diff options
-rw-r--r-- | saga/actor.cpp | 4 | ||||
-rw-r--r-- | saga/actor.h | 2 | ||||
-rw-r--r-- | saga/isomap.cpp | 40 |
3 files changed, 23 insertions, 23 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 3dd1d7e5cc..fdd9f82064 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -1975,13 +1975,14 @@ bool Actor::actorWalkTo(uint16 actorId, const Location &toLocation) { pointBest = actor->_walkStepsPoints[actor->_walkStepsCount - 1]; + pointBest.x &= ~1; delta.x = ABS(pointFrom.x - pointTo.x); delta.y = ABS(pointFrom.y - pointTo.y); bestDelta.x = ABS(pointBest.x - pointTo.x); bestDelta.y = ABS(pointBest.y - pointTo.y); - if (delta.x + delta.y <= bestDelta.x + bestDelta.y && (actor->_flags & kFollower)) { + if ((delta.x + delta.y <= bestDelta.x + bestDelta.y) && (actor->_flags & kFollower)) { actor->_actorFlags |= kActorNoFollow; } @@ -2542,7 +2543,6 @@ int Actor::fillPathArray(const Point &fromPoint, const Point &toPoint, Point &be bestRating = currentRating; bestPath = nextPoint; } - pathDirection = &_pathDirectionList[i]; } ++i; } while (i < _pathDirectionListCount); diff --git a/saga/actor.h b/saga/actor.h index 0728816593..8a6518f98e 100644 --- a/saga/actor.h +++ b/saga/actor.h @@ -752,7 +752,7 @@ public: inline int16 quickDistance(const Point &point1, const Point &point2) { Point delta; - delta.x = ABS(point1.x - point2.x); + delta.x = ABS(point1.x - point2.x) / 2; delta.y = ABS(point1.y - point2.y); return ((delta.x < delta.y) ? (delta.y + delta.x / 2) : (delta.x + delta.y / 2)); } diff --git a/saga/isomap.cpp b/saga/isomap.cpp index 76f0094c89..aa8f6fa282 100644 --- a/saga/isomap.cpp +++ b/saga/isomap.cpp @@ -1416,40 +1416,40 @@ void IsoMap::findDragonTilePath(ActorData* actor,const Location &start, const Lo switch (tilePoint->direction) { case kDirUpRight: - if (checkDragonPoint( tilePoint->u + 1, tilePoint->v + 0, 1)) { - pushDragonPoint( tilePoint->u + 2, tilePoint->v + 0, 1); - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, 7); - pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, 3); + if (checkDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight)) { + pushDragonPoint( tilePoint->u + 2, tilePoint->v + 0, kDirUpRight); + pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpLeft); + pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirDownRight); } break; case kDirDownRight: - if (checkDragonPoint( tilePoint->u + 0, tilePoint->v - 1, 3)) { - pushDragonPoint( tilePoint->u + 0, tilePoint->v - 2, 3); - pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, 1); - pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, 5); + if (checkDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight)) { + pushDragonPoint( tilePoint->u + 0, tilePoint->v - 2, kDirDownRight); + pushDragonPoint( tilePoint->u + 1, tilePoint->v - 1, kDirUpRight); + pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownLeft); } break; case kDirDownLeft: - if (checkDragonPoint( tilePoint->u - 1, tilePoint->v + 0, 5)) { - pushDragonPoint( tilePoint->u - 2, tilePoint->v + 0, 5); - pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, 3); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, 7); + if (checkDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft)) { + pushDragonPoint( tilePoint->u - 2, tilePoint->v + 0, kDirDownLeft); + pushDragonPoint( tilePoint->u - 1, tilePoint->v - 1, kDirDownRight); + pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirUpLeft); } break; case kDirUpLeft: - if (checkDragonPoint( tilePoint->u + 0, tilePoint->v + 1, 7)) { - pushDragonPoint( tilePoint->u + 0, tilePoint->v + 2, 7); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, 5); - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, 1); + if (checkDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft)) { + pushDragonPoint( tilePoint->u + 0, tilePoint->v + 2, kDirUpLeft); + pushDragonPoint( tilePoint->u - 1, tilePoint->v + 1, kDirDownLeft); + pushDragonPoint( tilePoint->u + 1, tilePoint->v + 1, kDirUpRight); } break; } if (first && (_queueCount == _readCount)) { - pushDragonPoint( tilePoint->u + 1, tilePoint->v + 0, 1); - pushDragonPoint( tilePoint->u + 0, tilePoint->v - 1, 3); - pushDragonPoint( tilePoint->u - 1, tilePoint->v + 0, 5); - pushDragonPoint( tilePoint->u + 0, tilePoint->v + 1, 7); + pushDragonPoint( tilePoint->u + 1, tilePoint->v + 0, kDirUpRight); + pushDragonPoint( tilePoint->u + 0, tilePoint->v - 1, kDirDownRight); + pushDragonPoint( tilePoint->u - 1, tilePoint->v + 0, kDirDownLeft); + pushDragonPoint( tilePoint->u + 0, tilePoint->v + 1, kDirUpLeft); } first = false; } |