine::run() {
framesWithoutAction = 0;
term_int = 0;
musicStopped = 0;
- selectionMade = 0;
globalSpeed = 0;
curExcuseLook = 0;
curExcuseAction = 0;
@@ -246,7 +255,6 @@ Common::Error DrasculaEngine::run() {
allocMemory();
_subtitlesDisabled = !ConfMan.getBool("subtitles");
- selectionMade = 0;
if (currentChapter != 3)
loadPic(96, frontSurface, COMPLETE_PAL);
@@ -295,6 +303,7 @@ Common::Error DrasculaEngine::run() {
strcpy(iconName[i + 1], _textverbs[i]);
assignPalette(defaultPalette);
+
if (!runCurrentChapter()) {
endChapter();
break;
@@ -359,7 +368,7 @@ bool DrasculaEngine::runCurrentChapter() {
trackProtagonist = 1;
objExit = 104;
if (loadedDifferentChapter != 0) {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
} else {
@@ -375,7 +384,7 @@ bool DrasculaEngine::runCurrentChapter() {
if (loadedDifferentChapter == 0)
enterRoom(14);
else {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
}
@@ -393,7 +402,7 @@ bool DrasculaEngine::runCurrentChapter() {
if (loadedDifferentChapter == 0)
enterRoom(20);
else {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
}
@@ -410,7 +419,7 @@ bool DrasculaEngine::runCurrentChapter() {
curX = 235;
curY = 164;
} else {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
}
@@ -429,7 +438,7 @@ bool DrasculaEngine::runCurrentChapter() {
if (loadedDifferentChapter == 0) {
enterRoom(45);
} else {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
}
@@ -443,7 +452,7 @@ bool DrasculaEngine::runCurrentChapter() {
enterRoom(58);
animation_1_6();
} else {
- if (!loadGame(saveName)) {
+ if (!loadGame(_currentSaveSlot)) {
return true;
}
loadPic("auxdr.alg", drawSurface2);
@@ -596,13 +605,23 @@ bool DrasculaEngine::runCurrentChapter() {
selectVerb(kVerbTalk);
} else if (key == Common::KEYCODE_F6 && !_menuScreen) {
selectVerb(kVerbMove);
- } else if (key == Common::KEYCODE_F9) {
- volumeControls();
- } else if (key == Common::KEYCODE_F10) {
- if (!saveLoadScreen())
+ } else if (key == Common::KEYCODE_F7) {
+ // ScummVM load screen
+ if (!scummVMSaveLoadDialog(false))
return true;
} else if (key == Common::KEYCODE_F8) {
selectVerb(kVerbNone);
+ } else if (key == Common::KEYCODE_F9) {
+ volumeControls();
+ } else if (key == Common::KEYCODE_F10) {
+ if (!ConfMan.getBool("originalsaveload")) {
+ // ScummVM save screen
+ scummVMSaveLoadDialog(true);
+ } else {
+ // Original save/load screen
+ if (!saveLoadScreen())
+ return true;
+ }
} else if (key == Common::KEYCODE_v) {
_subtitlesDisabled = true;
ConfMan.setBool("subtitles", !_subtitlesDisabled);
diff --git a/engines/drascula/drascula.h b/engines/drascula/drascula.h
index 2d1954e3ca..bb601b5b2e 100644
--- a/engines/drascula/drascula.h
+++ b/engines/drascula/drascula.h
@@ -36,6 +36,8 @@
#include "common/system.h"
#include "common/util.h"
+#include "engines/savestate.h"
+
#include "audio/mixer.h"
#include "engines/engine.h"
@@ -453,11 +455,9 @@ public:
int term_int;
int currentChapter;
int loadedDifferentChapter;
- char saveName[13];
+ int _currentSaveSlot;
int _color;
int musicStopped;
- char select[23];
- int selectionMade;
int mouseX;
int mouseY;
int leftMouseButton;
@@ -494,9 +494,16 @@ public:
void selectVerb(int);
void updateVolume(Audio::Mixer::SoundType soundType, int prevVolume);
void volumeControls();
+
bool saveLoadScreen();
+ bool scummVMSaveLoadDialog(bool isSave);
+ Common::String enterName(Common::String &selectedName);
void loadSaveNames();
- void saveSaveNames();
+ void saveGame(int slot, Common::String &desc);
+ bool loadGame(int slot);
+ void checkForOldSaveGames();
+ void convertSaveGame(int slot, Common::String &desc);
+
void print_abc(const char *, int, int);
void delay(int ms);
bool confirmExit();
@@ -550,7 +557,6 @@ public:
void updateMusic();
int musicStatus();
void updateRoom();
- bool loadGame(const char *);
void updateDoor(int);
void setPaletteBase(int darkness);
void updateVisible();
@@ -568,7 +574,6 @@ public:
void showCursor();
void hideCursor();
bool isCursorVisible();
- void enterName();
bool soundIsActive();
void waitFrameSSN();
void mixVideo(byte *OldScreen, byte *NewScreen, uint16 oldPitch);
@@ -589,7 +594,6 @@ public:
void quadrant_2();
void quadrant_3();
void quadrant_4();
- void saveGame(const char *gameName);
void increaseFrameNum();
int whichObject();
bool checkMenuFlags();
@@ -778,7 +782,7 @@ private:
RoomUpdate *_roomPreUpdates, *_roomUpdates;
RoomTalkAction *_roomActions;
TalkSequenceCommand *_talkSequences;
- char _saveNames[10][23];
+ Common::String _saveNames[10];
char **loadTexts(Common::File &in);
void freeTexts(char **ptr);
diff --git a/engines/drascula/interface.cpp b/engines/drascula/interface.cpp
index 4b8db63bb7..b116562e7d 100644
--- a/engines/drascula/interface.cpp
+++ b/engines/drascula/interface.cpp
@@ -153,52 +153,6 @@ void DrasculaEngine::clearMenu() {
}
}
-void DrasculaEngine::enterName() {
- Common::KeyCode key;
- flushKeyBuffer();
- int v = 0, h = 0;
- char select2[23];
- strcpy(select2, " ");
- while (!shouldQuit()) {
- select2[v] = '-';
- copyBackground(115, 14, 115, 14, 176, 9, bgSurface, screenSurface);
- print_abc(select2, 117, 15);
- updateScreen();
-
- key = getScan();
-
- if (key != 0) {
- if (key >= 0 && key <= 0xFF && isAlpha(key))
- select2[v] = tolower(key);
- else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE)
- select2[v] = key;
- else if (key == Common::KEYCODE_ESCAPE)
- break;
- else if (key == Common::KEYCODE_RETURN) {
- select2[v] = '\0';
- h = 1;
- break;
- } else if (key == Common::KEYCODE_BACKSPACE)
- select2[v] = '\0';
- else
- v--;
-
- if (key == Common::KEYCODE_BACKSPACE)
- v--;
- else
- v++;
- }
- if (v == 22)
- v = 21;
- else if (v == -1)
- v = 0;
- }
- if (h == 1) {
- strcpy(select, select2);
- selectionMade = 1;
- }
-}
-
bool DrasculaEngine::checkMenuFlags() {
int n = whichObject();
if (n != 0) {
diff --git a/engines/drascula/saveload.cpp b/engines/drascula/saveload.cpp
index 35e3821dc4..a4b5a5e41f 100644
--- a/engines/drascula/saveload.cpp
+++ b/engines/drascula/saveload.cpp
@@ -21,218 +21,270 @@
*/
#include "common/textconsole.h"
+#include "common/translation.h"
+
+#include "engines/savestate.h"
+#include "graphics/thumbnail.h"
+#include "gui/message.h"
+#include "gui/saveload.h"
#include "drascula/drascula.h"
namespace Drascula {
-/**
- * Loads the save names from the EPA index file.
- *
- * TODO: We should move the save names in their respective save files and get
- * rid of this completely. A good example is the sword1 engine, which also used
- * to have an index file for its saves, that has been removed.
- * sword1 contains code that converts the old index-based saves into the new
- * format without the index file, so we could apply this idea to drascula as
- * well.
- */
-void DrasculaEngine::loadSaveNames() {
- Common::InSaveFile *sav;
- Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str());
-
- // Create and initialize the index file, if it doesn't exist
- if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
- Common::OutSaveFile *epa;
- if (!(epa = _saveFileMan->openForSaving(fileEpa)))
- error("Can't open %s file", fileEpa.c_str());
- for (int n = 0; n < NUM_SAVES; n++)
- epa->writeString("*\n");
- epa->finalize();
- delete epa;
- if (!(sav = _saveFileMan->openForLoading(fileEpa))) {
- error("Can't open %s file", fileEpa.c_str());
- }
+#define MAGIC_HEADER 0xD6A55A57 // (D)rascula (GA)me (S)cummVM (SA)ve (ST)ate
+#define SAVEGAME_VERSION 1
+
+void DrasculaEngine::checkForOldSaveGames() {
+ Common::String indexFileName = Common::String::format("%s.epa", _targetName.c_str());
+ Common::InSaveFile *indexFile = _saveFileMan->openForLoading(indexFileName);
+
+ // Check for the existence of an old index file
+ if (!indexFile) {
+ delete indexFile;
+ return;
}
- // Load the index file
- for (int n = 0; n < NUM_SAVES; n++) {
- strncpy(_saveNames[n], sav->readLine().c_str(), 23);
- _saveNames[n][22] = '\0'; // make sure the savegame name is 0-terminated
+ GUI::MessageDialog dialog0(
+ _("ScummVM found that you have old savefiles for Broken Sword 1 that should be converted.\n"
+ "The old save game format is no longer supported, so you will not be able to load your games if you don't convert them.\n\n"
+ "Press OK to convert them now, otherwise you will be asked again the next time you start the game.\n"), _("OK"), _("Cancel"));
+
+ int choice = dialog0.runModal();
+ if (choice == GUI::kMessageCancel)
+ return;
+
+ // Convert every save slot we find in the index file to the new format
+ Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
+ Common::String pattern = Common::String::format("%s??", _targetName.c_str());
+
+ // Get list of savefiles for target game
+ Common::StringArray filenames = saveFileMan->listSavefiles(pattern);
+ Common::Array<int> slots;
+ for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
+ // Obtain the last 2 digits of the filename, since they correspond to the save slot
+ int slotNum = atoi(file->c_str() + file->size() - 2);
+
+ // Ensure save slot is within valid range
+ if (slotNum >= 1 && slotNum <= 10) {
+ slots.push_back(slotNum);
+ }
}
- delete sav;
-}
-/**
- * Saves the save names into the EPA index file.
- *
- * TODO: We should move the save names in their respective save files and get
- * rid of this completely. A good example is the sword1 engine, which also used
- * to have an index file for its saves, that has been removed.
- * sword1 contains code that converts the old index-based saves into the new
- * format without the index file, so we could apply this idea to drascula as
- * well.
- */
-void DrasculaEngine::saveSaveNames() {
- Common::OutSaveFile *tsav;
- Common::String fileEpa = Common::String::format("%s.epa", _targetName.c_str());
+ // Sort save slot ids
+ Common::sort<int>(slots.begin(), slots.end());
- if (!(tsav = _saveFileMan->openForSaving(fileEpa))) {
- error("Can't open %s file", fileEpa.c_str());
- }
- for (int n = 0; n < NUM_SAVES; n++) {
- tsav->writeString(_saveNames[n]);
- tsav->writeString("\n");
+ // Get savegame names from index
+ Common::String saveDesc;
+
+ int line = 1;
+ for (uint i = 0; i < slots.size(); i++) {
+ // Ignore lines corresponding to unused saveslots
+ for (; line < slots[i]; line++)
+ indexFile->readLine();
+
+ // Copy the name in the line corresponding to the save slot
+ saveDesc = indexFile->readLine();
+
+ // Handle cases where the save directory and save index are detectably out of sync
+ if (saveDesc == "*")
+ saveDesc = "No name specified.";
+
+ // Increment line number to keep it in sync with slot number
+ line++;
+
+ // Convert savegame
+ convertSaveGame(slots[i], saveDesc);
}
- tsav->finalize();
- delete tsav;
-}
-bool DrasculaEngine::saveLoadScreen() {
- Common::String file;
- int n, n2, num_sav = 0, y = 27;
+ delete indexFile;
- clearRoom();
+ // Remove index file
+ _saveFileMan->removeSavefile(indexFileName);
+}
- loadSaveNames();
+SaveStateDescriptor loadMetaData(Common::ReadStream *s, int slot) {
+ uint32 sig = s->readUint32BE();
+ byte version = s->readByte();
- loadPic("savescr.alg", bgSurface, HALF_PAL);
+ SaveStateDescriptor desc(-1, ""); // init to an invalid save slot
- color_abc(kColorLightGreen);
+ if (sig != MAGIC_HEADER || version > SAVEGAME_VERSION)
+ return desc;
- select[0] = 0;
+ // Save is valid, set its slot number
+ desc.setSaveSlot(slot);
- _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
- setCursor(kCursorCrosshair);
+ Common::String name;
+ byte size = s->readByte();
+ for (int i = 0; i < size; ++i)
+ name += s->readByte();
+ desc.setDescription(name);
- while (!shouldQuit()) {
- y = 27;
- copyBackground();
- for (n = 0; n < NUM_SAVES; n++) {
- print_abc(_saveNames[n], 116, y);
- y = y + 9;
- }
- print_abc(select, 117, 15);
- updateScreen();
- y = 27;
+ uint32 saveDate = s->readUint32LE();
+ int day = (saveDate >> 24) & 0xFF;
+ int month = (saveDate >> 16) & 0xFF;
+ int year = saveDate & 0xFFFF;
+ desc.setSaveDate(year, month, day);
- updateEvents();
+ uint16 saveTime = s->readUint16LE();
+ int hour = (saveTime >> 8) & 0xFF;
+ int minutes = saveTime & 0xFF;
+ desc.setSaveTime(hour, minutes);
- if (leftMouseButton == 1) {
- delay(50);
- for (n = 0; n < NUM_SAVES; n++) {
- if (mouseX > 115 && mouseY > y + (9 * n) && mouseX < 115 + 175 && mouseY < y + 10 + (9 * n)) {
- strcpy(select, _saveNames[n]);
-
- if (strcmp(select, "*") != 0)
- selectionMade = 1;
- else {
- enterName();
- strcpy(_saveNames[n], select);
- if (selectionMade == 1) {
- file = Common::String::format("%s%02d", _targetName.c_str(), n + 1);
- saveGame(file.c_str());
- saveSaveNames();
- }
- }
+ uint32 playTime = s->readUint32LE();
+ desc.setPlayTime(playTime * 1000);
- print_abc(select, 117, 15);
- y = 27;
- for (n2 = 0; n2 < NUM_SAVES; n2++) {
- print_abc(_saveNames[n2], 116, y);
- y = y + 9;
- }
- if (selectionMade == 1) {
- file = Common::String::format("%s%02d", _targetName.c_str(), n + 1);
- }
- num_sav = n;
- }
- }
+ return desc;
+}
- if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && selectionMade == 1) {
- enterName();
- strcpy(_saveNames[num_sav], select);
- print_abc(select, 117, 15);
- y = 27;
- for (n2 = 0; n2 < NUM_SAVES; n2++) {
- print_abc(_saveNames[n2], 116, y);
- y = y + 9;
- }
+void saveMetaData(Common::WriteStream *s, Common::String &desc) {
+ TimeDate curTime;
+ g_system->getTimeAndDate(curTime);
+
+ uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
+ uint16 saveTime = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
+ uint32 playTime = g_engine->getTotalPlayTime() / 1000;
+
+ s->writeUint32BE(MAGIC_HEADER);
+ s->writeByte(SAVEGAME_VERSION);
+ s->writeByte(desc.size());
+ s->writeString(desc);
+ s->writeUint32LE(saveDate);
+ s->writeUint16LE(saveTime);
+ s->writeUint32LE(playTime);
+}
- if (selectionMade == 1) {
- file = Common::String::format("%s%02d", _targetName.c_str(), n + 1);
- saveGame(file.c_str());
- saveSaveNames();
- }
- }
+void DrasculaEngine::convertSaveGame(int slot, Common::String &desc) {
+ Common::String oldFileName = Common::String::format("%s%02d", _targetName.c_str(), slot);
+ Common::String newFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ Common::InSaveFile *oldFile = _saveFileMan->openForLoading(oldFileName);
+ if (!oldFile)
+ error("Can't open %s", oldFileName.c_str());
+ Common::OutSaveFile *newFile = _saveFileMan->openForSaving(newFileName);
+ if (!newFile)
+ error("Can't open %s", newFileName.c_str());
+
+ // Read data from old file
+ int32 dataSize = oldFile->size();
+ byte *buffer = new byte[dataSize];
+ oldFile->read(buffer, dataSize);
+
+ // First, write the appropriate meta data in the new file
+ saveMetaData(newFile, desc);
+ Graphics::saveThumbnail(*newFile); // basically, at this point this will capture a black screen
+
+ // And then attach the actual save data
+ newFile->write(buffer, dataSize);
+ newFile->finalize();
+ if (newFile->err())
+ warning("Can't write file '%s'. (Disk full?)", newFileName.c_str());
+
+ delete[] buffer;
+ delete newFile;
+ delete oldFile;
+
+ // Remove old save file
+ _saveFileMan->removeSavefile(oldFileName);
+}
- if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149 && selectionMade == 1) {
- if (!loadGame(file.c_str())) {
- _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
- return false;
- }
- break;
- } else if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149 && selectionMade == 1) {
- saveGame(file.c_str());
- saveSaveNames();
- } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180)
- break;
- else if (selectionMade == 0) {
- print_abc("Please select a slot", 117, 15);
- }
- updateScreen();
- delay(200);
+/**
+ * Loads the first 10 save names, to be used in Drascula's save/load screen
+ */
+void DrasculaEngine::loadSaveNames() {
+ Common::String saveFileName;
+ Common::InSaveFile *in;
+
+ for (int n = 0; n < NUM_SAVES; n++) {
+ saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), n + 1);
+ if ((in = _saveFileMan->openForLoading(saveFileName))) {
+ SaveStateDescriptor desc = loadMetaData(in, n + 1);
+ _saveNames[n] = desc.getDescription();
+ delete in;
}
- y = 26;
+ }
+}
+
+void DrasculaEngine::saveGame(int slot, Common::String &desc) {
+ Common::OutSaveFile *out;
+ int l;
- delay(5);
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(out = _saveFileMan->openForSaving(saveFileName))) {
+ error("Unable to open the file");
}
- selectVerb(kVerbNone);
+ saveMetaData(out, desc);
+ Graphics::saveThumbnail(*out);
- clearRoom();
- loadPic(roomNumber, bgSurface, HALF_PAL);
- selectionMade = 0;
+ // Actual save data follows
+ out->writeSint32LE(currentChapter);
+ out->write(currentData, 20);
+ out->writeSint32LE(curX);
+ out->writeSint32LE(curY);
+ out->writeSint32LE(trackProtagonist);
- _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) {
+ out->writeSint32LE(inventoryObjects[l]);
+ }
- return true;
+ for (l = 0; l < NUM_FLAGS; l++) {
+ out->writeSint32LE(flags[l]);
+ }
+
+ out->writeSint32LE(takeObject);
+ out->writeSint32LE(pickedObject);
+
+ out->finalize();
+ if (out->err())
+ warning("Can't write file '%s'. (Disk full?)", saveFileName.c_str());
+
+ delete out;
}
-bool DrasculaEngine::loadGame(const char *gameName) {
+bool DrasculaEngine::loadGame(int slot) {
int l, savedChapter, roomNum = 0;
- Common::InSaveFile *sav;
+ Common::InSaveFile *in;
previousMusic = roomMusic;
_menuScreen = false;
if (currentChapter != 1)
clearRoom();
- if (!(sav = _saveFileMan->openForLoading(gameName))) {
- error("missing savegame file");
+ Common::String saveFileName = Common::String::format("%s.%03d", _targetName.c_str(), slot);
+ if (!(in = _saveFileMan->openForLoading(saveFileName))) {
+ error("missing savegame file %s", saveFileName.c_str());
}
- savedChapter = sav->readSint32LE();
+ loadMetaData(in, slot);
+ int t = in->pos();
+ Graphics::skipThumbnail(*in);
+ t = in->pos();
+
+ savedChapter = in->readSint32LE();
if (savedChapter != currentChapter) {
- strcpy(saveName, gameName);
+ _currentSaveSlot = slot;
currentChapter = savedChapter - 1;
loadedDifferentChapter = 1;
+ delete in;
return false;
}
- sav->read(currentData, 20);
- curX = sav->readSint32LE();
- curY = sav->readSint32LE();
- trackProtagonist = sav->readSint32LE();
+
+ in->read(currentData, 20);
+ curX = in->readSint32LE();
+ curY = in->readSint32LE();
+ trackProtagonist = in->readSint32LE();
for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) {
- inventoryObjects[l] = sav->readSint32LE();
+ inventoryObjects[l] = in->readSint32LE();
}
for (l = 0; l < NUM_FLAGS; l++) {
- flags[l] = sav->readSint32LE();
+ flags[l] = in->readSint32LE();
}
- takeObject = sav->readSint32LE();
- pickedObject = sav->readSint32LE();
+ takeObject = in->readSint32LE();
+ pickedObject = in->readSint32LE();
loadedDifferentChapter = 0;
if (!sscanf(currentData, "%d.ald", &roomNum)) {
error("Bad save format");
@@ -243,35 +295,158 @@ bool DrasculaEngine::loadGame(const char *gameName) {
return true;
}
-void DrasculaEngine::saveGame(const char *gameName) {
- Common::OutSaveFile *out;
- int l;
+Common::String DrasculaEngine::enterName(Common::String &selectedName) {
+ Common::KeyCode key;
+ Common::String inputLine = selectedName;
- if (!(out = _saveFileMan->openForSaving(gameName))) {
- error("Unable to open the file");
+ flushKeyBuffer();
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
+
+ while (!shouldQuit()) {
+ copyBackground(115, 14, 115, 14, 176, 9, bgSurface, screenSurface);
+ print_abc((inputLine + "-").c_str(), 117, 15);
+ updateScreen();
+
+ key = getScan();
+
+ if (key != 0) {
+ if (key >= 0 && key <= 0xFF && isAlpha(key)) {
+ inputLine += tolower(key);
+ } else if ((key >= Common::KEYCODE_0 && key <= Common::KEYCODE_9) || key == Common::KEYCODE_SPACE) {
+ inputLine += key;
+ } else if (key == Common::KEYCODE_ESCAPE) {
+ inputLine.clear();
+ break;
+ } else if (key == Common::KEYCODE_RETURN) {
+ break;
+ } else if (key == Common::KEYCODE_BACKSPACE) {
+ inputLine.deleteLastChar();
+ }
+ }
}
- out->writeSint32LE(currentChapter);
- out->write(currentData, 20);
- out->writeSint32LE(curX);
- out->writeSint32LE(curY);
- out->writeSint32LE(trackProtagonist);
- for (l = 1; l < ARRAYSIZE(inventoryObjects); l++) {
- out->writeSint32LE(inventoryObjects[l]);
+ _system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
+ return inputLine;
+}
+
+bool DrasculaEngine::scummVMSaveLoadDialog(bool isSave) {
+ GUI::SaveLoadChooser *dialog;
+ Common::String desc;
+ int slot;
+
+ if (isSave) {
+ dialog = new GUI::SaveLoadChooser(_("Save game:"), _("Save"), true);
+
+ slot = dialog->runModalWithCurrentTarget();
+ desc = dialog->getResultString();
+
+ if (desc.empty()) {
+ // create our own description for the saved game, the user didnt enter it
+ desc = dialog->createDefaultSaveDescription(slot);
+ }
+
+ if (desc.size() > 28)
+ desc = Common::String(desc.c_str(), 28);
+ } else {
+ dialog = new GUI::SaveLoadChooser(_("Restore game:"), _("Restore"), false);
+ slot = dialog->runModalWithCurrentTarget();
}
- for (l = 0; l < NUM_FLAGS; l++) {
- out->writeSint32LE(flags[l]);
+ delete dialog;
+
+ if (slot < 0)
+ return true;
+
+ if (isSave) {
+ saveGame(slot, desc);
+ return true;
+ } else {
+ return loadGame(slot);
}
+}
- out->writeSint32LE(takeObject);
- out->writeSint32LE(pickedObject);
+bool DrasculaEngine::saveLoadScreen() {
+ int n, selectedSlot = 0;
+ Common::String selectedName;
- out->finalize();
- if (out->err())
- warning("Can't write file '%s'. (Disk full?)", gameName);
+ clearRoom();
+ loadPic("savescr.alg", bgSurface, HALF_PAL);
+ color_abc(kColorLightGreen);
+ setCursor(kCursorCrosshair);
+ loadSaveNames();
- delete out;
+ while (!shouldQuit()) {
+ copyBackground();
+ for (n = 0; n < NUM_SAVES; n++) {
+ print_abc(_saveNames[n].c_str(), 116, 27 + 9 * n);
+ }
+ print_abc(selectedName.c_str(), 117, 15);
+
+ updateScreen();
+ updateEvents();
+
+ if (leftMouseButton == 1) {
+ // Check if the user has clicked on a save slot
+ for (n = 0; n < NUM_SAVES; n++) {
+ if (mouseX > 115 && mouseY > 27 + (9 * n) && mouseX < 115 + 175 && mouseY < 27 + 10 + (9 * n)) {
+ selectedSlot = n;
+ selectedName = _saveNames[selectedSlot];
+ if (selectedName.empty()) {
+ selectedName = enterName(selectedName);
+ if (!selectedName.empty())
+ _saveNames[selectedSlot] = selectedName; // update save name
+ }
+ break;
+ }
+ }
+
+ // Check if the user has clicked in the text area above the save slots
+ if (mouseX > 117 && mouseY > 15 && mouseX < 295 && mouseY < 24 && !selectedName.empty()) {
+ selectedName = enterName(selectedName);
+ if (!selectedName.empty())
+ _saveNames[selectedSlot] = selectedName; // update save name
+ }
+
+ // Check if the user has clicked a button
+ if (mouseX > 208 && mouseY > 123 && mouseX < 282 && mouseY < 149) {
+ // "Save" button
+ if (selectedName.empty()) {
+ print_abc("Please select a slot", 117, 15);
+ updateScreen();
+ delay(200);
+ } else {
+ selectVerb(kVerbNone);
+ clearRoom();
+ loadPic(roomNumber, bgSurface, HALF_PAL);
+ updateRoom();
+ updateScreen();
+
+ saveGame(selectedSlot + 1, _saveNames[selectedSlot]);
+ return true;
+ }
+ } else if (mouseX > 125 && mouseY > 123 && mouseX < 199 && mouseY < 149) {
+ // "Load" button
+ if (selectedName.empty()) {
+ print_abc("Please select a slot", 117, 15);
+ updateScreen();
+ delay(200);
+ } else {
+ return loadGame(selectedSlot + 1);
+ }
+ } else if (mouseX > 168 && mouseY > 154 && mouseX < 242 && mouseY < 180) {
+ // "Play" button
+ break;
+ }
+ } // if (leftMouseButton == 1)
+
+ leftMouseButton = 0;
+ delay(10);
+ }
+
+ selectVerb(kVerbNone);
+ clearRoom();
+ loadPic(roomNumber, bgSurface, HALF_PAL);
+ return true;
}
} // End of namespace Drascula