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-rw-r--r--backends/platform/psp/display_client.cpp15
-rw-r--r--backends/platform/psp/memory.cpp627
-rw-r--r--backends/platform/psp/memory.h211
-rw-r--r--backends/platform/psp/module.mk3
-rw-r--r--backends/platform/psp/psp_main.cpp11
5 files changed, 559 insertions, 308 deletions
diff --git a/backends/platform/psp/display_client.cpp b/backends/platform/psp/display_client.cpp
index c5a6250188..71b505ec7c 100644
--- a/backends/platform/psp/display_client.cpp
+++ b/backends/platform/psp/display_client.cpp
@@ -340,11 +340,17 @@ void Buffer::copyFromRect(const byte *buf, uint32 pitch, int destX, int destY, u
if (pitch == realWidthInBytes && pitch == recWidthInBytes) {
//memcpy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
- Copier::copy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth), &_pixelFormat);
+ if (_pixelFormat.swapRB)
+ PspMemory::fastSwap(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth), _pixelFormat);
+ else
+ PspMemory::fastCopy(dst, buf, _pixelFormat.pixelsToBytes(recHeight * recWidth));
} else {
do {
//memcpy(dst, buf, recWidthInBytes);
- Copier::copy(dst, buf, recWidthInBytes, &_pixelFormat);
+ if (_pixelFormat.swapRB)
+ PspMemory::fastSwap(dst, buf, recWidthInBytes, _pixelFormat);
+ else
+ PspMemory::fastCopy(dst, buf, recWidthInBytes);
buf += pitch;
dst += realWidthInBytes;
} while (--recHeight);
@@ -363,7 +369,10 @@ void Buffer::copyToArray(byte *dst, int pitch) {
do {
//memcpy(dst, src, sourceWidthInBytes);
- Copier::copy(dst, src, sourceWidthInBytes, &_pixelFormat);
+ if (_pixelFormat.swapRB)
+ PspMemory::fastSwap(dst, src, sourceWidthInBytes, _pixelFormat);
+ else
+ PspMemory::fastCopy(dst, src, sourceWidthInBytes);
src += realWidthInBytes;
dst += pitch;
} while (--h);
diff --git a/backends/platform/psp/memory.cpp b/backends/platform/psp/memory.cpp
index e134a7d0f4..d66650aee5 100644
--- a/backends/platform/psp/memory.cpp
+++ b/backends/platform/psp/memory.cpp
@@ -1,223 +1,404 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
- * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
- *
- */
-
-#include "common/scummsys.h"
-#include "common/singleton.h"
-#include "common/list.h"
-#include "backends/platform/psp/psppixelformat.h"
-#include "backends/platform/psp/memory.h"
-
-// Class Copier --------------------------------------------------------------------------
-//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
-//#define __PSP_DEBUG_PRINT__
-
-#include "backends/platform/psp/trace.h"
-
-void Copier::copy(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat *format /* = NULL */) {
- DEBUG_ENTER_FUNC();
-
- uint32 prefixDst = (((uint32)dst) & 0x3);
- prefixDst = prefixDst ? 4 - prefixDst : 0; // prefix only if we have address % 4 != 0
- uint32 prefixSrc = (((uint32)src) & 0x3);
- prefixSrc = prefixSrc ? 4 - prefixSrc : 0; // prefix only if we have address % 4 != 0
- uint32 *dst32, *src32;
- bool swapRB = format ? format->swapRB : false; // take swap value from pixelformat if it's given
-#ifdef __PSP_DEBUG_PRINT__
- uint32 debugBytes = bytes;
- const byte *debugDst = dst, *debugSrc = src;
-#endif
- uint32 words, remainingBytes;
-
- //PSP_DEBUG_PRINT("dst[%p], src[%p], bytes[%d], swap[%s], prefixDst[%u], prefixSrc[%u]\n", dst, src, bytes, swapRB ? "true" : "false", prefixDst, prefixSrc);
-
- if (prefixDst || prefixSrc) { // we're not aligned to word boundaries
- if (prefixDst != prefixSrc) { // worst case: we can never be aligned. this mode is highly inefficient. try to get engines not to use this mode too much
- PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src, dst);
- if ((prefixDst & 1) || (prefixSrc & 1))
- copy8(dst, src, bytes); // no swap is possible on 8 bit
- else
- copy16((uint16 *)dst, (uint16 *)src, bytes, format);
-
- goto test;
- }
-
- // Do the prefix: the part to get us aligned
- if (prefixDst & 1) { // byte
- copy8(dst, src, prefixDst); // no swap available
- } else { // short
- copy16((uint16 *)dst, (uint16 *)src, prefixDst, format);
- }
- if (bytes > prefixDst) // check that we can afford to subtract from bytes
- bytes -= prefixDst;
- else {
- return;
- }
- dst32 = (uint32 *)(dst + prefixDst);
- src32 = (uint32 *)(src + prefixSrc);
- } else { // We're aligned to word boundaries
- dst32 = (uint32 *)dst;
- src32 = (uint32 *)src;
- }
-
- words = bytes >> 2;
- remainingBytes = bytes & 0x3;
-
- if (swapRB) { // need to swap
- for (; words > 0; words--) {
- *dst32 = format->swapRedBlue32(*src32);
- dst32++;
- src32++;
- }
- } else { // no swapping
- for (; words > 0; words--) {
- *dst32 = *src32;
- dst32++;
- src32++;
- }
- }
-
- // Do any remaining bytes
- if (remainingBytes) {
- if (remainingBytes & 1) // we have bytes left
- copy8((byte *)dst32, (byte *)src32, remainingBytes);
- else // 16bits left
- copy16((uint16*)dst32, (uint16 *)src32, remainingBytes, format);
- }
-
-test:
- // debug
-#ifdef __PSP_DEBUG_PRINT__
- bool mismatch = false;
-
- for (uint32 i = 0; i < debugBytes; i++) {
- if (debugDst[i] != debugSrc[i]) {
- if (mismatch == false) {
- PSP_DEBUG_PRINT_SAMELN("mismatch in copy:\n");
- PSP_DEBUG_PRINT("dst[%p], src[%p], bytes[%u], swap[%s], prefixDst[%u], prefixSrc[%u]\n", debugDst, debugSrc, debugBytes, swapRB ? "true" : "false", prefixDst, prefixSrc);
- mismatch = true;
- }
- PSP_DEBUG_PRINT_SAMELN("%x!=%x ", debugSrc[i], debugDst[i]);
- }
- }
- if (mismatch)
- PSP_DEBUG_PRINT("\n");
-#endif
-
- return; // So we have something to jump to with the label
-}
-
-inline void Copier::copy8(byte *dst, const byte *src, uint32 bytes) {
- for (; bytes > 0; bytes--) {
- *dst = *src;
- dst++;
- src++;
- }
-}
-
-inline void Copier::copy16(uint16 *dst, const uint16 *src, uint32 bytes, PSPPixelFormat *format /* = NULL */) {
- uint32 shorts = bytes >> 1;
- uint32 remainingBytes = bytes & 1;
- bool swapRB = format ? format->swapRB : false;
-
- if (swapRB) {
- for (; shorts > 0 ; shorts--) {
- *dst = format->swapRedBlue16(*src);
- dst++;
- src++;
- }
- } else {
- for (; shorts > 0 ; shorts--) {
- *dst = *src;
- dst++;
- src++;
- }
- }
- if (remainingBytes)
- *(byte *)dst = *(byte *)src;
-}
-
-
-// Class VramAllocator -----------------------------------
-
-DECLARE_SINGLETON(VramAllocator)
-
-//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
-//#define __PSP_DEBUG_PRINT__
-
-#include "backends/platform/psp/trace.h"
-
-
-void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
- DEBUG_ENTER_FUNC();
- assert(size > 0);
-
- byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
- Common::List<Allocation>::iterator i;
-
- // Find a block that fits, starting from the beginning
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- byte *currAddress = (*i).address;
-
- if (currAddress - lastAddress >= size) // We found a match
- break;
-
- if ((*i).getEnd() > lastAddress)
- lastAddress = (byte *)(*i).getEnd();
- }
-
- if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
- PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
- size, _bytesAllocated);
- return NULL;
- }
-
- _allocList.insert(i, Allocation(lastAddress, size));
- _bytesAllocated += size;
-
- PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
- PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
-
- return lastAddress;
-}
-
-// Deallocate a block from VRAM
-void VramAllocator::deallocate(void *address) {
- DEBUG_ENTER_FUNC();
- address = (byte *)CACHED(address); // Make sure all addresses are the same
-
- Common::List<Allocation>::iterator i;
-
- // Find the Allocator to deallocate
- for (i = _allocList.begin(); i != _allocList.end(); ++i) {
- if ((*i).address == address) {
- _bytesAllocated -= (*i).size;
- _allocList.erase(i);
- PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
- return;
- }
- }
-
- PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
-}
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/singleton.h"
+#include "common/list.h"
+#include "backends/platform/psp/PSPPixelFormat.h"
+#include "backends/platform/psp/memory.h"
+
+// Class Copier --------------------------------------------------------------------------
+//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
+//#define __PSP_DEBUG_PRINT__
+
+#include "backends/platform/psp/trace.h"
+
+//#define TEST_MEMORY_COPY
+
+// swapRB is used to swap red and blue in the display
+void PspMemory::copy(byte *dst, const byte *src, uint32 bytes) {
+ DEBUG_ENTER_FUNC();
+
+#ifdef TEST_MEMORY_COPY
+ uint32 debugBytes = bytes;
+ const byte *debugDst = dst, *debugSrc = src;
+#endif
+
+ PSP_DEBUG_PRINT("copy(): dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
+
+ // align the destination pointer first
+ uint32 prefixDst = (((uint32)dst) & 0x3);
+
+ if (prefixDst) {
+ prefixDst = 4 - prefixDst; // prefix only if we have address % 4 != 0
+ PSP_DEBUG_PRINT("prefixDst[%d]\n", prefixDst);
+
+ bytes -= prefixDst; // remember we assume bytes >= 4
+
+ if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) { // check if it's worthwhile to continue
+ copy8(dst, src, bytes);
+#ifdef TEST_MEMORY_COPY
+ testCopy(debugDst, debugSrc, debugBytes);
+#endif
+ return;
+ }
+
+ while (prefixDst--) {
+ *dst++ = *src++;
+ }
+ }
+
+ // check the source pointer alignment now
+ uint32 alignSrc = (((uint32)src) & 0x3);
+
+ if (alignSrc) { // we'll need to realign our reads
+ copy32Misaligned((uint32 *)dst, src, bytes, alignSrc);
+ } else {
+ copy32Aligned((uint32 *)dst, (uint32 *)src, bytes);
+ }
+
+#ifdef TEST_MEMORY_COPY
+ testCopy(debugDst, debugSrc, debugBytes);
+#endif
+}
+
+void PspMemory::testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes) {
+
+ bool mismatch = false;
+ PSP_INFO_PRINT("testing memcpy...");
+
+ for (uint32 i = 0; i < debugBytes; i++) {
+ if (debugDst[i] != debugSrc[i]) {
+ if (mismatch == false) {
+ PSP_DEBUG_PRINT_SAMELN("**** mismatch in copy! ****\n");
+ PSP_DEBUG_PRINT("dst[%p], src[%p], bytes[%u]\n", debugDst, debugSrc, debugBytes);
+ mismatch = true;
+ }
+ PSP_DEBUG_PRINT_SAMELN("%x!=%x ", debugSrc[i], debugDst[i]);
+ }
+ }
+ if (mismatch) {
+ PSP_DEBUG_PRINT("\n");
+ } else {
+ PSP_INFO_PRINT("ok\n");
+ }
+}
+
+//
+// used to swap red and blue
+void PspMemory::swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+ DEBUG_ENTER_FUNC();
+
+ // align the destination pointer first
+ uint32 prefixDst = (((uint32)dst16) & 0x3); // for swap, we can only have 2 or 0 as our prefix
+
+ if (prefixDst) {
+ bytes -= prefixDst; // remember we assume bytes > 4
+ *dst16++ = *src16++;
+
+ if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY * 2) { // check if it's worthwhile to continue
+ swap16(dst16, src16, bytes, format);
+ return;
+ }
+ }
+
+ // check the source pointer alignment now
+ uint32 alignSrc = (((uint32)src16) & 0x3);
+
+ if (alignSrc) { // we'll need to realign our reads
+ PSP_DEBUG_PRINT("misaligned copy of %u bytes from %p to %p\n", bytes, src16, dst16);
+ swap32Misaligned((uint32 *)dst16, (uint16 *)src16, bytes, format);
+ } else {
+ swap32Aligned((uint32 *)dst16, (uint32 *)src16, bytes, format);
+ }
+}
+
+void PspMemory::copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes) {
+ PSP_DEBUG_PRINT("copy32Aligned(): dst32[%p], src32[%p], bytes[%d]\n", dst32, src32, bytes);
+
+ int words8 = bytes >> 5;
+
+ // try blocks of 8 words at a time
+ if (words8) {
+ while (words8--) {
+ dst32[0] = src32[0];
+ dst32[1] = src32[1];
+ dst32[2] = src32[2];
+ dst32[3] = src32[3];
+ dst32[4] = src32[4];
+ dst32[5] = src32[5];
+ dst32[6] = src32[6];
+ dst32[7] = src32[7];
+ dst32 += 8;
+ src32 += 8;
+ }
+ }
+
+ int words4 = (bytes & 0x1F) >> 4;
+
+ // try blocks of 4 words at a time
+ if (words4) {
+ dst32[0] = src32[0];
+ dst32[1] = src32[1];
+ dst32[2] = src32[2];
+ dst32[3] = src32[3];
+ dst32 += 4;
+ src32 += 4;
+ }
+
+ int bytesLeft = (bytes & 0xF); // only look at bytes left after we did the above
+ int wordsLeft = bytesLeft >> 2;
+
+ // now just do single words
+ while (wordsLeft) {
+ *dst32++ = *src32++;
+ wordsLeft--;
+ }
+
+ bytesLeft = bytes & 0x3; // get remaining bytes
+
+ PSP_DEBUG_PRINT("bytesLeft[%d]\n", bytesLeft);
+
+ byte *dst = (byte *)dst32;
+ byte *src = (byte *)src32;
+
+ while (bytesLeft--) {
+ *dst++ = *src++;
+ }
+}
+
+void PspMemory::swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format) {
+ DEBUG_ENTER_FUNC();
+ int words = bytes >> 2;
+
+ // try blocks of 4 words at a time
+ for (; words - 4 >= 0; words -= 4) {
+ dst32[0] = format.swapRedBlue32(src32[0]);
+ dst32[1] = format.swapRedBlue32(src32[1]);
+ dst32[2] = format.swapRedBlue32(src32[2]);
+ dst32[3] = format.swapRedBlue32(src32[3]);
+ dst32 += 4;
+ src32 += 4;
+ }
+
+ // now just do words
+ for (; words > 0; words--) {
+ *dst32++ = format.swapRedBlue32(*src32++);
+ }
+
+ uint32 remainingBytes = bytes & 0x3;
+
+ if (remainingBytes) { // for swap, must be a 16 bit value
+ *((uint16 *)dst32) = format.swapRedBlue16(*((uint16 *)src32)); // only 1 short left
+ }
+}
+
+
+// More challenging -- need to shift
+// Assume dst is aligned
+void PspMemory::copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, uint32 alignSrc) {
+ PSP_DEBUG_PRINT("copy32Misaligned: dst32[%p], src[%p], bytes[%d], alignSrc[%d]\n", dst32, src, bytes, alignSrc);
+
+ uint32 *src32 = (uint32 *)(((uint32)src) & 0xFFFFFFFC); // remove misalignment
+ uint32 offset;
+
+ switch (alignSrc) {
+ case 1:
+ offset = misaligned32Detail(dst32, src32, bytes, alignSrc, 8, 24);
+ break;
+ case 2:
+ offset = misaligned32Detail(dst32, src32, bytes, alignSrc, 16, 16);
+ break;
+ case 3:
+ offset = misaligned32Detail(dst32, src32, bytes, alignSrc, 24, 8);
+ break;
+ }
+
+ uint32 remainingBytes = bytes & 3;
+
+ if (remainingBytes) {
+ byte *dst = (byte *)dst32;
+ src += offset;
+ dst += offset;
+ copy8(dst, src, remainingBytes);
+ }
+}
+
+// returns offset in dst
+uint32 PspMemory::misaligned32Detail(uint32 *dst32, uint32 *src32, uint32 bytes, uint32 alignSrc, const uint32 shiftValue, const uint32 lastShiftValue) {
+ uint32 *origDst32 = dst32;
+ register uint32 dstWord, srcWord;
+
+ PSP_DEBUG_PRINT("misaligned32Detail(): alignSrc[%d], dst32[%p], src32[%p], words[%d]\n", alignSrc, dst32, src32, words);
+
+ // Try to do groups of 4 words
+ uint32 words4 = bytes >> 4;
+
+ srcWord = src32[0];
+
+ while (words4--) {
+ dstWord = srcWord >> shiftValue;
+ srcWord = src32[1];
+ dstWord |= srcWord << lastShiftValue;
+ dst32[0] = dstWord;
+ dstWord = srcWord >> shiftValue;
+ srcWord = src32[2];
+ dstWord |= srcWord << lastShiftValue;
+ dst32[1] = dstWord;
+ dstWord = srcWord >> shiftValue;
+ srcWord = src32[3];
+ dstWord |= srcWord << lastShiftValue;
+ dst32[2] = dstWord;
+ dstWord = srcWord >> shiftValue;
+ srcWord = src32[4];
+ dstWord |= srcWord << lastShiftValue;
+ dst32[3] = dstWord;
+ src32 += 4;
+ dst32 += 4;
+ }
+
+ uint32 words = (bytes & 0xF) >> 2;
+
+ // we read one word ahead of what we write
+ // setup the first read
+ if (words) {
+ srcWord = *src32++;
+
+ while (words--) {
+ dstWord = srcWord >> shiftValue;
+ srcWord = *src32++;
+ dstWord |= srcWord << lastShiftValue;
+ *dst32++ = dstWord;
+ }
+ }
+
+ return (byte *)dst32 - (byte *)origDst32;
+}
+// More challenging -- need to shift
+// Assume dst is aligned
+void PspMemory::swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+ DEBUG_ENTER_FUNC();
+ if (bytes < MIN_AMOUNT_FOR_MISALIGNED_COPY) { // less than a certain number of bytes it's just not worth it
+ swap16((uint16 *)dst32, src16, bytes, format);
+ return;
+ }
+
+ int words = bytes >> 2;
+ uint32 remainingBytes = bytes & 3;
+
+ uint32 *src32 = (uint32 *)(((uint32)src16) & 0xFFFFFFFC); // remove misalignment
+
+ // we read one word ahead of what we write
+ // setup the first read
+ uint32 lastWord = ((*src32++) >> 16) & 0xFFFF;
+
+ for (; words; words--) {
+ uint32 srcWord = *src32++;
+ uint32 curWord = (srcWord >> 16) & 0xFFFF;
+ lastWord |= (srcWord & 0xFFFF) << 16; // take the part of the src that belongs to this word
+ *dst32++ = format.swapRedBlue32(lastWord);
+ lastWord = curWord;
+ }
+
+ if (remainingBytes) { // add in the remaining stuff
+ *(uint16 *)dst32 = format.swapRedBlue16((uint16)lastWord);
+ }
+}
+
+inline void PspMemory::copy16(uint16 *dst16, const uint16 *src16, uint32 bytes) {
+ PSP_DEBUG_PRINT("copy16(): dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
+
+ uint32 shorts = bytes >> 1;
+ uint32 remainingBytes = bytes & 1;
+
+ for (; shorts > 0 ; shorts--) {
+ *dst16++ = *src16++;
+ }
+ if (remainingBytes)
+ *(byte *)dst16 = *(byte *)src16;
+}
+
+// Class VramAllocator -----------------------------------
+
+DECLARE_SINGLETON(VramAllocator)
+
+//#define __PSP_DEBUG_FUNCS__ /* For debugging the stack */
+//#define __PSP_DEBUG_PRINT__
+
+#include "backends/platform/psp/trace.h"
+
+
+void *VramAllocator::allocate(int32 size, bool smallAllocation /* = false */) {
+ DEBUG_ENTER_FUNC();
+ assert(size > 0);
+
+ byte *lastAddress = smallAllocation ? (byte *)VRAM_SMALL_ADDRESS : (byte *)VRAM_START_ADDRESS;
+ Common::List<Allocation>::iterator i;
+
+ // Find a block that fits, starting from the beginning
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ byte *currAddress = (*i).address;
+
+ if (currAddress - lastAddress >= size) // We found a match
+ break;
+
+ if ((*i).getEnd() > lastAddress)
+ lastAddress = (byte *)(*i).getEnd();
+ }
+
+ if (lastAddress + size > (byte *)VRAM_END_ADDRESS) {
+ PSP_DEBUG_PRINT("No space for allocation of %d bytes. %d bytes already allocated.\n",
+ size, _bytesAllocated);
+ return NULL;
+ }
+
+ _allocList.insert(i, Allocation(lastAddress, size));
+ _bytesAllocated += size;
+
+ PSP_DEBUG_PRINT("Allocated in VRAM, size %u at %p.\n", size, lastAddress);
+ PSP_DEBUG_PRINT("Total allocated %u, remaining %u.\n", _bytesAllocated, (2 * 1024 * 1024) - _bytesAllocated);
+
+ return lastAddress;
+}
+
+// Deallocate a block from VRAM
+void VramAllocator::deallocate(void *address) {
+ DEBUG_ENTER_FUNC();
+ address = (byte *)CACHED(address); // Make sure all addresses are the same
+
+ Common::List<Allocation>::iterator i;
+
+ // Find the Allocator to deallocate
+ for (i = _allocList.begin(); i != _allocList.end(); ++i) {
+ if ((*i).address == address) {
+ _bytesAllocated -= (*i).size;
+ _allocList.erase(i);
+ PSP_DEBUG_PRINT("Deallocated address[%p], size[%u]\n", (*i).address, (*i).size);
+ return;
+ }
+ }
+
+ PSP_DEBUG_PRINT("Address[%p] not allocated.\n", address);
+}
diff --git a/backends/platform/psp/memory.h b/backends/platform/psp/memory.h
index a198095090..81a77cca1c 100644
--- a/backends/platform/psp/memory.h
+++ b/backends/platform/psp/memory.h
@@ -1,80 +1,131 @@
-
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
- * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
- *
- */
-
-#ifndef PSP_MEMORY_H
-#define PSP_MEMORY_H
-
-#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
-#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
-
-/**
- * Class that does memory copying and swapping if needed
- */
-class Copier {
-public:
- static void copy(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat *format = NULL);
- static void copy8(byte *dst, const byte *src, uint32 bytes);
- static void copy16(uint16 *dst, const uint16 *src, uint32 bytes, PSPPixelFormat *format = NULL);
-};
-
-/**
- * Class that allocates memory in the VRAM
- */
-class VramAllocator : public Common::Singleton<VramAllocator> {
-public:
- VramAllocator() : _bytesAllocated(0) {}
- void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
- void deallocate(void *pointer);
-
- static inline bool isAddressInVram(void *address) {
- if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
- return true;
- return false;
- }
-
-
-private:
- /**
- * Used to allocate in VRAM
- */
- struct Allocation {
- byte *address;
- uint32 size;
- void *getEnd() { return address + size; }
- Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
- Allocation() : address(0), size(0) {}
- };
-
- enum {
- VRAM_START_ADDRESS = 0x04000000,
- VRAM_END_ADDRESS = 0x04200000,
- VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
- };
- Common::List <Allocation> _allocList; // List of allocations
- uint32 _bytesAllocated;
-};
-
-#endif /* PSP_MEMORY_H */
+
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/psp/osys_psp.cpp $
+ * $Id: osys_psp.cpp 46126 2009-11-24 14:18:46Z fingolfin $
+ *
+ */
+
+#ifndef PSP_MEMORY_H
+#define PSP_MEMORY_H
+
+#include "backends/platform/psp/psppixelformat.h"
+#include "common/list.h"
+
+#define UNCACHED(x) ((byte *)(((uint32)(x)) | 0x40000000)) /* make an uncached access */
+#define CACHED(x) ((byte *)(((uint32)(x)) & 0xBFFFFFFF)) /* make an uncached access into a cached one */
+
+#define MIN_AMOUNT_FOR_COMPLEX_COPY 8
+#define MIN_AMOUNT_FOR_MISALIGNED_COPY 8
+
+//#define __PSP_DEBUG_PRINT__
+
+#include "backends/platform/psp/trace.h"
+
+/**
+ * Class that does memory copying and swapping if needed
+ */
+class PspMemory {
+private:
+ static void testCopy(const byte *debugDst, const byte *debugSrc, uint32 debugBytes);
+ static void copy(byte *dst, const byte *src, uint32 bytes);
+ static void swap(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
+ static void copy32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes);
+ static void swap32Aligned(uint32 *dst32, const uint32 *src32, uint32 bytes, PSPPixelFormat &format);
+ static void copy32Misaligned(uint32 *dst32, const byte *src, uint32 bytes, uint32 alignSrc);
+ static uint32 misaligned32Detail(uint32 *dst32, uint32 *src32, uint32 bytes, uint32 alignSrc, const uint32 shiftValue, const uint32 lastShiftValue);
+ static void swap32Misaligned(uint32 *dst32, const uint16 *src16, uint32 bytes, PSPPixelFormat &format);
+ static void copy16(uint16 *dst, const uint16 *src, uint32 bytes);
+
+ // For swapping, we know that we have multiples of 16 bits
+ static void swap16(uint16 *dst16, const uint16 *src16, uint32 bytes, PSPPixelFormat &format) {
+ PSP_DEBUG_PRINT("swap16 called with dst16[%p], src16[%p], bytes[%d]\n", dst16, src16, bytes);
+ uint32 shorts = bytes >> 1;
+
+ for (; shorts > 0 ; shorts--) {
+ *dst16++ = format.swapRedBlue16(*src16++);
+ }
+ }
+
+ static void copy8(byte *dst, const byte *src, uint32 bytes) {
+ PSP_DEBUG_PRINT("copy8 called with dst[%p], src[%p], bytes[%d]\n", dst, src, bytes);
+ while (bytes--) {
+ *dst++ = *src++;
+ }
+ }
+
+public:
+ // This is the interface to the outside world
+ static void fastCopy(byte *dst, const byte *src, uint32 bytes) {
+ if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY) {
+ copy8(dst, src, bytes);
+ } else { // go to more powerful copy
+ copy(dst, src, bytes);
+ }
+ }
+
+ static void fastSwap(byte *dst, const byte *src, uint32 bytes, PSPPixelFormat &format) {
+ if (bytes < MIN_AMOUNT_FOR_COMPLEX_COPY * 2) {
+ swap16((uint16 *)dst, (uint16 *)src, bytes, format);
+ } else { // go to more powerful copy
+ swap((uint16 *)dst, (uint16 *)src, bytes, format);
+ }
+ }
+};
+
+/**
+ * Class that allocates memory in the VRAM
+ */
+class VramAllocator : public Common::Singleton<VramAllocator> {
+public:
+ VramAllocator() : _bytesAllocated(0) {}
+ void *allocate(int32 size, bool smallAllocation = false); // smallAllocation e.g. palettes
+ void deallocate(void *pointer);
+
+ static inline bool isAddressInVram(void *address) {
+ if ((uint32)(CACHED(address)) >= VRAM_START_ADDRESS && (uint32)(CACHED(address)) < VRAM_END_ADDRESS)
+ return true;
+ return false;
+ }
+
+
+private:
+ /**
+ * Used to allocate in VRAM
+ */
+ struct Allocation {
+ byte *address;
+ uint32 size;
+ void *getEnd() { return address + size; }
+ Allocation(void *Address, uint32 Size) : address((byte *)Address), size(Size) {}
+ Allocation() : address(0), size(0) {}
+ };
+
+ enum {
+ VRAM_START_ADDRESS = 0x04000000,
+ VRAM_END_ADDRESS = 0x04200000,
+ VRAM_SMALL_ADDRESS = VRAM_END_ADDRESS - (4 * 1024) // 4K in the end for small allocations
+ };
+ Common::List <Allocation> _allocList; // List of allocations
+ uint32 _bytesAllocated;
+};
+
+#endif /* PSP_MEMORY_H */
diff --git a/backends/platform/psp/module.mk b/backends/platform/psp/module.mk
index e9c896acfd..855554e980 100644
--- a/backends/platform/psp/module.mk
+++ b/backends/platform/psp/module.mk
@@ -16,7 +16,8 @@ MODULE_OBJS := powerman.o \
audio.o \
thread.o \
rtc.o \
- mp3.o
+ mp3.o \
+ tests.o
MODULE_DIRS += \
backends/platform/psp/
diff --git a/backends/platform/psp/psp_main.cpp b/backends/platform/psp/psp_main.cpp
index c26aed539e..b84702115f 100644
--- a/backends/platform/psp/psp_main.cpp
+++ b/backends/platform/psp/psp_main.cpp
@@ -44,12 +44,15 @@
#include "backends/plugins/psp/psp-provider.h"
#include "backends/platform/psp/psppixelformat.h"
#include "backends/platform/psp/osys_psp.h"
+#include "backends/platform/psp/tests.h"
#include "backends/platform/psp/trace.h"
#ifdef ENABLE_PROFILING
#include <pspprof.h>
#endif
+#define ENABLE_TESTS /* to enable tests of PSP architecture */
+
/**
* Define the module info section
*
@@ -153,7 +156,7 @@ int SetupCallbacks(void) {
#undef main
int main(void) {
//change clock rate to 333mhz
- scePowerSetClockFrequency(333, 333, 166);
+ scePowerSetClockFrequency(222, 222, 111);
PowerManager::instance(); // Setup power manager
@@ -169,6 +172,12 @@ int main(void) {
PluginManager::instance().addPluginProvider(new PSPPluginProvider());
#endif
+#ifdef ENABLE_TESTS
+ PSP_INFO_PRINT("running tests\n");
+ tests();
+ sceKernelSleepThread();
+#endif
+
int res = scummvm_main(argc, argv);
g_system->quit(); // TODO: Consider removing / replacing this!