diff options
-rw-r--r-- | engines/fullpipe/statics.cpp | 41 | ||||
-rw-r--r-- | engines/fullpipe/statics.h | 4 |
2 files changed, 45 insertions, 0 deletions
diff --git a/engines/fullpipe/statics.cpp b/engines/fullpipe/statics.cpp index 0e9daadd45..f1107e587b 100644 --- a/engines/fullpipe/statics.cpp +++ b/engines/fullpipe/statics.cpp @@ -73,6 +73,27 @@ Common::Point *StepArray::getCurrPoint(Common::Point *point) { return point; } +Common::Point *StepArray::getPoint(Common::Point *point, int index, int offset) { + if (index == -1) + index = _currPointIndex; + + if (index + offset > _maxPointIndex - 1) + offset = _maxPointIndex - index; + + point->x = 0; + point->y = 0; + + while (offset >= 1) { + point->x += _points[index]->x; + point->y += _points[index]->y; + + index++; + offset--; + } + + return point; +} + bool StepArray::gotoNextPoint() { if (_currPointIndex < _maxPointIndex) { _currPointIndex++; @@ -744,6 +765,26 @@ void StaticANIObject::update(int counterdiff) { } } +void StaticANIObject::updateStepPos() { + Common::Point point; + + int ox = _movement->_ox; + int oy = _movement->_oy; + + _movement->calcSomeXY(point, 1); + int x = point.x; + int y = point.y; + + _stepArray.getPoint(&point, -1, _stepArray.getPointsCount()); + x += point.x; + y += point.y; + + _statics = _movement->_staticsObj2; + _movement = 0; + + setOXY(ox + x, oy + y); +} + void StaticANIObject::stopAnim_maybe() { debug(6, "StaticANIObject::stopAnim_maybe()"); diff --git a/engines/fullpipe/statics.h b/engines/fullpipe/statics.h index 2879edd8e1..370f540792 100644 --- a/engines/fullpipe/statics.h +++ b/engines/fullpipe/statics.h @@ -42,7 +42,10 @@ class StepArray : public CObject { void clear(); int getCurrPointIndex() { return _currPointIndex; } + int getPointsCount() { return _maxPointIndex; } + Common::Point *getCurrPoint(Common::Point *point); + Common::Point *getPoint(Common::Point *point, int index, int offset); bool gotoNextPoint(); }; @@ -234,6 +237,7 @@ class StaticANIObject : public GameObject { MovTable *countMovements(); void setSpeed(int speed); + void updateStepPos(); void stopAnim_maybe(); MessageQueue *changeStatics1(int msgNum); |