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-rw-r--r--engines/sci/engine/workarounds.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp
index 4fbe093657..184f4adb89 100644
--- a/engines/sci/engine/workarounds.cpp
+++ b/engines/sci/engine/workarounds.cpp
@@ -493,6 +493,7 @@ const SciWorkaroundEntry uninitializedReadWorkarounds[] = {
{ GID_QFG3, 490, 490, -1, "computersMove", "changeState", sig_uninitread_qfg3_2, 4, 4, { WORKAROUND_FAKE, 0 } }, // also when finishing awari game
{ GID_QFG3, 851, 32, -1, "ProjObj", "doit", NULL, 1, 1, { WORKAROUND_FAKE, 0 } }, // near the end, when throwing the spear of death, bug #5282
{ GID_QFG4, -1, 15, -1, "charInitScreen", "dispatchEvent", NULL, 5, 5, { WORKAROUND_FAKE, 0 } }, // floppy version, when viewing the character screen
+ { GID_QFG4, -1, 23, -1, "tellerControls", "dispatchEvent", NULL, 6, 6, { WORKAROUND_FAKE, 0 } }, // floppy version, when using keyboard controls in the conversation interface
{ GID_QFG4, -1, 64917, -1, "controlPlane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, when entering the game menu
{ GID_QFG4, -1, 64917, -1, "Plane", "setBitmap", NULL, 3, 3, { WORKAROUND_FAKE, 0 } }, // floppy version, happens sometimes in fight scenes
{ GID_QFG4, 380, 80, -1, "myButton", "select", NULL, 2, 2, { WORKAROUND_FAKE, 1 } }, // CD version, when clicking on a puzzle piece for the keyhole scrambled picture puzzle