diff options
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes0.cpp | 2 | ||||
| -rw-r--r-- | engines/tsage/ringworld2/ringworld2_scenes3.cpp | 18 | 
2 files changed, 10 insertions, 10 deletions
| diff --git a/engines/tsage/ringworld2/ringworld2_scenes0.cpp b/engines/tsage/ringworld2/ringworld2_scenes0.cpp index 99948b68ba..f82204b1e9 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes0.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes0.cpp @@ -5768,7 +5768,7 @@ bool Scene600::Smoke::startAction(CursorType action, Event &event) {  GfxSurface Scene600::Smoke::getFrame() {  	GfxSurface frame = SceneActor::getFrame(); -	if (_effect) { +	if (_effect != EFFECT_NONE) {  		// Translate the frame using the scene's pixel map  		byte *pixelMap = static_cast<Scene600 *>(R2_GLOBALS._sceneManager._scene)->_pixelMap;  		Graphics::Surface surface = frame.lockSurface(); diff --git a/engines/tsage/ringworld2/ringworld2_scenes3.cpp b/engines/tsage/ringworld2/ringworld2_scenes3.cpp index e55ae8ff70..f2bb68480d 100644 --- a/engines/tsage/ringworld2/ringworld2_scenes3.cpp +++ b/engines/tsage/ringworld2/ringworld2_scenes3.cpp @@ -1275,7 +1275,7 @@ void Scene3250::signal() {  }  void Scene3250::dispatch() { -	if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == 0)) { +	if ((R2_GLOBALS._player._visage == 3250) && (R2_GLOBALS._player._strip == 3) && (R2_GLOBALS._player._effect == EFFECT_NONE)) {  		R2_GLOBALS._player._effect = EFFECT_SHADED2;  		R2_GLOBALS._player._shade = 6;  	} @@ -2221,24 +2221,24 @@ void Scene3375::signal() {  }  void Scene3375::dispatch() { -	if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == 1)) +	if ((R2_GLOBALS._player._position.y >= 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED))  		R2_GLOBALS._player._effect = EFFECT_SHADED2; -	else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == 6)) +	else if ((R2_GLOBALS._player._position.y < 168) && (R2_GLOBALS._player._effect == EFFECT_SHADED2))  		R2_GLOBALS._player._effect = EFFECT_SHADED; -	if ((_companion1._position.y >= 168) && (_companion1._effect == 1)) +	if ((_companion1._position.y >= 168) && (_companion1._effect == EFFECT_SHADED))  		_companion1._effect = EFFECT_SHADED2; -	else if ((_companion1._position.y < 168) && (_companion1._effect == 6)) +	else if ((_companion1._position.y < 168) && (_companion1._effect == EFFECT_SHADED2))  		_companion1._effect = EFFECT_SHADED; -	if ((_companion2._position.y >= 168) && (_companion2._effect == 1)) +	if ((_companion2._position.y >= 168) && (_companion2._effect == EFFECT_SHADED))  		_companion2._effect = EFFECT_SHADED2; -	else if ((_companion2._position.y < 168) && (_companion2._effect == 6)) +	else if ((_companion2._position.y < 168) && (_companion2._effect == EFFECT_SHADED2))  		_companion2._effect = EFFECT_SHADED; -	if ((_webbster._position.y >= 168) && (_webbster._effect == 1)) +	if ((_webbster._position.y >= 168) && (_webbster._effect == EFFECT_SHADED))  		_webbster._effect = EFFECT_SHADED2; -	else if ((_webbster._position.y < 168) && (_webbster._effect == 6)) +	else if ((_webbster._position.y < 168) && (_webbster._effect == EFFECT_SHADED2))  		_webbster._effect = EFFECT_SHADED;  	Scene::dispatch(); | 
