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-rw-r--r--engines/zvision/scripting/controls/fist_control.h2
-rw-r--r--engines/zvision/scripting/scr_file_handling.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h
index a41d8511ea..74e8f8d8a5 100644
--- a/engines/zvision/scripting/controls/fist_control.h
+++ b/engines/zvision/scripting/controls/fist_control.h
@@ -34,7 +34,7 @@ namespace Video {
namespace ZVision {
-// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
class FistControl : public Control {
public:
FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream);
diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp
index 4e8c8a6b33..227c43557c 100644
--- a/engines/zvision/scripting/scr_file_handling.cpp
+++ b/engines/zvision/scripting/scr_file_handling.cpp
@@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS
// Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g)
return new HotMovControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("fist")) {
- // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e)
+ // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e)
return new FistControl(_engine, key, stream);
} else if (controlType.equalsIgnoreCase("paint")) {
// Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g)