diff options
| -rw-r--r-- | engines/sci/engine/workarounds.cpp | 1 | 
1 files changed, 1 insertions, 0 deletions
| diff --git a/engines/sci/engine/workarounds.cpp b/engines/sci/engine/workarounds.cpp index c5730b5345..ed45e294a2 100644 --- a/engines/sci/engine/workarounds.cpp +++ b/engines/sci/engine/workarounds.cpp @@ -268,6 +268,7 @@ const SciWorkaroundEntry kDirLoop_workarounds[] = {  //    gameID,           room,script,lvl,          object-name, method-name,    call,index,                workaround  const SciWorkaroundEntry kDisposeScript_workarounds[] = {  	{ GID_LAURABOW,      777,   777,  0,             "myStab", "changeState",    -1,    0, { WORKAROUND_IGNORE,    0 } }, // DEMO: after the will is signed, parameter 0 is an object - bug #4967 +	{ GID_LSL2,           -1,    54,  0,               "rm54", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // Amiga: room 55, script tries to kDisposeScript an object (does not happen for DOS) - bug #6818  	{ GID_QFG1,           -1,    64,  0,               "rm64", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // when leaving graveyard, parameter 0 is an object  	{ GID_SQ4,           150,   151,  0,        "fightScript", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // during fight with Vohaul, parameter 0 is an object  	{ GID_SQ4,           150,   152,  0,       "driveCloseUp", "dispose",        -1,    0, { WORKAROUND_IGNORE,    0 } }, // when choosing "beam download", parameter 0 is an object | 
