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-rw-r--r--engines/zvision/script_manager.cpp2
-rw-r--r--engines/zvision/zvision.cpp16
-rw-r--r--engines/zvision/zvision.h5
3 files changed, 21 insertions, 2 deletions
diff --git a/engines/zvision/script_manager.cpp b/engines/zvision/script_manager.cpp
index e2397abc59..e30861aa98 100644
--- a/engines/zvision/script_manager.cpp
+++ b/engines/zvision/script_manager.cpp
@@ -462,6 +462,8 @@ void ScriptManager::do_changeLocation() {
assert(_nextLocation.world != 0);
debug(1, "Changing location to: %c %c %c %c %u", _nextLocation.world, _nextLocation.room, _nextLocation.node, _nextLocation.view, _nextLocation.offset);
+ _engine->setRenderDelay(2);
+
if (getStateValue(StateKey_World) != 'g' || getStateValue(StateKey_Room) != 'j') {
if (_nextLocation.world != 'g' || _nextLocation.room != 'j') {
setStateValue(StateKey_LastWorld, getStateValue(StateKey_World));
diff --git a/engines/zvision/zvision.cpp b/engines/zvision/zvision.cpp
index 39d61d9a89..65064d8a66 100644
--- a/engines/zvision/zvision.cpp
+++ b/engines/zvision/zvision.cpp
@@ -62,7 +62,8 @@ ZVision::ZVision(OSystem *syst, const ZVisionGameDescription *gameDesc)
_saveManager(nullptr),
_stringManager(nullptr),
_cursorManager(nullptr),
- _aud_id(0) {
+ _aud_id(0),
+ _rendDelay(2) {
debug(1, "ZVision::ZVision");
}
@@ -156,7 +157,10 @@ Common::Error ZVision::run() {
_renderManager->renderBackbufferToScreen();
// Update the screen
- _system->updateScreen();
+ if (_rendDelay <= 0)
+ _system->updateScreen();
+ else
+ _rendDelay--;
// Calculate the frame delay based off a desired frame time
int delay = _desiredFrameTime - int32(_system->getMillis() - currentTime);
@@ -193,4 +197,12 @@ int ZVision::getAudioId() {
return _aud_id;
}
+void ZVision::setRenderDelay(uint delay) {
+ _rendDelay = delay;
+}
+
+bool ZVision::canRender() {
+ return _rendDelay <= 0;
+}
+
} // End of namespace ZVision
diff --git a/engines/zvision/zvision.h b/engines/zvision/zvision.h
index e7709283ae..05c5fcd3a4 100644
--- a/engines/zvision/zvision.h
+++ b/engines/zvision/zvision.h
@@ -109,6 +109,8 @@ private:
const Common::Rect _workingWindow_ZGI;
const Common::Rect _workingWindow_ZNM;
+
+ int _rendDelay;
public:
uint32 getFeatures() const;
Common::Language getLanguage() const;
@@ -153,6 +155,9 @@ public:
Common::String generateSaveFileName(uint slot);
Common::String generateAutoSaveFileName();
+ void setRenderDelay(uint);
+ bool canRender();
+
private:
void initialize();
void initFonts();