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-rw-r--r--engines/cruise/cruise.cpp2
-rw-r--r--engines/cruise/cruise.h7
-rw-r--r--engines/cruise/cruise_main.cpp22
3 files changed, 27 insertions, 4 deletions
diff --git a/engines/cruise/cruise.cpp b/engines/cruise/cruise.cpp
index 2ce5d55175..734f4b95c5 100644
--- a/engines/cruise/cruise.cpp
+++ b/engines/cruise/cruise.cpp
@@ -109,6 +109,8 @@ Common::Error CruiseEngine::run() {
void CruiseEngine::initialize() {
PCFadeFlag = 0;
+ _gameSpeed = GAME_FRAME_DELAY_1;
+ _speedFlag = false;
/*volVar1 = 0;
* fileData1 = 0; */
diff --git a/engines/cruise/cruise.h b/engines/cruise/cruise.h
index 491a833788..1599c992ac 100644
--- a/engines/cruise/cruise.h
+++ b/engines/cruise/cruise.h
@@ -42,7 +42,8 @@ enum CruiseGameType {
GType_CRUISE = 1
};
-#define GAME_FRAME_DELAY 40
+#define GAME_FRAME_DELAY_1 50
+#define GAME_FRAME_DELAY_2 100
#define MAX_LANGUAGE_STRINGS 25
@@ -63,13 +64,15 @@ private:
Common::StringList _langStrings;
CursorType _savedCursor;
uint32 lastTick, lastTickDebug;
+ int _gameSpeed;
+ bool _speedFlag;
void initialize(void);
void deinitialise(void);
bool loadLanguageStrings();
bool makeLoad(char *saveName);
void mainLoop();
-
+ int processInput(void);
protected:
// Engine APIs
virtual Common::Error run();
diff --git a/engines/cruise/cruise_main.cpp b/engines/cruise/cruise_main.cpp
index 752c8ded50..03ee9a08c3 100644
--- a/engines/cruise/cruise_main.cpp
+++ b/engines/cruise/cruise_main.cpp
@@ -1273,7 +1273,7 @@ bool checkInput(int16 *buttonPtr) {
return false;
}
-int processInput(void) {
+int CruiseEngine::processInput(void) {
int16 mouseX = 0;
int16 mouseY = 0;
int16 button = 0;
@@ -1351,6 +1351,18 @@ int processInput(void) {
return 0;
}
+ // Handle any changes in game speed
+ if (_speedFlag) {
+ if ((keyboardCode == Common::KEYCODE_KP_PLUS) && (_gameSpeed >= 30)) {
+ _gameSpeed -= 10;
+ keyboardCode = Common::KEYCODE_INVALID;
+ }
+ if ((keyboardCode == Common::KEYCODE_KP_MINUS) && (_gameSpeed <= 200)) {
+ _gameSpeed += 10;
+ keyboardCode = Common::KEYCODE_INVALID;
+ }
+ }
+
if (!userEnabled) {
return 0;
}
@@ -1735,7 +1747,7 @@ void CruiseEngine::mainLoop(void) {
if (!bFastMode) {
// Delay for the specified amount of time, but still respond to events
- while (currentTick < lastTick + GAME_FRAME_DELAY) {
+ while (currentTick < lastTick + _gameSpeed) {
g_system->delayMillis(10);
currentTick = g_system->getMillis();
@@ -1760,6 +1772,12 @@ void CruiseEngine::mainLoop(void) {
lastTick = g_system->getMillis();
+ // Handle switchover in game speed after intro
+ if (!_speedFlag && canLoadGameStateCurrently()) {
+ _speedFlag = true;
+ _gameSpeed = GAME_FRAME_DELAY_2;
+ }
+
// Handle the next frame
// frames++;