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-rw-r--r--engines/sci/engine/workarounds.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 68243d1011..ed3c604f38 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -421,8 +421,7 @@ const SciWorkaroundEntry kAbs_workarounds[] = {
// gameID, room,script,lvl, object-name, method-name, local-call-signature, index, workaround
const SciWorkaroundEntry kArraySetElements_workarounds[] = {
{ GID_GK1, 302, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when erasing a letter on the wall in St Louis Cemetery
- { GID_PHANTASMAGORIA,902, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when starting a new game and selecting a chapter above 1
- { GID_PHANTASMAGORIA,47480, 64918,0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // after completing the chase successfully
+ { GID_PHANTASMAGORIA, -1, 64918, 0, "Str", "callKernel", NULL, 0, { WORKAROUND_FAKE, 0 } }, // when starting a new game and selecting a chapter above 1, or when quitting the chase (in every chase room), or when completing chase successfully
SCI_WORKAROUNDENTRY_TERMINATOR
};