diff options
-rw-r--r-- | engines/xeen/locations.cpp | 90 | ||||
-rw-r--r-- | engines/xeen/locations.h | 2 |
2 files changed, 46 insertions, 46 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp index 29e3555dd9..734d71f7b6 100644 --- a/engines/xeen/locations.cpp +++ b/engines/xeen/locations.cpp @@ -1231,7 +1231,7 @@ exit: /*------------------------------------------------------------------------*/ -CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _mazeFlag(false) { +CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _keyFound(false) { Party &party = *g_vm->_party; _mazeId = party._mazeId; _mazePos = party._mazePosition; @@ -1320,8 +1320,8 @@ int ReaperCutscene::show() { sprites1.draw(0, party._isNight ? 3 : 2); } - _subtitles.setLine(_mazeFlag ? 5 : 6); - sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc"); + _subtitles.setLine(_keyFound ? 5 : 6); + sound.playVoice(_keyFound ? "reaper12.voc" : "reaper14.voc"); do { events.updateGameCounter(); @@ -1345,8 +1345,8 @@ int ReaperCutscene::show() { windows[0].update(); WAIT(7); - sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc"); - if (_mazeFlag) + sound.playVoice(_keyFound ? "reaper12.voc" : "reaper14.voc"); + if (_keyFound) sound.playVoice(_ccNum ? "goin1.voc" : "reaper13.voc"); else sound.playVoice(_ccNum ? "needkey1.voc" : "reaper15.voc"); @@ -1371,7 +1371,7 @@ int ReaperCutscene::show() { windows[0].update(); WAIT(1); - if (_mazeFlag) { + if (_keyFound) { for (int idx = 0; idx < 14; ++idx) { events.updateGameCounter(); screen.blitFrom(savedBg); @@ -1418,7 +1418,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 57; _mazePos = Common::Point(11, 8); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1427,7 +1427,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 55; _mazePos = Common::Point(3, 8); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1436,7 +1436,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 69; _mazePos = Common::Point(7, 4); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1445,7 +1445,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 65; _mazePos = Common::Point(3, 8); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1454,7 +1454,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 53; _mazePos = Common::Point(11, 8); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1469,7 +1469,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 113; _mazePos = Common::Point(7, 4); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1478,7 +1478,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 55; _mazePos = Common::Point(3, 8); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1488,7 +1488,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 117; _mazePos = Common::Point(7, 4); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1497,7 +1497,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 59; _mazePos = Common::Point(11, 8); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1506,7 +1506,7 @@ void ReaperCutscene::getNewLocation() { _mazeId = 51; _mazePos = Common::Point(7, 12); _mazeDir = DIR_SOUTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1596,8 +1596,8 @@ int GolemCutscene::show() { } sound.setMusicPercent(38); - _subtitles.setLine(_mazeFlag ? 8 : 7); - sound.playVoice(_mazeFlag ? "golem15.voc" : "golem13.voc"); + _subtitles.setLine(_keyFound ? 8 : 7); + sound.playVoice(_keyFound ? "golem15.voc" : "golem13.voc"); do { events.updateGameCounter(); @@ -1634,9 +1634,9 @@ int GolemCutscene::show() { while (sound.isSoundPlaying()) events.pollEventsAndWait(); - sound.playVoice(_mazeFlag ? "golem16.voc" : "golem14.voc"); + sound.playVoice(_keyFound ? "golem16.voc" : "golem14.voc"); } else { - sound.playVoice(_mazeFlag ? "go2.voc" : "key2.voc"); + sound.playVoice(_keyFound ? "go2.voc" : "key2.voc"); } do { @@ -1673,7 +1673,7 @@ int GolemCutscene::show() { sound.setMusicPercent(75); - if (!_mazeFlag) { + if (!_keyFound) { for (int idx = 0; !g_vm->shouldExit() && idx < (_ccNum ? 9 : 12); ++idx) { events.updateGameCounter(); screen.blitFrom(savedBg); @@ -1716,7 +1716,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 73; _mazePos = Common::Point(0, 7); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1725,7 +1725,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 83; _mazePos = Common::Point(11, 1); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1734,7 +1734,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 121; _mazePos = Common::Point(18, 0); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1743,7 +1743,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 78; _mazePos = Common::Point(8, 14); _mazeDir = DIR_SOUTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1757,7 +1757,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 81; _mazePos = Common::Point(1, 17); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1766,7 +1766,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 80; _mazePos = Common::Point(29, 16); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1776,7 +1776,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 121; _mazePos = Common::Point(18, 0); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1785,7 +1785,7 @@ void GolemCutscene::getNewLocation() { _mazeId = 79; _mazePos = Common::Point(5, 16); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1892,7 +1892,7 @@ int DwarfCutscene::show() { WAIT(1); } - sound.playSound(_mazeFlag ? "ok2.voc" : "back2.voc"); + sound.playSound(_keyFound ? "ok2.voc" : "back2.voc"); } else { sound.playSound("dwarf11.voc"); } @@ -1948,7 +1948,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 29; _mazePos = Common::Point(15, 31); _mazeDir = DIR_SOUTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1957,7 +1957,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 35; _mazePos = Common::Point(15, 8); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1966,7 +1966,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 31; _mazePos = Common::Point(31, 16); _mazeDir = DIR_WEST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1975,7 +1975,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 33; _mazePos = Common::Point(0, 3); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; } break; @@ -1984,7 +1984,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 37; _mazePos = Common::Point(7, 0); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -1997,7 +1997,7 @@ void DwarfCutscene::getNewLocation() { _mazeId = 37; _mazePos = Common::Point(1, 4); _mazeDir = DIR_EAST; - _mazeFlag = true; + _keyFound = true; break; case 18: @@ -2010,7 +2010,7 @@ void DwarfCutscene::getNewLocation() { _mazePos = Common::Point(7, 1); _mazeDir = DIR_NORTH; } - _mazeFlag = true; + _keyFound = true; break; case 23: @@ -2023,7 +2023,7 @@ void DwarfCutscene::getNewLocation() { _mazePos = Common::Point(7, 30); _mazeDir = DIR_SOUTH; } - _mazeFlag = true; + _keyFound = true; break; default: @@ -2066,14 +2066,14 @@ int SphinxCutscene::show() { sound.setMusicPercent(38); - for (int idx = 0; idx < (_mazeFlag ? 3 : 2); ++idx) { + for (int idx = 0; idx < (_keyFound ? 3 : 2); ++idx) { switch (idx) { case 0: - _subtitles.setLine(_mazeFlag ? 9 : 10); - sound.playSound(_mazeFlag ? "sphinx10.voc" : "sphinx13.voc"); + _subtitles.setLine(_keyFound ? 9 : 10); + sound.playSound(_keyFound ? "sphinx10.voc" : "sphinx13.voc"); break; case 1: - sound.playSound(_mazeFlag ? "sphinx11.voc" : "sphinx14.voc"); + sound.playSound(_keyFound ? "sphinx11.voc" : "sphinx14.voc"); break; case 2: sound.playSound("sphinx12.voc"); @@ -2097,7 +2097,7 @@ int SphinxCutscene::show() { sound.setMusicPercent(75); - if (!_mazeFlag) { + if (!_keyFound) { for (int idx = 0; idx < 8; ++idx) { screen.blitFrom(bgSurface); sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx); @@ -2136,7 +2136,7 @@ void SphinxCutscene::getNewLocation() { _mazeId = 125; _mazePos = Common::Point(7, 6); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; @@ -2145,7 +2145,7 @@ void SphinxCutscene::getNewLocation() { _mazeId = 82; _mazePos = Common::Point(7, 5); _mazeDir = DIR_NORTH; - _mazeFlag = true; + _keyFound = true; } break; diff --git a/engines/xeen/locations.h b/engines/xeen/locations.h index 3bbd29e7e4..d3b2794732 100644 --- a/engines/xeen/locations.h +++ b/engines/xeen/locations.h @@ -253,7 +253,7 @@ protected: int _mazeId; Direction _mazeDir; Common::Point _mazePos; - bool _mazeFlag; + bool _keyFound; protected: /** * Sets the new location |