diff options
-rw-r--r-- | engines/sci/engine/script_patches.cpp | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/engines/sci/engine/script_patches.cpp b/engines/sci/engine/script_patches.cpp index bba0f46c98..d1731c44a1 100644 --- a/engines/sci/engine/script_patches.cpp +++ b/engines/sci/engine/script_patches.cpp @@ -11377,6 +11377,51 @@ static const uint16 qfg4RunesPuzzlePatch2[] = { PATCH_END }; +// The Domovoi in room 320 has a complex bug in the CD version. If you don't +// talk to him before Bella wakes you up then you can't get the doll and the +// game can't be completed. The event logic was changed in the floppy patch and +// again in the CD version, which introduced the bug. Working backwards... +// +// To get the doll from the inn's cabinet: +// - It must be late at night +// - Inn event 15 has occurred or is occurring +// +// To trigger inn event 15 ("You see that the Domovoi is here again"): +// - It must be late at night +// - You saved the monastery's Domovoi +// - You clicked Talk on the Domovoi during inn event 3 (new requirement in CD) +// - You didn't just enter from your room and hear crying +// +// To trigger inn event 3 ("You have the feeling you are being watched"): +// - It must be late at night +// - You haven't already clicked Talk on the Domovoi during inn event 3 +// - You haven't been woken by Bella (new requirement in CD) +// - You didn't just enter from your room and hear crying +// +// The two new requirements create an unwinnable state. Once Bella wakes you, +// event 3 is no longer possible, cascading to event 15 and the doll. This also +// prevents the Domovoi from appearing in your room as that requires talking +// to him during event 3. Putting it all together, the new Bella requirement's +// only effect is to suppress a mandatory event, and so it is safe to remove. +// +// Applies to: English CD +// Responsible methods: rm320:init, heroTeller:respond +// Fixes bug: #10978 +static const uint16 qfg4DomovoiInnSignature[] = { + SIG_MAGICDWORD, + 0x78, // push1 + 0x38, SIG_UINT16(0x0088), // pushi 0088 + 0x45, 0x04, SIG_UINT16(0x0002), // callb proc0_4 [ is flag 136 set? (has Bella woken you up?) ] + 0x18, // not + 0x31, // bnt [ skip inn event 3 ] + SIG_END +}; + +static const uint16 qfg4DomovoiInnPatch[] = { + 0x32, PATCH_UINT16(0x0008), // jmp 0008 [ skip flag 136 check ] + PATCH_END +}; + // The script that determines how much money a revenant has is missing the first // parameter to kRandom, which should be zero as it is with other monsters. // Instead of awarding the intended 15 to 40 kopeks, it always awards 15 and @@ -11422,6 +11467,8 @@ static const SciScriptPatcherEntry qfg4Signatures[] = { { true, 270, "fix town gate after a staff dream", 1, qfg4DreamGateSignature, qfg4DreamGatePatch }, { true, 320, "fix pathfinding at the inn", 1, qfg4InnPathfindingSignature, qfg4InnPathfindingPatch }, { true, 320, "fix talking to absent innkeeper", 1, qfg4AbsentInnkeeperSignature, qfg4AbsentInnkeeperPatch }, + { true, 320, "CD: fix domovoi never appearing", 1, qfg4DomovoiInnSignature, qfg4DomovoiInnPatch }, + { true, 324, "CD: fix domovoi never appearing", 1, qfg4DomovoiInnSignature, qfg4DomovoiInnPatch }, { true, 340, "CD/Floppy: fix guild tunnel access (1/3)", 1, qfg4GuildWalkSignature1, qfg4GuildWalkPatch1 }, { true, 340, "CD/Floppy: fix guild tunnel access (2/3)", 1, qfg4GuildWalkSignature2, qfg4GuildWalkPatch2 }, { false, 340, "CD: fix guild tunnel access (3/3)", 1, qfg4GuildWalkCDSignature3, qfg4GuildWalkCDPatch3 }, |