diff options
| -rw-r--r-- | scumm/saveload.cpp | 4 | ||||
| -rw-r--r-- | scumm/string.cpp | 4 | 
2 files changed, 7 insertions, 1 deletions
| diff --git a/scumm/saveload.cpp b/scumm/saveload.cpp index f11189b929..228bc09b07 100644 --- a/scumm/saveload.cpp +++ b/scumm/saveload.cpp @@ -585,6 +585,10 @@ void Scumm::saveOrLoad(Serializer *s)  	};  	const SaveLoadEntry stringTabEntries[] = { +		// TODO - It makes no sense to have all these t_* fields in StringTab +		// Rather let's dump them all when the save game format changes, and  +		// keep two StringTab objects: one normal, and a "t_" one. +		// Then copying them can be done in one line etc.  		MKLINE(StringTab, xpos, sleInt16),  		MKLINE(StringTab, t_xpos, sleInt16),  		MKLINE(StringTab, ypos, sleInt16), diff --git a/scumm/string.cpp b/scumm/string.cpp index a8e1dd2ff7..71553db06a 100644 --- a/scumm/string.cpp +++ b/scumm/string.cpp @@ -170,6 +170,8 @@ void Scumm::unkMessage2()  	if (_string[3].color == 0)  		_string[3].color = 4; +	// TODO - it appears the this function should display the given message graphically +	// to the user in a "dialog" looking like the pause dialog, i.e. a single line.  	warning("unkMessage2(\"%s\")", buf);  	_messagePtr = tmp;  } @@ -717,7 +719,7 @@ byte *Scumm::addMessageToStack(byte *msg)  		return NULL;  	} -while ((ptr[num++] = chr = *msg++) != 0) { +	while ((ptr[num++] = chr = *msg++) != 0) {  		if (num >= 500)  			error("Message stack overflow"); | 
