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-rw-r--r--backends/sdl/fb2opengl.h4
-rw-r--r--backends/sdl/sdl.cpp18
-rw-r--r--backends/sdl/sdl_gl.cpp70
-rw-r--r--common/system.h16
-rw-r--r--common/util.h22
-rw-r--r--gui/newgui.cpp34
6 files changed, 82 insertions, 82 deletions
diff --git a/backends/sdl/fb2opengl.h b/backends/sdl/fb2opengl.h
index ab45ef9d2d..705093c976 100644
--- a/backends/sdl/fb2opengl.h
+++ b/backends/sdl/fb2opengl.h
@@ -22,8 +22,8 @@
// Andre Souza <asouza@olinux.com.br>
#include <SDL.h>
-//#include <SDL_opengl.h>
-#include <GL/gl.h>
+#include <SDL_opengl.h>
+//#include <GL/gl.h> NOTE! Before anybody comments out SDL_opengl.h and enables this again, talk to Fingolfin first! GL/gl.h is NOT portable!
#include <stdlib.h>
#include <string.h>
diff --git a/backends/sdl/sdl.cpp b/backends/sdl/sdl.cpp
index cfb3b9d96b..83bbbca3e4 100644
--- a/backends/sdl/sdl.cpp
+++ b/backends/sdl/sdl.cpp
@@ -45,6 +45,10 @@ public:
virtual void grab_overlay(int16 *buf, int pitch);
virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h);
+ // Methods that convert RBG to/from colors suitable for the overlay.
+ virtual int16 RBGToColor(uint8 r, uint8 g, uint8 b);
+ virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b);
+
protected:
typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
@@ -153,7 +157,7 @@ void OSystem_SDL_Normal::draw_mouse() {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
@@ -466,14 +470,20 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
}
#endif
return 1;
- } else if (param == PROP_OVERLAY_IS_565) {
- assert(_tmpscreen != 0);
- return (_tmpscreen->format->Rmask != 0x7C00);
}
return OSystem_SDL_Common::property(param, value);
}
+int16 OSystem_SDL_Normal::RBGToColor(uint8 r, uint8 g, uint8 b)
+{
+ return SDL_MapRGB(_tmpscreen->format, r, g, b);
+}
+
+void OSystem_SDL_Normal::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b)
+{
+ SDL_GetRGB(color, _tmpscreen->format, &r, &g, &b);
+}
void OSystem_SDL_Normal::show_overlay()
{
diff --git a/backends/sdl/sdl_gl.cpp b/backends/sdl/sdl_gl.cpp
index 007aaf4b77..504810c711 100644
--- a/backends/sdl/sdl_gl.cpp
+++ b/backends/sdl/sdl_gl.cpp
@@ -34,7 +34,7 @@ int glGetColorTable(int, int, int, void *) { return 0; }
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
- OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; }
+ OSystem_SDL_Normal() : _tmpscreen(0), _overlay_visible(false) { _glScreenStart = 0; _glBilinearFilter = true; }
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
@@ -63,12 +63,9 @@ protected:
typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
- SDL_Surface *sdl_tmpscreen; // temporary screen (for scalers/overlay)
- SDL_Surface *sdl_hwscreen; // hardware screen
+ SDL_Surface *_tmpscreen; // temporary screen (for scalers/overlay)
bool _overlay_visible;
- ScalerProc *_scaler_proc;
-
virtual void draw_mouse();
virtual void undraw_mouse();
@@ -148,17 +145,20 @@ void OSystem_SDL_Normal::draw_mouse() {
// Draw the mouse cursor; backup the covered area in "bak"
- if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- dst = (uint16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ // Mark as dirty
+ add_dirty_rect(x, y, w, h);
+
+ dst = (uint16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
- *dst = RGB_TO_16(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
+ *dst = RBGToColor(_currentPalette[color].r, _currentPalette[color].g, _currentPalette[color].b);
dst++;
width--;
}
@@ -168,11 +168,8 @@ void OSystem_SDL_Normal::draw_mouse() {
h--;
}
- SDL_UnlockSurface(sdl_tmpscreen);
+ SDL_UnlockSurface(_tmpscreen);
- // Mark as dirty
- add_dirty_rect(x, y, w, h);
-
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
@@ -186,7 +183,7 @@ void OSystem_SDL_Normal::undraw_mouse() {
return;
_mouseDrawn = false;
- if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
uint16 *dst, *bak = (uint16 *)_mouseBackup;
@@ -198,7 +195,7 @@ void OSystem_SDL_Normal::undraw_mouse() {
// No need to do clipping here, since draw_mouse() did that already
- dst = (uint16 *)sdl_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
+ dst = (uint16 *)_tmpscreen->pixels + (old_mouse_y+1) * TMP_SCREEN_WIDTH + (old_mouse_x+1);
for (y = 0; y < old_mouse_h; ++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
@@ -207,7 +204,7 @@ void OSystem_SDL_Normal::undraw_mouse() {
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
- SDL_UnlockSurface(sdl_tmpscreen);
+ SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL_Normal::load_gfx_mode() {
@@ -223,7 +220,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
_scaleFactor = 2;
- sdl_tmpscreen = NULL;
+ _tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
//
@@ -255,7 +252,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
// Need some extra bytes around when using 2xSaI
uint16 *tmp_screen = (uint16*)calloc(TMP_SCREEN_WIDTH*(_screenHeight+3),sizeof(uint16));
- sdl_tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
+ _tmpscreen = SDL_CreateRGBSurfaceFrom(tmp_screen,
TMP_SCREEN_WIDTH, _screenHeight + 3, 16, TMP_SCREEN_WIDTH*2,
Rmask,
Gmask,
@@ -276,8 +273,8 @@ void OSystem_SDL_Normal::load_gfx_mode() {
tmpBlackRect.w = _screenWidth;
tmpBlackRect.h = 256-_screenHeight-_glScreenStart;
- if (sdl_tmpscreen == NULL)
- error("sdl_tmpscreen failed");
+ if (_tmpscreen == NULL)
+ error("_tmpscreen failed");
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
@@ -293,10 +290,10 @@ void OSystem_SDL_Normal::unload_gfx_mode() {
_screen = NULL;
}
- if (sdl_tmpscreen) {
- free((uint16*)sdl_tmpscreen->pixels);
- SDL_FreeSurface(sdl_tmpscreen);
- sdl_tmpscreen = NULL;
+ if (_tmpscreen) {
+ free((uint16*)_tmpscreen->pixels);
+ SDL_FreeSurface(_tmpscreen);
+ _tmpscreen = NULL;
}
}
@@ -352,13 +349,13 @@ void OSystem_SDL_Normal::update_screen() {
dst = *r;
// dst.x++; // Shift rect by one since 2xSai needs to acces the data around
// dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
- if (SDL_BlitSurface(_screen, r, sdl_tmpscreen, &dst) != 0)
+ if (SDL_BlitSurface(_screen, r, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
}
}
// Almost the same thing as SDL_UpdateRects
- fb2gl.blit16(sdl_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
+ fb2gl.blit16(_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
_currentShakePos+_glScreenStart);
tmpBlackRect.h = 256-_screenHeight-_glScreenStart-_currentShakePos;
@@ -403,9 +400,6 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
SDL_WM_ToggleFullScreen(fb2gl.screen);
return 1;
- } else if (param == PROP_OVERLAY_IS_565) {
- assert(sdl_tmpscreen != 0);
- return (sdl_tmpscreen->format->Rmask != 0x7C00);
}
else if (param == PROP_SET_GFX_MODE) {
SDL_Rect full = {0,0,_screenWidth,_screenHeight};
@@ -455,7 +449,7 @@ uint32 OSystem_SDL_Normal::property(int param, Property *value) {
1.0+(double)(value->gfx_mode-1)/10,
0);
};
- fb2gl.blit16(sdl_tmpscreen,1,&full,0,_glScreenStart);
+ fb2gl.blit16(_tmpscreen,1,&full,0,_glScreenStart);
fb2gl.display();
return 1;
@@ -499,7 +493,7 @@ void OSystem_SDL_Normal::clear_overlay()
dst.x = dst.y = 0;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
- if (SDL_BlitSurface(_screen, &src, sdl_tmpscreen, &dst) != 0)
+ if (SDL_BlitSurface(_screen, &src, _tmpscreen, &dst) != 0)
error("SDL_BlitSurface failed: %s", SDL_GetError());
_forceFull = true;
@@ -510,16 +504,16 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
if (!_overlay_visible)
return;
- if (sdl_tmpscreen == NULL)
+ if (_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
- if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- int16 *src = (int16 *)sdl_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
+ int16 *src = (int16 *)_tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth*2);
@@ -527,7 +521,7 @@ void OSystem_SDL_Normal::grab_overlay(int16 *buf, int pitch)
buf += pitch;
} while (--h);
- SDL_UnlockSurface(sdl_tmpscreen);
+ SDL_UnlockSurface(_tmpscreen);
}
void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h)
@@ -535,7 +529,7 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i
if (!_overlay_visible)
return;
- if (sdl_tmpscreen == NULL)
+ if (_tmpscreen == NULL)
return;
// Clip the coordinates
@@ -553,17 +547,17 @@ void OSystem_SDL_Normal::copy_rect_overlay(const int16 *buf, int pitch, int x, i
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
- if (SDL_LockSurface(sdl_tmpscreen) == -1)
+ if (SDL_LockSurface(_tmpscreen) == -1)
error("SDL_LockSurface failed: %s.\n", SDL_GetError());
- int16 *dst = (int16 *)sdl_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
+ int16 *dst = (int16 *)_tmpscreen->pixels + (y+1) * TMP_SCREEN_WIDTH + (x+1);
do {
memcpy(dst, buf, w*2);
dst += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
- SDL_UnlockSurface(sdl_tmpscreen);
+ SDL_UnlockSurface(_tmpscreen);
}
diff --git a/common/system.h b/common/system.h
index d6447f2537..13a1fab3fd 100644
--- a/common/system.h
+++ b/common/system.h
@@ -71,8 +71,7 @@ public:
PROP_SET_GFX_MODE = 4,
PROP_SHOW_DEFAULT_CURSOR = 5,
PROP_GET_SAMPLE_RATE = 6,
- PROP_GET_FULLSCREEN = 7,
- PROP_OVERLAY_IS_565 = 8
+ PROP_GET_FULLSCREEN = 7
};
union Property {
const char *caption;
@@ -168,6 +167,19 @@ public:
virtual void clear_overlay() = 0;
virtual void grab_overlay(int16 *buf, int pitch) = 0;
virtual void copy_rect_overlay(const int16 *buf, int pitch, int x, int y, int w, int h) = 0;
+
+ // Methods that convert RBG to/from colors suitable for the overlay.
+ // Default implementation assumes 565 mode.
+ virtual int16 RBGToColor(uint8 r, uint8 g, uint8 b)
+ {
+ return ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F));
+ }
+ virtual void colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b)
+ {
+ r = (((color>>11)&0x1F) << 3);
+ g = (((color>>5)&0x3F) << 2);
+ b = ((color&0x1F) << 3);
+ }
};
diff --git a/common/util.h b/common/util.h
index a5e13c0e4f..3be8c556e0 100644
--- a/common/util.h
+++ b/common/util.h
@@ -38,28 +38,6 @@
static inline void SWAP(int &a, int &b) { int tmp=a; a=b; b=tmp; }
#define ARRAYSIZE(x) (sizeof(x)/sizeof(x[0]))
-#if USE_555_FORMAT
-// Assume the 16 bit graphics data is in 5-5-5 format
-#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 10) | ((((g)>>3)&0x1F) << 5) | (((b)>>3)&0x1F))
-#define RED_FROM_16(x) ((((x)>>10)&0x1F) << 3)
-#define GREEN_FROM_16(x) ((((x)>>5)&0x1F) << 3)
-#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
-
-#elif defined(__GP32__) //ph0x
-// GP32 format 5-5-5-1 (first bit means intensity)
-#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1)
-#define RED_FROM_16(x) ((((x)>>11)&0x1F) << 3)
-#define GREEN_FROM_16(x) ((((x)>>6) &0x1F) << 3)
-#define BLUE_FROM_16(x) ((((x)>>1) &0x1F) << 3)
-
-#else
-// Assume the 16 bit graphics data is in 5-6-5 format
-#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>2)&0x3F) << 5) | (((b)>>3)&0x1F))
-#define RED_FROM_16(x) ((((x)>>11)&0x1F) << 3)
-#define GREEN_FROM_16(x) ((((x)>>5)&0x3F) << 2)
-#define BLUE_FROM_16(x) (((x)&0x1F) << 3)
-#endif
-
int RGBMatch(byte *palette, int r, int g, int b);
int Blend(int src, int dst, byte *palette);
void ClearBlendCache(byte *palette, int weight);
diff --git a/gui/newgui.cpp b/gui/newgui.cpp
index 49a1013ea1..4eed45e9df 100644
--- a/gui/newgui.cpp
+++ b/gui/newgui.cpp
@@ -84,14 +84,6 @@ static byte guifont[] = {
NewGui::NewGui(OSystem *system) : _system(system), _screen(0), _needRedraw(false),
_stateIsSaved(false), _cursorAnimateCounter(0), _cursorAnimateTimer(0)
{
- // Setup some default GUI colors.
- // TODO - either use nicer values, or maybe make this configurable?
- _bgcolor = RGB_TO_16(0, 0, 0);
- _color = RGB_TO_16(96, 96, 96);
- _shadowcolor = RGB_TO_16(64, 64, 64);
- _textcolor = RGB_TO_16(32, 160, 32);
- _textcolorhi = RGB_TO_16(0, 255, 0);
-
// Clear the cursor
memset(_cursor, 0xFF, sizeof(_cursor));
@@ -107,6 +99,18 @@ void NewGui::runLoop()
if (activeDialog == 0)
return;
+ // Setup some default GUI colors. This has to be done here to ensure the
+ // overlay has been created already. Even then, one can get wrong colors, namely
+ // if the GUI is up and then the user toggles to full screen mode - on some system
+ // different color modes (555 vs 565) might be used depending on the resolution
+ // (e.g. that's the case on my system), so we still end up with wrong colors in those
+ // sitauations. At least now the user can fix it by closing and reopening the GUI.
+ _bgcolor = _system->RBGToColor(0, 0, 0);
+ _color = _system->RBGToColor(96, 96, 96);
+ _shadowcolor = _system->RBGToColor(64, 64, 64);
+ _textcolor = _system->RBGToColor(32, 160, 32);
+ _textcolorhi = _system->RBGToColor(0, 255, 0);
+
if (!_stateIsSaved) {
saveState();
didSaveState = true;
@@ -313,16 +317,18 @@ void NewGui::line(int x, int y, int x2, int y2, int16 color)
void NewGui::blendRect(int x, int y, int w, int h, int16 color)
{
- int r = RED_FROM_16(color) * 3;
- int g = GREEN_FROM_16(color) * 3;
- int b = BLUE_FROM_16(color) * 3;
+ uint8 r, g, b;
+ uint8 ar, ag, ab;
+ _system->colorToRBG(color, r, g, b);
+ r *= 3;
+ g *= 3;
+ b *= 3;
int16 *ptr = getBasePtr(x, y);
while (h--) {
for (int i = 0; i < w; i++) {
- ptr[i] = RGB_TO_16((RED_FROM_16(ptr[i])+r)/4,
- (GREEN_FROM_16(ptr[i])+g)/4,
- (BLUE_FROM_16(ptr[i])+b)/4);
+ _system->colorToRBG(ptr[i], ar, ag, ab);
+ ptr[i] = _system->RBGToColor((ar+r)/4, (ag+g)/4, (ab+b)/4);
}
ptr += _screenPitch;
}