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-rw-r--r--engines/access/amazon/amazon_game.cpp74
-rw-r--r--engines/access/room.h4
2 files changed, 63 insertions, 15 deletions
diff --git a/engines/access/amazon/amazon_game.cpp b/engines/access/amazon/amazon_game.cpp
index fc5a44f354..4c2662e146 100644
--- a/engines/access/amazon/amazon_game.cpp
+++ b/engines/access/amazon/amazon_game.cpp
@@ -132,9 +132,6 @@ void AmazonEngine::doIntroduction() {
return;
}
}
-
- warning("TODO - More introduction code");
- doTitle();
}
void AmazonEngine::doTitle() {
@@ -170,19 +167,70 @@ void AmazonEngine::doTitle() {
_sound->playSound(1);
const int COUNTDOWN[6] = { 2, 0x80, 1, 0x7d, 0, 0x87 };
- for (_pCount = 0; _pCount <= 3; ++_pCount) {
- if (_pCount != 3) {
- _buffer2.copyFrom(_buffer1);
- int id = READ_LE_UINT16(COUNTDOWN + _pCount * 2);
- int xp = READ_LE_UINT16(COUNTDOWN + _pCount * 2 + 1);
- _screen->plotImage(_objectsTable[0], id, Common::Point(xp, 71));
- //TODO : more intro
- } else {
- //TODO : more intro
+ for (_pCount = 0; _pCount < 3; ++_pCount) {
+ _buffer2.copyFrom(_buffer1);
+ int id = COUNTDOWN[_pCount * 2];
+ int xp = COUNTDOWN[_pCount * 2 + 1];
+ _buffer2.plotImage(_objectsTable[0], id, Common::Point(xp, 71));
+ _screen->copyFrom(_buffer2);
+
+ _events->_vbCount = 70;
+ while (!shouldQuit() && _events->_vbCount > 0) {
+ _events->pollEvents();
+ g_system->delayMillis(10);
}
}
- //TODO : more intro
+
+ _sound->playSound(0);
+ _screen->forceFadeOut();
+ _events->_vbCount = 100;
+ while (!shouldQuit() && _events->_vbCount > 0) {
+ _events->pollEvents();
+ g_system->delayMillis(10);
+ }
+
+ _sound->freeSounds();
delete _objectsTable[0];
+ _objectsTable[0] = nullptr;
+
+ _files->_setPaletteFlag = false;
+ _files->loadScreen(0, 5);
+ _buffer2.copyFrom(*_screen);
+ _buffer1.copyFrom(*_screen);
+ _screen->forceFadeIn();
+ _sound->newMusic(1, 0);
+ _events->_vbCount = 700;
+ warning("TODO: check on KEYBUFCNT");
+ while (!shouldQuit() && (_events->_vbCount > 0) && (!_events->_leftButton) && (!_events->_rightButton)) {
+ _events->pollEvents();
+ g_system->delayMillis(10);
+ }
+ if (_events->_rightButton) {
+ _skipStart = true;
+ _room->clearRoom();
+ _events->showCursor();
+ return;
+ }
+
+ _sound->newMusic(1, 1);
+ _sound->_musicRepeat = false;
+ _events->zeroKeys();
+ _room->loadRoom(0);
+ _screen->clearScreen();
+ _screen->setBufferScan();
+ _screen->_scrollRow = _screen->_scrollCol = 0;
+ _screen->_scrollX = _screen->_scrollY = 0;
+ _player->_rawPlayer = Common::Point(0, 0);
+ _screen->forceFadeOut();
+ _screen->_scrollX = 0;
+ _room->buildScreen();
+ copyBF2Vid();
+ _screen->forceFadeIn();
+ _oldRects.clear();
+ _newRects.clear();
+ // KEYFLG = 0;
+ _player->_scrollAmount = 1;
+ _pCount = 1;
}
void AmazonEngine::doOpening() {
diff --git a/engines/access/room.h b/engines/access/room.h
index 810082edb4..6c8b040593 100644
--- a/engines/access/room.h
+++ b/engines/access/room.h
@@ -108,8 +108,6 @@ protected:
*/
void executeCommand(int commandId);
- virtual void loadRoom(int roomNumber) = 0;
-
virtual void reloadRoom() = 0;
virtual void reloadRoom1() = 0;
@@ -141,6 +139,8 @@ public:
void doRoom();
+ virtual void loadRoom(int roomNumber) = 0;
+
/**
* Clear all the data used by the room
*/