diff options
-rw-r--r-- | scumm/scumm.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/scumm/scumm.h b/scumm/scumm.h index 6df6c24a7d..27041cab9d 100644 --- a/scumm/scumm.h +++ b/scumm/scumm.h @@ -91,41 +91,41 @@ enum GameFeatures { GF_USE_KEY = 1 << 4, /** Small header games (ScummEngine_v4 and subclasses). */ - GF_SMALL_HEADER = 1 << 6, + GF_SMALL_HEADER = 1 << 5, /** Old bundle games (ScummEngine_v3old and subclasses). */ - GF_OLD_BUNDLE = 1 << 8, + GF_OLD_BUNDLE = 1 << 6, /** EGA games. */ - GF_16COLOR = 1 << 9, + GF_16COLOR = 1 << 7, /** VGA versions of V3 games. */ - GF_OLD256 = 1 << 10, + GF_OLD256 = 1 << 8, /** Games which have Audio CD tracks. */ - GF_AUDIOTRACKS = 1 << 11, + GF_AUDIOTRACKS = 1 << 9, /** Games without actor scaling (ScummEngine_v3 and subclasses). */ - GF_NO_SCALING = 1 << 12, + GF_NO_SCALING = 1 << 10, /** * Games using only very few local variables in scripts. * Apparently that is only the case for 256 color version of Indy3. */ - GF_FEW_LOCALS = 1 << 13, + GF_FEW_LOCALS = 1 << 11, /** Games with multiple versions */ - GF_MULTIPLE_VERSIONS = 1 << 15, + GF_MULTIPLE_VERSIONS = 1 << 12, - GF_FMTOWNS = 1 << 17, - GF_AMIGA = 1 << 18, - GF_NES = 1 << 19, - GF_ATARI_ST = 1 << 20, - GF_MACINTOSH = 1 << 21, - GF_PC = 1 << 22, - GF_WINDOWS = 1 << 23, + GF_FMTOWNS = 1 << 13, + GF_AMIGA = 1 << 14, + GF_NES = 1 << 15, + GF_ATARI_ST = 1 << 16, + GF_MACINTOSH = 1 << 17, + GF_PC = 1 << 18, + GF_WINDOWS = 1 << 19, - GF_DEMO = 1 << 24 + GF_DEMO = 1 << 20 }; /* SCUMM Debug Channels */ |