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-rw-r--r--engines/mohawk/resource.cpp2
-rw-r--r--engines/mohawk/riven.cpp1
-rw-r--r--engines/mohawk/riven_saveload.cpp67
-rw-r--r--engines/mohawk/riven_saveload.h3
4 files changed, 41 insertions, 32 deletions
diff --git a/engines/mohawk/resource.cpp b/engines/mohawk/resource.cpp
index 62a857b90b..74efd6770f 100644
--- a/engines/mohawk/resource.cpp
+++ b/engines/mohawk/resource.cpp
@@ -103,7 +103,7 @@ void MohawkArchive::open(Common::SeekableReadStream *stream) {
else
debug (3, "Type[%02d]: Tag = \'%s\' ResTable Offset = %04x NameTable Offset = %04x", i, tag2str(_types[i].tag), _types[i].resource_table_offset, _types[i].name_table_offset);
- //Resource Table
+ // Resource Table
_mhk->seek(_rsrc.abs_offset + _types[i].resource_table_offset);
_types[i].resTable.resources = _mhk->readUint16BE();
diff --git a/engines/mohawk/riven.cpp b/engines/mohawk/riven.cpp
index 1e7f006be1..44b7868373 100644
--- a/engines/mohawk/riven.cpp
+++ b/engines/mohawk/riven.cpp
@@ -29,6 +29,7 @@
#include "common/keyboard.h"
#include "mohawk/graphics.h"
+#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_external.h"
#include "mohawk/riven_saveload.h"
diff --git a/engines/mohawk/riven_saveload.cpp b/engines/mohawk/riven_saveload.cpp
index 3c989838da..d73b4ec0dc 100644
--- a/engines/mohawk/riven_saveload.cpp
+++ b/engines/mohawk/riven_saveload.cpp
@@ -23,6 +23,7 @@
*
*/
+#include "mohawk/resource.h"
#include "mohawk/riven.h"
#include "mohawk/riven_saveload.h"
@@ -31,11 +32,9 @@
namespace Mohawk {
RivenSaveLoad::RivenSaveLoad(MohawkEngine_Riven *vm, Common::SaveFileManager *saveFileMan) : _vm(vm), _saveFileMan(saveFileMan) {
- _loadFile = new MohawkArchive();
}
RivenSaveLoad::~RivenSaveLoad() {
- delete _loadFile;
}
Common::StringArray RivenSaveLoad::generateSaveGameList() {
@@ -63,7 +62,8 @@ static uint16 mapOldStackIDToNew(uint16 oldID) {
case 8:
return aspit;
}
- error ("Unknown old stack ID %d", oldID);
+
+ error("Unknown old stack ID %d", oldID);
return 0;
}
@@ -86,7 +86,8 @@ static uint16 mapNewStackIDToOld(uint16 newID) {
case tspit:
return 4;
}
- error ("Unknown new stack ID %d", newID);
+
+ error("Unknown new stack ID %d", newID);
return 0;
}
@@ -94,26 +95,28 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
if (_vm->getFeatures() & GF_DEMO) // Don't load games in the demo
return false;
- Common::InSaveFile *loadFile;
- if (!(loadFile = _saveFileMan->openForLoading(filename.c_str())))
+ Common::InSaveFile *loadFile = _saveFileMan->openForLoading(filename);
+ if (!loadFile)
return false;
- debug (0, "Loading game from \'%s\'", filename.c_str());
- _loadFile->open(loadFile);
+ debug(0, "Loading game from \'%s\'", filename.c_str());
+
+ MohawkArchive *mhk = new MohawkArchive();
+ mhk->open(loadFile);
// First, let's make sure we're using a saved game file from this version of Riven by checking the VERS resource
- Common::SeekableReadStream *vers = _loadFile->getRawData(ID_VERS, 1);
+ Common::SeekableReadStream *vers = mhk->getRawData(ID_VERS, 1);
uint32 saveGameVersion = vers->readUint32BE();
delete vers;
if ((saveGameVersion == kCDSaveGameVersion && (_vm->getFeatures() & GF_DVD))
|| (saveGameVersion == kDVDSaveGameVersion && !(_vm->getFeatures() & GF_DVD))) {
- warning ("Incompatible saved game versions. No support for this yet.");
- delete _loadFile;
+ warning("Incompatible saved game versions. No support for this yet.");
+ delete mhk;
return false;
}
// Now, we'll read in the variable values.
- Common::SeekableReadStream *vars = _loadFile->getRawData(ID_VARS, 1);
+ Common::SeekableReadStream *vars = mhk->getRawData(ID_VARS, 1);
Common::Array<uint32> rawVariables;
while (!vars->eos()) {
@@ -126,7 +129,7 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
// Next, we set the variables based on the name found by the index in the VARS resource.
// TODO: Merge with code in mohawk.cpp for loading names?
- Common::SeekableReadStream *names = _loadFile->getRawData(ID_NAME, 1);
+ Common::SeekableReadStream *names = mhk->getRawData(ID_NAME, 1);
uint16 namesCount = names->readUint16BE();
uint16 *stringOffsets = new uint16[namesCount];
@@ -151,9 +154,10 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
c = (char)names->readByte();
}
- // WORKAROUND: Some versions have two extra variables. However, the saves are
- // still compatible with other saves of the same version. Are these used in the
- // original interpreter anywhere? (They come from DVD v1.1)
+ // TODO: Some versions have two extra variables. However, the saves are
+ // still compatible with other saves of the same version (they come from DVD v1.1).
+ // There are used in the whark number puzzle. I thought jleftpos and jrightpos were
+ // for this purpose.
if (name == "dropLeftStart" || name == "dropRightStart")
continue;
@@ -161,11 +165,11 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
*var = rawVariables[i];
- if (!scumm_stricmp(name.c_str(), "CurrentStackID"))
+ if (name.equalsIgnoreCase("CurrentStackID"))
stackID = mapOldStackIDToNew(rawVariables[i]);
- else if (!scumm_stricmp(name.c_str(), "CurrentCardID"))
+ else if (name.equalsIgnoreCase("CurrentCardID"))
cardID = rawVariables[i];
- else if (!scumm_stricmp(name.c_str(), "ReturnStackID"))
+ else if (name.equalsIgnoreCase("ReturnStackID"))
*var = mapOldStackIDToNew(rawVariables[i]);
}
@@ -179,7 +183,7 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
_vm->_zipModeData.clear();
// Finally, we load in zip mode data.
- Common::SeekableReadStream *zips = _loadFile->getRawData(ID_ZIPS, 1);
+ Common::SeekableReadStream *zips = mhk->getRawData(ID_ZIPS, 1);
uint16 zipsRecordCount = zips->readUint16BE();
for (uint16 i = 0; i < zipsRecordCount; i++) {
ZipMode zip;
@@ -189,10 +193,10 @@ bool RivenSaveLoad::loadGame(Common::String filename) {
zip.id = zips->readUint16BE();
_vm->_zipModeData.push_back(zip);
}
+
delete zips;
+ delete mhk;
- delete _loadFile;
- _loadFile = NULL;
return true;
}
@@ -211,7 +215,14 @@ Common::MemoryWriteStreamDynamic *RivenSaveLoad::genVARSSection() {
for (uint32 i = 0; i < _vm->getVarCount(); i++) {
stream->writeUint32BE(0); // Unknown
stream->writeUint32BE(0); // Unknown
- stream->writeUint32BE(_vm->getGlobalVar(i));
+
+ // Remap returnstackid here because we don't actually want to change
+ // our internal returnstackid.
+ uint32 variable = _vm->getGlobalVar(i);
+ if (_vm->getGlobalVarName(i) == "returnstackid")
+ variable = mapNewStackIDToOld(variable);
+
+ stream->writeUint32BE(variable);
}
return stream;
@@ -257,17 +268,17 @@ bool RivenSaveLoad::saveGame(Common::String filename) {
// Note, this code is still WIP. It works quite well for now.
// Make sure we have the right extension
- if (!filename.hasSuffix(".rvn") && !filename.hasSuffix(".RVN"))
+ if (!filename.matchString("*.rvn", true))
filename += ".rvn";
// Convert class variables to variable numbers
*_vm->matchVarToString("currentstackid") = mapNewStackIDToOld(_vm->getCurStack());
*_vm->matchVarToString("currentcardid") = _vm->getCurCard();
- *_vm->matchVarToString("returnstackid") = mapNewStackIDToOld(*_vm->matchVarToString("returnstackid"));
- Common::OutSaveFile *saveFile;
- if (!(saveFile = _saveFileMan->openForSaving(filename.c_str())))
+ Common::OutSaveFile *saveFile = _saveFileMan->openForSaving(filename);
+ if (!saveFile)
return false;
+
debug (0, "Saving game to \'%s\'", filename.c_str());
Common::MemoryWriteStreamDynamic *versSection = genVERSSection();
@@ -392,7 +403,7 @@ bool RivenSaveLoad::saveGame(Common::String filename) {
void RivenSaveLoad::deleteSave(Common::String saveName) {
debug (0, "Deleting save file \'%s\'", saveName.c_str());
- _saveFileMan->removeSavefile(saveName.c_str());
+ _saveFileMan->removeSavefile(saveName);
}
} // End of namespace Mohawk
diff --git a/engines/mohawk/riven_saveload.h b/engines/mohawk/riven_saveload.h
index c708f9d35d..9cc9bc3737 100644
--- a/engines/mohawk/riven_saveload.h
+++ b/engines/mohawk/riven_saveload.h
@@ -29,8 +29,6 @@
#include "common/savefile.h"
#include "common/str.h"
-#include "mohawk/resource.h"
-
namespace Mohawk {
class MohawkEngine_Riven;
@@ -53,7 +51,6 @@ public:
private:
MohawkEngine_Riven *_vm;
Common::SaveFileManager *_saveFileMan;
- MohawkArchive *_loadFile;
Common::MemoryWriteStreamDynamic *genVERSSection();
Common::MemoryWriteStreamDynamic *genNAMESection();