diff options
-rw-r--r-- | engines/mohawk/sound.cpp | 29 | ||||
-rw-r--r-- | engines/mohawk/sound.h | 15 |
2 files changed, 24 insertions, 20 deletions
diff --git a/engines/mohawk/sound.cpp b/engines/mohawk/sound.cpp index 97e4b91386..30d084108d 100644 --- a/engines/mohawk/sound.cpp +++ b/engines/mohawk/sound.cpp @@ -170,7 +170,7 @@ void Sound::playMidi(uint16 id) { // Read the MThd Data midi->read(midiData, 14); - // Skip the unknown Prg# section + // TODO: Load patches from the Prg# section... skip it for now. idTag = midi->readUint32BE(); assert(idTag == ID_PRG); midi->skip(midi->readUint32BE()); @@ -363,20 +363,25 @@ Audio::AudioStream *Sound::makeMohawkWaveStream(Common::SeekableReadStream *stre case ID_ADPC: debug(2, "Found Tag ADPC"); // Riven ADPCM Sound Only - // NOTE: This is completely useless for us. All of this - // is already in the ADPCM decoder in /sound. + // NOTE: We completely ignore the contents of this chunk on purpose. In the original + // engine this held the status for the ADPCM decoder, while in ScummVM we store this data + // in the ADPCM decoder itself. The code is here for reference only. + adpc.size = stream->readUint32BE(); - adpc.u0 = stream->readUint16BE(); + adpc.itemCount = stream->readUint16BE(); adpc.channels = stream->readUint16BE(); - adpc.u1 = stream->readUint32BE(); - - for (uint16 i = 0; i < adpc.channels; i++) - adpc.u2[i] = stream->readUint32BE(); - if (adpc.u0 == 2) { - adpc.u3 = stream->readUint32BE(); - for (uint16 i = 0; i < adpc.channels; i++) - adpc.u4[i] = stream->readUint32BE(); + adpc.statusItems = new ADPC_Chunk::StatusItem[adpc.itemCount]; + + assert(adpc.channels <= 2); + + for (uint16 i = 0; i < adpc.itemCount; i++) { + adpc.statusItems[i].sampleFrame = stream->readUint32BE(); + + for (uint16 j = 0; j < adpc.channels; j++) + adpc.statusItems[i].channelStatus[j] = stream->readUint32BE(); } + + delete[] adpc.statusItems; break; case ID_CUE: debug(2, "Found Tag Cue#"); diff --git a/engines/mohawk/sound.h b/engines/mohawk/sound.h index e2234e7c30..eb545a4752 100644 --- a/engines/mohawk/sound.h +++ b/engines/mohawk/sound.h @@ -72,16 +72,15 @@ struct SLSTSndHandle { uint16 id; }; -struct ADPC_Chunk { // Appears to only exist if there isn't MPEG-2 Audio +struct ADPC_Chunk { // Holds ADPCM status data, but is irrelevant for us. uint32 size; - uint16 u0; // Unknown (2 when there's a Cue# Chunk, 1 when there's not) + uint16 itemCount; uint16 channels; - uint32 u1; // Unknown (always 0) - uint32 u2[MAX_CHANNELS]; // Unknown (0x00400000 for both channels) - - // If there is a Cue# chunk, there can be two more variables: - uint32 u3; - uint32 u4[MAX_CHANNELS]; + + struct StatusItem { + uint32 sampleFrame; + uint32 channelStatus[MAX_CHANNELS]; + } *statusItems; }; struct Cue_Chunk { |