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-rw-r--r--engines/lure/game.cpp8
-rw-r--r--engines/lure/hotspots.cpp10
-rw-r--r--engines/lure/intro.cpp1
-rw-r--r--engines/lure/menu.cpp4
4 files changed, 23 insertions, 0 deletions
diff --git a/engines/lure/game.cpp b/engines/lure/game.cpp
index 84cc91ec9a..b1c2283b7e 100644
--- a/engines/lure/game.cpp
+++ b/engines/lure/game.cpp
@@ -333,6 +333,10 @@ void Game::handleMenuResponse(uint8 selection) {
case MENUITEM_SOUND:
doSound();
+ break;
+
+ default:
+ break;
}
}
@@ -834,6 +838,10 @@ bool Game::GetTellActions() {
*statusLine = '\0';
}
}
+ break;
+
+ default:
+ break;
}
}
}
diff --git a/engines/lure/hotspots.cpp b/engines/lure/hotspots.cpp
index 7513575bd4..940215066f 100644
--- a/engines/lure/hotspots.cpp
+++ b/engines/lure/hotspots.cpp
@@ -2834,6 +2834,9 @@ void HotspotTickHandlers::standardCharacterAnimHandler(Hotspot &h) {
h.setOccupied(true);
break;
+
+ default:
+ break;
}
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot standard character point 7");
}
@@ -3151,6 +3154,9 @@ void HotspotTickHandlers::playerAnimHandler(Hotspot &h) {
}
h.setOccupied(true);
break;
+
+ default:
+ break;
}
debugC(ERROR_DETAILED, kLureDebugAnimations, "Hotspot player anim handler end");
@@ -3680,6 +3686,9 @@ void HotspotTickHandlers::talkAnimHandler(Hotspot &h) {
talkEndConversation();
}
break;
+
+ default:
+ break;
}
}
@@ -3925,6 +3934,7 @@ void HotspotTickHandlers::barmanAnimHandler(Hotspot &h) {
break;
case WAIT:
+ default:
// Immediate break, since the code outside the switch handles stopping the barman
break;
}
diff --git a/engines/lure/intro.cpp b/engines/lure/intro.cpp
index fc02e10667..56f115e02b 100644
--- a/engines/lure/intro.cpp
+++ b/engines/lure/intro.cpp
@@ -149,6 +149,7 @@ bool Introduction::show() {
break;
case ABORT_NEXT_SCENE:
+ default:
break;
}
delete anim;
diff --git a/engines/lure/menu.cpp b/engines/lure/menu.cpp
index 8672f5fa87..d074649544 100644
--- a/engines/lure/menu.cpp
+++ b/engines/lure/menu.cpp
@@ -194,6 +194,8 @@ uint8 Menu::execute() {
return MENUITEM_SAVE_GAME;
case 3:
return MENUITEM_RESTORE_GAME;
+ default:
+ break;
}
} else {
switch (_selectedIndex) {
@@ -203,6 +205,8 @@ uint8 Menu::execute() {
return MENUITEM_TEXT_SPEED;
case 3:
return MENUITEM_SOUND;
+ default:
+ break;
}
}
return MENUITEM_NONE;