diff options
-rw-r--r-- | backends/keymapper/keymap-manager.cpp | 234 | ||||
-rw-r--r-- | backends/keymapper/keymap-manager.h | 105 | ||||
-rw-r--r-- | backends/keymapper/keymap.cpp | 127 | ||||
-rw-r--r-- | backends/keymapper/keymap.h | 5 | ||||
-rw-r--r-- | backends/keymapper/keymapper.cpp | 76 | ||||
-rw-r--r-- | backends/keymapper/keymapper.h | 92 | ||||
-rw-r--r-- | backends/keymapper/remap-dialog.cpp | 10 | ||||
-rw-r--r-- | dists/msvc8/scummvm.vcproj | 8 |
8 files changed, 278 insertions, 379 deletions
diff --git a/backends/keymapper/keymap-manager.cpp b/backends/keymapper/keymap-manager.cpp deleted file mode 100644 index f57c0e5504..0000000000 --- a/backends/keymapper/keymap-manager.cpp +++ /dev/null @@ -1,234 +0,0 @@ -/* ScummVM - Graphic Adventure Engine -* -* ScummVM is the legal property of its developers, whose names -* are too numerous to list here. Please refer to the COPYRIGHT -* file distributed with this source distribution. -* -* This program is free software; you can redistribute it and/or -* modify it under the terms of the GNU General Public License -* as published by the Free Software Foundation; either version 2 -* of the License, or (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -* -* $URL$ -* $Id$ -* -*/ - -#include "backends/keymapper/keymap-manager.h" -#include "common/algorithm.h" - -namespace Common { - -void KeymapManager::Domain::addKeymap(Keymap *map) { - KeymapMap::iterator it = _keymaps.find(map->getName()); - if (it != _keymaps.end()) - delete _keymaps[map->getName()]; - _keymaps[map->getName()] = map; -} - -void KeymapManager::Domain::deleteAllKeyMaps() { - KeymapMap::iterator it; - for (it = _keymaps.begin(); it != _keymaps.end(); it++) - delete it->_value; - _keymaps.clear(); -} - -Keymap *KeymapManager::Domain::getKeymap(const String& name) { - KeymapMap::iterator it = _keymaps.find(name); - if (it != _keymaps.end()) - return it->_value; - else - return 0; -} - -KeymapManager::KeymapManager() { - _hardwareKeys = 0; - _globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain)); -} - -KeymapManager::~KeymapManager() { - delete _hardwareKeys; -} - -void KeymapManager::registerHardwareKeySet(HardwareKeySet *keys) { - if (_hardwareKeys) - error("Hardware key set already registered!"); - _hardwareKeys = keys; -} - -void KeymapManager::registerGlobalKeymap(Keymap *map) { - initKeymap(_globalDomain.getConfigDomain(), map); - _globalDomain.addKeymap(map); -} - -void KeymapManager::refreshGameDomain() { - if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { - _gameDomain.deleteAllKeyMaps(); - _gameDomain.setConfigDomain(ConfMan.getActiveDomain()); - } -} - -void KeymapManager::registerGameKeymap(Keymap *map) { - refreshGameDomain(); - initKeymap(_gameDomain.getConfigDomain(), map); - _gameDomain.addKeymap(map); -} - -void KeymapManager::initKeymap(ConfigManager::Domain *domain, - Keymap *map) { - map->setConfigDomain(domain); - map->loadMappings(_hardwareKeys); - if (map->isComplete(_hardwareKeys) == false) - automaticMap(map); -} - -// TODO: -// - current weaknesses: -// - if an action finds a key with required type / category but a parent -// action with higher priority is using it, that key is never used -void KeymapManager::automaticMap(Keymap *map) { - // Create local copies of action and key lists. - List<Action*> actions(map->getActions()); - List<const HardwareKey*> keys(_hardwareKeys->getHardwareKeys()); - - List<Action*>::iterator actIt; - List<const HardwareKey*>::iterator keyIt, selectedKey; - - // Remove actions and keys from local lists that have already been mapped. - actIt = actions.begin(); - while (actIt != actions.end()) { - Action *act = *actIt; - const HardwareKey *key = act->getMappedKey(); - if (key) { - keys.remove(key); - actIt = actions.erase(actIt); - } else { - ++actIt; - } - } - - // Sort remaining actions by priority. - ActionPriorityComp priorityComp; - sort(actions.begin(), actions.end(), priorityComp); - - // First mapping pass: - // - Match if a key's preferred type or category is same as the action's. - // - Priority is given to: - // - keys that match type over category. - // - keys that have not been used by parent maps. - // - If a key has been used by a parent map the new action must have a - // higher priority than the parent action. - // - As soon as the number of skipped actions equals the number of keys - // remaining we stop matching. This means that the second pass will assign keys - // to these higher priority skipped actions. - uint skipped = 0; - actIt = actions.begin(); - while (actIt != actions.end() && skipped < keys.size()) { - selectedKey = keys.end(); - int matchRank = 0; - Action *act = *actIt; - for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { - if ((*keyIt)->preferredType == act->type) { - Action *parentAct = getParentMappedAction(map, (*keyIt)->key); - if (!parentAct) { - selectedKey = keyIt; - break; - } else if (parentAct->priority <= act->priority && matchRank < 3) { - selectedKey = keyIt; - matchRank = 3; - } - } else if ((*keyIt)->preferredCategory == act->category && matchRank < 2) { - Action *parentAct = getParentMappedAction(map, (*keyIt)->key); - if (!parentAct) { - selectedKey = keyIt; - matchRank = 2; - } else if (parentAct->priority <= act->priority && matchRank < 1) { - selectedKey = keyIt; - matchRank = 1; - } - } - } - if (selectedKey != keys.end()) { - // Map action and delete action & key from local lists. - act->mapKey(*selectedKey); - keys.erase(selectedKey); - actIt = actions.erase(actIt); - } else { - // Skip action (will be mapped in next pass). - ++actIt; - ++skipped; - } - } - - // Second mapping pass: - // - Maps any remaining actions to keys - // - priority given to: - // - keys that have no parent action - // - keys whose parent action has lower priority than the new action - // - keys whose parent action has the lowest priority - // - is guarantees to match a key if one is available - for (actIt = actions.begin(); actIt != actions.end(); ++actIt) { - selectedKey = keys.end(); - int matchRank = 0; - int lowestPriority = 0; - Action *act = *actIt; - for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { - Action *parentAct = getParentMappedAction(map, (*keyIt)->key); - if (!parentAct) { - selectedKey = keyIt; - break; - } else if (matchRank < 2) { - if (parentAct->priority <= act->priority) { - matchRank = 2; - selectedKey = keyIt; - } else if (parentAct->priority < lowestPriority || matchRank == 0) { - matchRank = 1; - lowestPriority = parentAct->priority; - selectedKey = keyIt; - } - } - } - if (selectedKey != keys.end()) { - act->mapKey(*selectedKey); - keys.erase(selectedKey); - } else {// no match = no keys left - break; - } - } - map->saveMappings(); - ConfMan.flushToDisk(); -} - -Action *KeymapManager::getParentMappedAction(Keymap *map, KeyState key) { - Keymap *parent = map->getParent(); - if (parent) { - Action *act = parent->getMappedAction(key); - if (act) - return act; - else - return getParentMappedAction(parent, key); - } else { - return 0; - } -} - -Keymap *KeymapManager::getKeymap(const String& name, bool *global) { - Keymap *keymap = _gameDomain.getKeymap(name); - *global = false; - if (!keymap) { - keymap = _globalDomain.getKeymap(name); - *global = true; - } - return keymap; -} - -} // end of namespace Common diff --git a/backends/keymapper/keymap-manager.h b/backends/keymapper/keymap-manager.h deleted file mode 100644 index b9afaee80b..0000000000 --- a/backends/keymapper/keymap-manager.h +++ /dev/null @@ -1,105 +0,0 @@ -/* ScummVM - Graphic Adventure Engine -* -* ScummVM is the legal property of its developers, whose names -* are too numerous to list here. Please refer to the COPYRIGHT -* file distributed with this source distribution. -* -* This program is free software; you can redistribute it and/or -* modify it under the terms of the GNU General Public License -* as published by the Free Software Foundation; either version 2 -* of the License, or (at your option) any later version. -* -* This program is distributed in the hope that it will be useful, -* but WITHOUT ANY WARRANTY; without even the implied warranty of -* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -* GNU General Public License for more details. -* -* You should have received a copy of the GNU General Public License -* along with this program; if not, write to the Free Software -* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. -* -* $URL$ -* $Id$ -* -*/ - -#ifndef COMMON_KEYMAP_MANAGER -#define COMMON_KEYMAP_MANAGER - -#include "backends/keymapper/hardware-key.h" -#include "backends/keymapper/keymap.h" -#include "common/hash-str.h" -#include "common/hashmap.h" - -namespace Common { - -class KeymapManager { -public: - - class Domain { - typedef HashMap<String, Keymap*, - IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap; - - public: - Domain() : _configDomain(0) {} - ~Domain() { - deleteAllKeyMaps(); - } - - void setConfigDomain(ConfigManager::Domain *confDom) { - _configDomain = confDom; - } - ConfigManager::Domain *getConfigDomain() { - return _configDomain; - } - - void addKeymap(Keymap *map); - - void deleteAllKeyMaps(); - - Keymap *getKeymap(const String& name); - - typedef KeymapMap::iterator iterator; - typedef KeymapMap::const_iterator const_iterator; - iterator begin() { return _keymaps.begin(); } - const_iterator begin() const { return _keymaps.begin(); } - iterator end() { return _keymaps.end(); } - const_iterator end() const { return _keymaps.end(); } - - uint32 count() { return _keymaps.size(); } - private: - ConfigManager::Domain *_configDomain; - KeymapMap _keymaps; - }; - - KeymapManager(); - ~KeymapManager(); - - void registerHardwareKeySet(HardwareKeySet *keys); - HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; } - - void registerGlobalKeymap(Keymap *map); - - void refreshGameDomain(); - void registerGameKeymap(Keymap *map); - - Keymap *getKeymap(const String& name, bool *global); - - Domain& getGlobalDomain() { return _globalDomain; } - Domain& getGameDomain() { return _gameDomain; } - -private: - - void initKeymap(ConfigManager::Domain *domain, Keymap *keymap); - void automaticMap(Keymap *map); - Action *getParentMappedAction(Keymap *map, KeyState key); - - Domain _globalDomain; - Domain _gameDomain; - - HardwareKeySet *_hardwareKeys; -}; - -} // end of namespace Common - -#endif diff --git a/backends/keymapper/keymap.cpp b/backends/keymapper/keymap.cpp index 6a4e946210..904495dc6f 100644 --- a/backends/keymapper/keymap.cpp +++ b/backends/keymapper/keymap.cpp @@ -166,4 +166,131 @@ bool Keymap::isComplete(const HardwareKeySet *hwKeys) { return allMapped || (numberMapped == hwKeys->count()); } +// TODO: +// - current weaknesses: +// - if an action finds a key with required type / category but a parent +// action with higher priority is using it, that key is never used +void Keymap::automaticMapping(HardwareKeySet *hwKeys) { + // Create copies of action and key lists. + List<Action*> actions(_actions); + List<const HardwareKey*> keys(hwKeys->getHardwareKeys()); + + List<Action*>::iterator actIt; + List<const HardwareKey*>::iterator keyIt, selectedKey; + + // Remove actions and keys from local lists that have already been mapped. + actIt = actions.begin(); + while (actIt != actions.end()) { + Action *act = *actIt; + const HardwareKey *key = act->getMappedKey(); + if (key) { + keys.remove(key); + actIt = actions.erase(actIt); + } else { + ++actIt; + } + } + + // Sort remaining actions by priority. + ActionPriorityComp priorityComp; + sort(actions.begin(), actions.end(), priorityComp); + + // First mapping pass: + // - Match if a key's preferred type or category is same as the action's. + // - Priority is given to: + // - keys that match type over category. + // - keys that have not been used by parent maps. + // - If a key has been used by a parent map the new action must have a + // higher priority than the parent action. + // - As soon as the number of skipped actions equals the number of keys + // remaining we stop matching. This means that the second pass will assign keys + // to these higher priority skipped actions. + uint skipped = 0; + actIt = actions.begin(); + while (actIt != actions.end() && skipped < keys.size()) { + selectedKey = keys.end(); + int matchRank = 0; + Action *act = *actIt; + for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { + if ((*keyIt)->preferredType == act->type) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + break; + } else if (parentAct->priority <= act->priority && matchRank < 3) { + selectedKey = keyIt; + matchRank = 3; + } + } else if ((*keyIt)->preferredCategory == act->category && matchRank < 2) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + matchRank = 2; + } else if (parentAct->priority <= act->priority && matchRank < 1) { + selectedKey = keyIt; + matchRank = 1; + } + } + } + if (selectedKey != keys.end()) { + // Map action and delete action & key from local lists. + act->mapKey(*selectedKey); + keys.erase(selectedKey); + actIt = actions.erase(actIt); + } else { + // Skip action (will be mapped in next pass). + ++actIt; + ++skipped; + } + } + + // Second mapping pass: + // - Maps any remaining actions to keys + // - priority given to: + // - keys that have no parent action + // - keys whose parent action has lower priority than the new action + // - keys whose parent action has the lowest priority + // - is guarantees to match a key if one is available + for (actIt = actions.begin(); actIt != actions.end(); ++actIt) { + selectedKey = keys.end(); + int matchRank = 0; + int lowestPriority = 0; + Action *act = *actIt; + for (keyIt = keys.begin(); keyIt != keys.end(); ++keyIt) { + Action *parentAct = getParentMappedAction((*keyIt)->key); + if (!parentAct) { + selectedKey = keyIt; + break; + } else if (matchRank < 2) { + if (parentAct->priority <= act->priority) { + matchRank = 2; + selectedKey = keyIt; + } else if (parentAct->priority < lowestPriority || matchRank == 0) { + matchRank = 1; + lowestPriority = parentAct->priority; + selectedKey = keyIt; + } + } + } + if (selectedKey != keys.end()) { + act->mapKey(*selectedKey); + keys.erase(selectedKey); + } else {// no match = no keys left + break; + } + } +} + +Action *Keymap::getParentMappedAction(KeyState key) { + if (_parent) { + Action *act = _parent->getMappedAction(key); + if (act) + return act; + else + return _parent->getParentMappedAction(key); + } else { + return 0; + } +} + } // end of namespace Common diff --git a/backends/keymapper/keymap.h b/backends/keymapper/keymap.h index 3dda238373..438660fd4b 100644 --- a/backends/keymapper/keymap.h +++ b/backends/keymapper/keymap.h @@ -90,6 +90,9 @@ public: */ void saveMappings(); + + void automaticMapping(HardwareKeySet *hwKeys); + /** * Returns true if all UserAction's in Keymap are mapped, or, * all HardwareKey's from the given set have been used up. @@ -129,6 +132,8 @@ private: void internalMapKey(Action *action, HardwareKey *hwKey); + Action *getParentMappedAction(KeyState key); + String _name; Keymap *_parent; List<Action*> _actions; diff --git a/backends/keymapper/keymapper.cpp b/backends/keymapper/keymapper.cpp index e011b215f0..acb706c70f 100644 --- a/backends/keymapper/keymapper.cpp +++ b/backends/keymapper/keymapper.cpp @@ -27,32 +27,76 @@ #include "common/config-manager.h" namespace Common { -Keymapper::Keymapper(EventManager *evtMgr) { - _eventMan = evtMgr; - _keymapMan = new KeymapManager(); - _enabled = true; +void Keymapper::Domain::addKeymap(Keymap *map) { + KeymapMap::iterator it = _keymaps.find(map->getName()); + if (it != _keymaps.end()) + delete _keymaps[map->getName()]; + _keymaps[map->getName()] = map; +} + +void Keymapper::Domain::deleteAllKeyMaps() { + KeymapMap::iterator it; + for (it = _keymaps.begin(); it != _keymaps.end(); it++) + delete it->_value; + _keymaps.clear(); +} + +Keymap *Keymapper::Domain::getKeymap(const String& name) { + KeymapMap::iterator it = _keymaps.find(name); + if (it != _keymaps.end()) + return it->_value; + else + return 0; +} + +Keymapper::Keymapper(EventManager *evtMgr) + : _eventMan(evtMgr), _enabled(true), _hardwareKeys(0) { + _globalDomain.setConfigDomain(ConfMan.getDomain(ConfigManager::kApplicationDomain)); } Keymapper::~Keymapper() { - delete _keymapMan; + delete _hardwareKeys; } void Keymapper::registerHardwareKeySet(HardwareKeySet *keys) { - _keymapMan->registerHardwareKeySet(keys); + if (_hardwareKeys) + error("Hardware key set already registered!"); + _hardwareKeys = keys; } void Keymapper::addGlobalKeymap(Keymap *keymap) { - _keymapMan->registerGlobalKeymap(keymap); + initKeymap(_globalDomain.getConfigDomain(), keymap); + _globalDomain.addKeymap(keymap); +} + +void Keymapper::refreshGameDomain() { + if (_gameDomain.getConfigDomain() != ConfMan.getActiveDomain()) { + cleanupGameKeymaps(); + _gameDomain.setConfigDomain(ConfMan.getActiveDomain()); + } } void Keymapper::addGameKeymap(Keymap *keymap) { if (ConfMan.getActiveDomain() == 0) error("Call to Keymapper::addGameKeymap when no game loaded"); - _keymapMan->registerGameKeymap(keymap); + refreshGameDomain(); + initKeymap(_gameDomain.getConfigDomain(), keymap); + _gameDomain.addKeymap(keymap); +} + +void Keymapper::initKeymap(ConfigManager::Domain *domain, Keymap *map) { + map->setConfigDomain(domain); + map->loadMappings(_hardwareKeys); + if (map->isComplete(_hardwareKeys) == false) { + map->automaticMapping(_hardwareKeys); + map->saveMappings(); + ConfMan.flushToDisk(); + } } void Keymapper::cleanupGameKeymaps() { + _gameDomain.deleteAllKeyMaps(); Stack<MapRecord> newStack; for (int i = 0; i < _activeMaps.size(); i++) { if (!_activeMaps[i].global) @@ -61,9 +105,19 @@ void Keymapper::cleanupGameKeymaps() { _activeMaps = newStack; } +Keymap *Keymapper::getKeymap(const String& name, bool &global) { + Keymap *keymap = _gameDomain.getKeymap(name); + global = false; + if (!keymap) { + keymap = _globalDomain.getKeymap(name); + global = true; + } + return keymap; +} + bool Keymapper::pushKeymap(const String& name, bool inherit) { bool global; - Keymap *newMap = _keymapMan->getKeymap(name, &global); + Keymap *newMap = getKeymap(name, global); if (!newMap) { warning("Keymap '%s' not registered", name.c_str()); return false; @@ -141,9 +195,7 @@ bool Keymapper::mapKey(const KeyState& key, bool isKeyDown) { } const HardwareKey *Keymapper::getHardwareKey(const KeyState& key) { - HardwareKeySet *keyset = _keymapMan->getHardwareKeySet(); - if (!keyset) return 0; - return keyset->findHardwareKey(key); + return (_hardwareKeys) ? _hardwareKeys->findHardwareKey(key) : 0; } } // end of namespace Common diff --git a/backends/keymapper/keymapper.h b/backends/keymapper/keymapper.h index fc76a7d45c..78ab2d2203 100644 --- a/backends/keymapper/keymapper.h +++ b/backends/keymapper/keymapper.h @@ -31,7 +31,6 @@ #include "common/stack.h" #include "backends/keymapper/hardware-key.h" #include "backends/keymapper/keymap.h" -#include "backends/keymapper/keymap-manager.h" namespace Common { @@ -44,6 +43,42 @@ public: bool global; }; + /* Nested class that represents a set of keymaps */ + class Domain { + typedef HashMap<String, Keymap*, + IgnoreCase_Hash, IgnoreCase_EqualTo> KeymapMap; + + public: + Domain() : _configDomain(0) {} + ~Domain() { + deleteAllKeyMaps(); + } + + void setConfigDomain(ConfigManager::Domain *confDom) { + _configDomain = confDom; + } + ConfigManager::Domain *getConfigDomain() { + return _configDomain; + } + + void addKeymap(Keymap *map); + + void deleteAllKeyMaps(); + + Keymap *getKeymap(const String& name); + + typedef KeymapMap::iterator iterator; + typedef KeymapMap::const_iterator const_iterator; + iterator begin() { return _keymaps.begin(); } + const_iterator begin() const { return _keymaps.begin(); } + iterator end() { return _keymaps.end(); } + const_iterator end() const { return _keymaps.end(); } + uint32 count() { return _keymaps.size(); } + private: + ConfigManager::Domain *_configDomain; + KeymapMap _keymaps; + }; + Keymapper(EventManager *eventMan); ~Keymapper(); @@ -53,6 +88,10 @@ public: */ void registerHardwareKeySet(HardwareKeySet *keys); + /** + * Get the HardwareKeySet that is registered with the Keymapper + */ + HardwareKeySet *getHardwareKeySet() { return _hardwareKeys; } /** * Add a keymap to the global domain. @@ -73,6 +112,15 @@ public: * any game keymaps that are loaded. */ void cleanupGameKeymaps(); + + /** + * Obtain a keymap of the given name from the keymapper. + * Game keymaps have priority over global keymaps + * @param name name of the keymap to return + * @param global set to true if returned keymap is global, false if game + */ + Keymap *getKeymap(const String& name, bool &global); + /** * Push a new keymap to the top of the active stack, activating * it for use. @@ -89,13 +137,13 @@ public: void popKeymap(); /** - * @brief Map a key press event. - * If the active keymap contains a Action mapped to the given key, then - * the Action's events are pushed into the EventManager's event queue. - * @param key key that was pressed - * @param isKeyDown true for key down, false for key up - * @return true if key was mapped - */ + * @brief Map a key press event. + * If the active keymap contains a Action mapped to the given key, then + * the Action's events are pushed into the EventManager's event queue. + * @param key key that was pressed + * @param isKeyDown true for key down, false for key up + * @return true if key was mapped + */ bool mapKey(const KeyState& key, bool isKeyDown); /** @@ -105,26 +153,40 @@ public: bool mapKeyDown(const KeyState& key); /** - * @brief Map a key up event. - * @see mapKey - */ + * @brief Map a key up event. + * @see mapKey + */ bool mapKeyUp(const KeyState& key); - const HardwareKey *getHardwareKey(const KeyState& key); - + /** + * Enable/disable the keymapper + */ void setEnabled(bool enabled) { _enabled = enabled; } - KeymapManager *getManager() { return _keymapMan; } + /** + * Return a HardwareKey pointer for the given key state + */ + const HardwareKey *getHardwareKey(const KeyState& key); + + Domain& getGlobalDomain() { return _globalDomain; } + Domain& getGameDomain() { return _gameDomain; } Stack<MapRecord>& getActiveStack() { return _activeMaps; } private: + void initKeymap(ConfigManager::Domain *domain, Keymap *keymap); + void refreshGameDomain(); + + Domain _globalDomain; + Domain _gameDomain; + + HardwareKeySet *_hardwareKeys; + void pushKeymap(Keymap *newMap, bool inherit, bool global); typedef List<HardwareKey*>::iterator Iterator; EventManager *_eventMan; - KeymapManager *_keymapMan; bool _enabled; diff --git a/backends/keymapper/remap-dialog.cpp b/backends/keymapper/remap-dialog.cpp index 09d976a766..2becfe3f59 100644 --- a/backends/keymapper/remap-dialog.cpp +++ b/backends/keymapper/remap-dialog.cpp @@ -61,8 +61,8 @@ void RemapDialog::open() { divider = true; } - KeymapManager::Domain *_globalKeymaps = &_keymapper->getManager()->getGlobalDomain(); - KeymapManager::Domain *_gameKeymaps = 0; + Keymapper::Domain *_globalKeymaps = &_keymapper->getGlobalDomain(); + Keymapper::Domain *_gameKeymaps = 0; int keymapCount = 0; if (_globalKeymaps->count() == 0) @@ -71,7 +71,7 @@ void RemapDialog::open() { keymapCount += _globalKeymaps->count(); if (ConfMan.getActiveDomain() != 0) { - _gameKeymaps = &_keymapper->getManager()->getGameDomain(); + _gameKeymaps = &_keymapper->getGameDomain(); if (_gameKeymaps->count() == 0) _gameKeymaps = 0; else @@ -80,7 +80,7 @@ void RemapDialog::open() { _keymapTable = (Keymap**)malloc(sizeof(Keymap*) * keymapCount); - KeymapManager::Domain::iterator it; + Keymapper::Domain::iterator it; uint32 idx = 0; if (_globalKeymaps) { if (divider) _kmPopUp->appendEntry(""); @@ -238,7 +238,7 @@ void RemapDialog::handleTickle() { void RemapDialog::loadKeymap() { _currentActions.clear(); if (_activeKeymaps->size() > 0 && _kmPopUp->getSelected() == 0) { - List<const HardwareKey*> freeKeys (_keymapper->getManager()->getHardwareKeySet()->getHardwareKeys()); + List<const HardwareKey*> freeKeys (_keymapper->getHardwareKeySet()->getHardwareKeys()); // add most active keymap's keys Keymapper::MapRecord top = _activeKeymaps->top(); diff --git a/dists/msvc8/scummvm.vcproj b/dists/msvc8/scummvm.vcproj index fb25400d79..2243a9d3a3 100644 --- a/dists/msvc8/scummvm.vcproj +++ b/dists/msvc8/scummvm.vcproj @@ -1097,14 +1097,6 @@ > </File> <File - RelativePath="..\..\backends\keymapper\keymap-manager.cpp" - > - </File> - <File - RelativePath="..\..\backends\keymapper\keymap-manager.h" - > - </File> - <File RelativePath="..\..\backends\keymapper\keymap.cpp" > </File> |