diff options
-rw-r--r-- | engines/zvision/scripting/controls/fist_control.h | 2 | ||||
-rw-r--r-- | engines/zvision/scripting/scr_file_handling.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/engines/zvision/scripting/controls/fist_control.h b/engines/zvision/scripting/controls/fist_control.h index a41d8511ea..74e8f8d8a5 100644 --- a/engines/zvision/scripting/controls/fist_control.h +++ b/engines/zvision/scripting/controls/fist_control.h @@ -34,7 +34,7 @@ namespace Video { namespace ZVision { -// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) +// Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) class FistControl : public Control { public: FistControl(ZVision *engine, uint32 key, Common::SeekableReadStream &stream); diff --git a/engines/zvision/scripting/scr_file_handling.cpp b/engines/zvision/scripting/scr_file_handling.cpp index 4e8c8a6b33..227c43557c 100644 --- a/engines/zvision/scripting/scr_file_handling.cpp +++ b/engines/zvision/scripting/scr_file_handling.cpp @@ -368,7 +368,7 @@ Control *ScriptManager::parseControl(Common::String &line, Common::SeekableReadS // Only used in Zork Nemesis, handles movies where the player needs to click on something (mj7g, vw3g) return new HotMovControl(_engine, key, stream); } else if (controlType.equalsIgnoreCase("fist")) { - // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td60, td90, td9e) + // Only used in Zork Nemesis, handles the door lock puzzle with the skeletal fingers (td9e) return new FistControl(_engine, key, stream); } else if (controlType.equalsIgnoreCase("paint")) { // Only used in Zork Nemesis, handles the painting puzzle screen in Lucien's room in Irondune (ch4g) |