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-rw-r--r--engines/xeen/locations.cpp90
-rw-r--r--engines/xeen/locations.h2
2 files changed, 46 insertions, 46 deletions
diff --git a/engines/xeen/locations.cpp b/engines/xeen/locations.cpp
index 29e3555dd9..734d71f7b6 100644
--- a/engines/xeen/locations.cpp
+++ b/engines/xeen/locations.cpp
@@ -1231,7 +1231,7 @@ exit:
/*------------------------------------------------------------------------*/
-CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _mazeFlag(false) {
+CutsceneLocation::CutsceneLocation(LocationAction action) : BaseLocation(action), _keyFound(false) {
Party &party = *g_vm->_party;
_mazeId = party._mazeId;
_mazePos = party._mazePosition;
@@ -1320,8 +1320,8 @@ int ReaperCutscene::show() {
sprites1.draw(0, party._isNight ? 3 : 2);
}
- _subtitles.setLine(_mazeFlag ? 5 : 6);
- sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
+ _subtitles.setLine(_keyFound ? 5 : 6);
+ sound.playVoice(_keyFound ? "reaper12.voc" : "reaper14.voc");
do {
events.updateGameCounter();
@@ -1345,8 +1345,8 @@ int ReaperCutscene::show() {
windows[0].update();
WAIT(7);
- sound.playVoice(_mazeFlag ? "reaper12.voc" : "reaper14.voc");
- if (_mazeFlag)
+ sound.playVoice(_keyFound ? "reaper12.voc" : "reaper14.voc");
+ if (_keyFound)
sound.playVoice(_ccNum ? "goin1.voc" : "reaper13.voc");
else
sound.playVoice(_ccNum ? "needkey1.voc" : "reaper15.voc");
@@ -1371,7 +1371,7 @@ int ReaperCutscene::show() {
windows[0].update();
WAIT(1);
- if (_mazeFlag) {
+ if (_keyFound) {
for (int idx = 0; idx < 14; ++idx) {
events.updateGameCounter();
screen.blitFrom(savedBg);
@@ -1418,7 +1418,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 57;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1427,7 +1427,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 55;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1436,7 +1436,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 69;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1445,7 +1445,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 65;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1454,7 +1454,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 53;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1469,7 +1469,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 113;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1478,7 +1478,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 55;
_mazePos = Common::Point(3, 8);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1488,7 +1488,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 117;
_mazePos = Common::Point(7, 4);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1497,7 +1497,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 59;
_mazePos = Common::Point(11, 8);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1506,7 +1506,7 @@ void ReaperCutscene::getNewLocation() {
_mazeId = 51;
_mazePos = Common::Point(7, 12);
_mazeDir = DIR_SOUTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1596,8 +1596,8 @@ int GolemCutscene::show() {
}
sound.setMusicPercent(38);
- _subtitles.setLine(_mazeFlag ? 8 : 7);
- sound.playVoice(_mazeFlag ? "golem15.voc" : "golem13.voc");
+ _subtitles.setLine(_keyFound ? 8 : 7);
+ sound.playVoice(_keyFound ? "golem15.voc" : "golem13.voc");
do {
events.updateGameCounter();
@@ -1634,9 +1634,9 @@ int GolemCutscene::show() {
while (sound.isSoundPlaying())
events.pollEventsAndWait();
- sound.playVoice(_mazeFlag ? "golem16.voc" : "golem14.voc");
+ sound.playVoice(_keyFound ? "golem16.voc" : "golem14.voc");
} else {
- sound.playVoice(_mazeFlag ? "go2.voc" : "key2.voc");
+ sound.playVoice(_keyFound ? "go2.voc" : "key2.voc");
}
do {
@@ -1673,7 +1673,7 @@ int GolemCutscene::show() {
sound.setMusicPercent(75);
- if (!_mazeFlag) {
+ if (!_keyFound) {
for (int idx = 0; !g_vm->shouldExit() && idx < (_ccNum ? 9 : 12); ++idx) {
events.updateGameCounter();
screen.blitFrom(savedBg);
@@ -1716,7 +1716,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 73;
_mazePos = Common::Point(0, 7);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1725,7 +1725,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 83;
_mazePos = Common::Point(11, 1);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1734,7 +1734,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 121;
_mazePos = Common::Point(18, 0);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1743,7 +1743,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 78;
_mazePos = Common::Point(8, 14);
_mazeDir = DIR_SOUTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1757,7 +1757,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 81;
_mazePos = Common::Point(1, 17);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1766,7 +1766,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 80;
_mazePos = Common::Point(29, 16);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1776,7 +1776,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 121;
_mazePos = Common::Point(18, 0);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1785,7 +1785,7 @@ void GolemCutscene::getNewLocation() {
_mazeId = 79;
_mazePos = Common::Point(5, 16);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1892,7 +1892,7 @@ int DwarfCutscene::show() {
WAIT(1);
}
- sound.playSound(_mazeFlag ? "ok2.voc" : "back2.voc");
+ sound.playSound(_keyFound ? "ok2.voc" : "back2.voc");
} else {
sound.playSound("dwarf11.voc");
}
@@ -1948,7 +1948,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 29;
_mazePos = Common::Point(15, 31);
_mazeDir = DIR_SOUTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1957,7 +1957,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 35;
_mazePos = Common::Point(15, 8);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1966,7 +1966,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 31;
_mazePos = Common::Point(31, 16);
_mazeDir = DIR_WEST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1975,7 +1975,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 33;
_mazePos = Common::Point(0, 3);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1984,7 +1984,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 37;
_mazePos = Common::Point(7, 0);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -1997,7 +1997,7 @@ void DwarfCutscene::getNewLocation() {
_mazeId = 37;
_mazePos = Common::Point(1, 4);
_mazeDir = DIR_EAST;
- _mazeFlag = true;
+ _keyFound = true;
break;
case 18:
@@ -2010,7 +2010,7 @@ void DwarfCutscene::getNewLocation() {
_mazePos = Common::Point(7, 1);
_mazeDir = DIR_NORTH;
}
- _mazeFlag = true;
+ _keyFound = true;
break;
case 23:
@@ -2023,7 +2023,7 @@ void DwarfCutscene::getNewLocation() {
_mazePos = Common::Point(7, 30);
_mazeDir = DIR_SOUTH;
}
- _mazeFlag = true;
+ _keyFound = true;
break;
default:
@@ -2066,14 +2066,14 @@ int SphinxCutscene::show() {
sound.setMusicPercent(38);
- for (int idx = 0; idx < (_mazeFlag ? 3 : 2); ++idx) {
+ for (int idx = 0; idx < (_keyFound ? 3 : 2); ++idx) {
switch (idx) {
case 0:
- _subtitles.setLine(_mazeFlag ? 9 : 10);
- sound.playSound(_mazeFlag ? "sphinx10.voc" : "sphinx13.voc");
+ _subtitles.setLine(_keyFound ? 9 : 10);
+ sound.playSound(_keyFound ? "sphinx10.voc" : "sphinx13.voc");
break;
case 1:
- sound.playSound(_mazeFlag ? "sphinx11.voc" : "sphinx14.voc");
+ sound.playSound(_keyFound ? "sphinx11.voc" : "sphinx14.voc");
break;
case 2:
sound.playSound("sphinx12.voc");
@@ -2097,7 +2097,7 @@ int SphinxCutscene::show() {
sound.setMusicPercent(75);
- if (!_mazeFlag) {
+ if (!_keyFound) {
for (int idx = 0; idx < 8; ++idx) {
screen.blitFrom(bgSurface);
sprites1.draw(0, 0, Common::Point(SPHINX_X1[idx], SPHINX_Y1[idx]), 0, idx);
@@ -2136,7 +2136,7 @@ void SphinxCutscene::getNewLocation() {
_mazeId = 125;
_mazePos = Common::Point(7, 6);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
@@ -2145,7 +2145,7 @@ void SphinxCutscene::getNewLocation() {
_mazeId = 82;
_mazePos = Common::Point(7, 5);
_mazeDir = DIR_NORTH;
- _mazeFlag = true;
+ _keyFound = true;
}
break;
diff --git a/engines/xeen/locations.h b/engines/xeen/locations.h
index 3bbd29e7e4..d3b2794732 100644
--- a/engines/xeen/locations.h
+++ b/engines/xeen/locations.h
@@ -253,7 +253,7 @@ protected:
int _mazeId;
Direction _mazeDir;
Common::Point _mazePos;
- bool _mazeFlag;
+ bool _keyFound;
protected:
/**
* Sets the new location