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-rw-r--r--graphics/VectorRenderer.cpp78
-rw-r--r--graphics/VectorRenderer.h32
2 files changed, 55 insertions, 55 deletions
diff --git a/graphics/VectorRenderer.cpp b/graphics/VectorRenderer.cpp
index bb692b9f0b..eb5d28a71f 100644
--- a/graphics/VectorRenderer.cpp
+++ b/graphics/VectorRenderer.cpp
@@ -36,20 +36,20 @@ VectorRenderer *createRenderer() {
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
-drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy ) {
+drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) {
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
- int xdir = ( x2 > x1 ) ? 1 : -1;
+ int xdir = (x2 > x1) ? 1 : -1;
*ptr = (PixelType)_color;
- if ( dx > dy ) {
+ if (dx > dy) {
int ddy = dy * 2;
- int dysub = ddy - ( dx * 2 );
+ int dysub = ddy - (dx * 2);
int error_term = ddy - dx;
- while ( dx-- ) {
- if ( error_term >= 0 ) {
+ while (dx--) {
+ if (error_term >= 0) {
ptr += pitch;
error_term += dysub;
} else {
@@ -61,11 +61,11 @@ drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy ) {
}
} else {
int ddx = dx * 2;
- int dxsub = ddx - ( dy * 2 );
+ int dxsub = ddx - (dy * 2);
int error_term = ddx - dy;
- while ( dy-- ) {
- if ( error_term >= 0 ) {
+ while (dy--) {
+ if (error_term >= 0) {
ptr += xdir;
error_term += dxsub;
} else {
@@ -83,18 +83,18 @@ drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy ) {
template<typename PixelType, typename PixelFormat>
void VectorRendererAA<PixelType,PixelFormat>::
-drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy )
+drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy)
{
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
- int xdir = ( x2 > x1 ) ? 1 : -1;
+ int xdir = (x2 > x1) ? 1 : -1;
int error_line, error_tmp, weight;
int error_total = 0;
uint8 line_r, line_g, line_b;
uint8 bg_r, bg_g, bg_b;
- colorToRGB<PixelFormat>( _color, line_r, line_g, line_b );
+ colorToRGB<PixelFormat>(_color, line_r, line_g, line_b);
uint line_lum = (line_r >> 2) + (line_g >> 1) + (line_b >> 3);
uint bg_lum;
@@ -103,44 +103,44 @@ drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy )
*ptr = (PixelType)_color;
#define __WULINE_PUTPIXEL( pixel_ptr ) { \
- colorToRGB<PixelFormat>( (PixelType)*(pixel_ptr), bg_r, bg_g, bg_b ); \
+ colorToRGB<PixelFormat>((PixelType)*(pixel_ptr), bg_r, bg_g, bg_b); \
bg_lum = (bg_r >> 2) + (bg_g >> 1) + (bg_b >> 3); \
- weight = ( line_lum < bg_lum ) ? error_total >> 8 : (error_total >> 8)^0xFF; \
+ weight = (line_lum < bg_lum) ? error_total >> 8 : (error_total >> 8)^0xFF; \
*(pixel_ptr) = RGBToColor<PixelFormat>( \
- antialiasingBlendWeight( line_r, bg_r, weight ), \
- antialiasingBlendWeight( line_g, bg_g, weight ), \
- antialiasingBlendWeight( line_b, bg_b, weight ) ); \
+ antialiasingBlendWeight(line_r, bg_r, weight), \
+ antialiasingBlendWeight(line_g, bg_g, weight), \
+ antialiasingBlendWeight(line_b, bg_b, weight)); \
}
// draw from top to bottom while fading out.
// optimized for mostly vertical lines
- if ( dy > dx ) {
- error_line = (dx << 16)/dy;
- while ( --dy ) {
+ if (dy > dx) {
+ error_line = (dx << 16) / dy;
+ while (--dy) {
error_tmp = error_total;
error_total += error_line;
- if ( error_total <= error_tmp )
+ if (error_total <= error_tmp)
ptr += xdir; // move right or left
ptr += pitch; // move down
- __WULINE_PUTPIXEL( ptr );
- __WULINE_PUTPIXEL( ptr+xdir );
+ __WULINE_PUTPIXEL(ptr);
+ __WULINE_PUTPIXEL(ptr + xdir);
}
} else { // optimized for mostly horizontal lines
- error_line = (dy << 16)/dx;
- while ( --dx ) {
+ error_line = (dy << 16) / dx;
+ while (--dx) {
error_tmp = error_total;
error_total += error_line;
- if ( error_total <= error_tmp )
+ if (error_total <= error_tmp)
ptr += pitch; // move down
ptr += xdir; // move left or right
- __WULINE_PUTPIXEL( ptr );
- __WULINE_PUTPIXEL( ptr + pitch );
+ __WULINE_PUTPIXEL(ptr);
+ __WULINE_PUTPIXEL(ptr + pitch);
}
} // end of line direction cases
@@ -151,46 +151,46 @@ drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy )
template<typename PixelType, typename PixelFormat>
void VectorRendererSpec<PixelType,PixelFormat>::
-drawLine( int x1, int x2, int y1, int y2 ) {
+drawLine(int x1, int x2, int y1, int y2) {
// we draw from top to bottom
- if ( y2 < y1 ) {
- SWAP( x1, x2 );
- SWAP( y1, y2 );
+ if (y2 < y1) {
+ SWAP(x1, x2);
+ SWAP(y1, y2);
}
int dx = ABS(x2 - x1);
int dy = ABS(y2 - y1);
// this is a point, not a line. stoopid.
- if ( dy == 0 && dx == 0 )
+ if (dy == 0 && dx == 0)
return;
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
int pitch = surfacePitch();
- if ( dy == 0 ) { // horizontal lines
+ if (dy == 0) { // horizontal lines
// these can be filled really fast with a single memset.
// TODO: Platform specific ASM in set_to, would make this thing fly
Common::set_to(ptr, ptr + dx + 1, (PixelType)_color);
- } else if ( dx == 0 ) { // vertical lines
+ } else if (dx == 0) { // vertical lines
// these ones use a static pitch increase.
while (y1++ <= y2) {
*ptr = (PixelType)_color;
ptr += pitch;
}
- } else if ( ABS(dx) == ABS(dy) ) { // diagonal lines
+ } else if (ABS(dx) == ABS(dy)) { // diagonal lines
// these ones also use a fixed pitch increase
- pitch += ( x2 > x1 ) ? 1 : -1;
+ pitch += (x2 > x1) ? 1 : -1;
- while ( dy-- ) {
+ while (dy--) {
*ptr = (PixelType)_color;
ptr += pitch;
}
} else { // generic lines, use the standard algorithm...
- drawLineAlg( x1, x2, y1, y2, dx, dy );
+ drawLineAlg(x1, x2, y1, y2, dx, dy);
}
}
diff --git a/graphics/VectorRenderer.h b/graphics/VectorRenderer.h
index ff3711f1f9..f7dffbd621 100644
--- a/graphics/VectorRenderer.h
+++ b/graphics/VectorRenderer.h
@@ -57,7 +57,7 @@ public:
* @param y1 Vertical (Y) coordinate for the line start
* @param y2 Vertical (Y) coordinate for the line end
*/
- virtual void drawLine( int x1, int x2, int y1, int y2 ) = 0;
+ virtual void drawLine(int x1, int x2, int y1, int y2) = 0;
/**
* Gets the pixel pitch for the current drawing surface.
@@ -68,7 +68,7 @@ public:
* @return integer with the active bytes per pixel
*/
virtual uint16 surfacePitch() {
- return _activeSurface->pitch/_activeSurface->bytesPerPixel;
+ return _activeSurface->pitch / _activeSurface->bytesPerPixel;
}
/**
@@ -90,7 +90,7 @@ public:
* @param g value of the green color byte
* @param b value of the blue color byte
*/
- virtual void setColor( uint8 r, uint8 g, uint8 b ) = 0;
+ virtual void setColor(uint8 r, uint8 g, uint8 b) = 0;
/**
* Set the active painting color for the renderer, including alpha
@@ -102,7 +102,7 @@ public:
* @param b value of the blue color byte
* @param a value of the alpha byte
*/
- virtual void setColor( uint8 r, uint8 g, uint8 b, uint8 a ) = 0;
+ virtual void setColor(uint8 r, uint8 g, uint8 b, uint8 a) = 0;
protected:
@@ -118,9 +118,9 @@ protected:
* @param dx Horizontal (X) increasement.
* @param dy Vertical (Y) increasement.
*/
- virtual void drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy ) = 0;
+ virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy) = 0;
- virtual void drawCircleAlg( int x, int y, int r ) = 0;
+ virtual void drawCircleAlg(int x, int y, int r) = 0;
Surface *_activeSurface; /** Pointer to the surface currently being drawn */
};
@@ -152,19 +152,19 @@ class VectorRendererSpec : public VectorRenderer {
/**
* @see VectorRenderer::drawLine()
*/
- void drawLine( int x1, int x2, int y1, int y2 );
+ void drawLine(int x1, int x2, int y1, int y2);
/**
* @see VectorRenderer::setColor()
*/
- void setColor( uint8 r, uint8 g, uint8 b, uint8 a ) {
+ void setColor(uint8 r, uint8 g, uint8 b, uint8 a) {
_color = ARGBToColor<PixelFormat>(r, g, b, a);
}
/**
* @see VectorRenderer::setColor()
*/
- void setColor( uint8 r, uint8 g, uint8 b ) {
+ void setColor(uint8 r, uint8 g, uint8 b) {
_color = RGBToColor<PixelFormat>(r, g, b);
}
@@ -179,9 +179,9 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
- virtual void drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy );
+ virtual void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
- virtual void drawCircleAlg( int x, int y, int r ) {}
+ virtual void drawCircleAlg(int x, int y, int r) {}
PixelType _color; /** Color currently being used to draw on the renderer */
};
@@ -211,7 +211,7 @@ protected:
*
* @see VectorRenderer::drawLineAlg()
*/
- void drawLineAlg( int x1, int x2, int y1, int y2, int dx, int dy );
+ void drawLineAlg(int x1, int x2, int y1, int y2, int dx, int dy);
/**
* Calculates the blending weight (relative luminosity) value for
@@ -223,12 +223,12 @@ protected:
* @param weight Weight of the pixel as calculated by Wu's algorithm.
* @return The new color value for the given component.
*/
- inline uint8 antialiasingBlendWeight( uint8 line_color, uint8 bg_color, uint weight ) {
+ inline uint8 antialiasingBlendWeight(uint8 line_color, uint8 bg_color, uint weight) {
uint8 value;
- if ( bg_color > line_color ) {
- value = weight / 255 * ( bg_color - line_color ) + bg_color;
+ if (bg_color > line_color) {
+ value = weight / 255 * (bg_color - line_color) + bg_color;
} else {
- value = weight / 255 * ( line_color - bg_color ) + line_color;
+ value = weight / 255 * (line_color - bg_color) + line_color;
}
return value;
}