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-rw-r--r--engines/sludge/backdrop.cpp3
-rw-r--r--engines/sludge/backdrop.h3
-rw-r--r--engines/sludge/bg_effects.cpp1
-rw-r--r--engines/sludge/builtin.cpp3
-rw-r--r--engines/sludge/freeze.cpp8
-rw-r--r--engines/sludge/graphics.cpp500
-rw-r--r--engines/sludge/graphics.h44
-rw-r--r--engines/sludge/main_loop.cpp1
-rw-r--r--engines/sludge/module.mk1
-rw-r--r--engines/sludge/movie.cpp1
-rw-r--r--engines/sludge/newfatal.cpp1
-rw-r--r--engines/sludge/sludger.cpp1
-rw-r--r--engines/sludge/sprites.cpp1
-rw-r--r--engines/sludge/thumbnail.cpp1
-rw-r--r--engines/sludge/transition.cpp1
-rw-r--r--engines/sludge/zbuffer.cpp1
16 files changed, 3 insertions, 568 deletions
diff --git a/engines/sludge/backdrop.cpp b/engines/sludge/backdrop.cpp
index c1830d884f..f0ab6ef020 100644
--- a/engines/sludge/backdrop.cpp
+++ b/engines/sludge/backdrop.cpp
@@ -35,7 +35,6 @@
#include "sludge/statusba.h"
#include "sludge/talk.h"
#include "sludge/zbuffer.h"
-#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/sludger.h"
#include "sludge/variable.h"
@@ -69,6 +68,7 @@ Graphics::Surface snapshotSurface;
float snapTexW = 1.0;
float snapTexH = 1.0;
+uint winWidth, winHeight;
int lightMapMode = LIGHTMAPMODE_PIXEL;
parallaxLayer *parallaxStuff = NULL;
int cameraPX = 0, cameraPY = 0;
@@ -164,7 +164,6 @@ bool reserveBackdrop() {
cameraZoom = 1.0;
input.mouseX = (int)((float)input.mouseX / cameraZoom);
input.mouseY = (int)((float)input.mouseY / cameraZoom);
- setPixelCoords(false);
#if 0
int picWidth = sceneWidth;
int picHeight = sceneHeight;
diff --git a/engines/sludge/backdrop.h b/engines/sludge/backdrop.h
index 30d5fe2218..d2393563b3 100644
--- a/engines/sludge/backdrop.h
+++ b/engines/sludge/backdrop.h
@@ -23,7 +23,8 @@
#ifndef SLUDGE_BACKDROP_H
#define SLUDGE_BACKDROP_H
-#include "sludge/graphics.h"
+#include "graphics/surface.h"
+
#include "sludge/variable.h"
namespace Sludge {
diff --git a/engines/sludge/bg_effects.cpp b/engines/sludge/bg_effects.cpp
index 0ec538dc49..0168e91b42 100644
--- a/engines/sludge/bg_effects.cpp
+++ b/engines/sludge/bg_effects.cpp
@@ -25,7 +25,6 @@
#include "sludge/allfiles.h"
#include "sludge/backdrop.h"
-#include "sludge/graphics.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
diff --git a/engines/sludge/builtin.cpp b/engines/sludge/builtin.cpp
index d93d8b4858..61590a5f0f 100644
--- a/engines/sludge/builtin.cpp
+++ b/engines/sludge/builtin.cpp
@@ -48,7 +48,6 @@
#include "sludge/freeze.h"
#include "sludge/language.h"
#include "sludge/thumbnail.h"
-#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/utf8.h"
@@ -492,7 +491,6 @@ builtIn(zoomCamera) {
cameraZoom = (float)winWidth / sceneWidth;
if ((float)winHeight / cameraZoom > sceneHeight)
cameraZoom = (float)winHeight / sceneHeight;
- setPixelCoords(false);
input.mouseX = input.mouseX / cameraZoom;
input.mouseY = input.mouseY / cameraZoom;
@@ -965,7 +963,6 @@ builtIn(launch) {
if (g_sludge->launchMe.empty())
return BR_ERROR;
}
- setGraphicsWindow(false);
setVariable(fun->reg, SVT_INT, 1);
launchResult = &fun->reg;
diff --git a/engines/sludge/freeze.cpp b/engines/sludge/freeze.cpp
index 01bc9a669e..35dcd56dca 100644
--- a/engines/sludge/freeze.cpp
+++ b/engines/sludge/freeze.cpp
@@ -20,7 +20,6 @@
*
*/
#include "sludge/allfiles.h"
-#include "sludge/graphics.h"
#include "sludge/newfatal.h"
#include "sludge/sprites.h"
#include "sludge/sprbanks.h"
@@ -87,12 +86,6 @@ bool freeze() {
// Grab a copy of the current scene
freezeGraphics();
- int picWidth = sceneWidth;
- int picHeight = sceneHeight;
- if (!NPOT_textures) {
- picWidth = getNextPOT(picWidth);
- picHeight = getNextPOT(picHeight);
- }
newFreezer->backdropSurface.copyFrom(backdropSurface);
newFreezer->sceneWidth = sceneWidth;
newFreezer->sceneHeight = sceneHeight;
@@ -175,7 +168,6 @@ void unfreeze(bool killImage) {
cameraZoom = frozenStuff->cameraZoom;
input.mouseX = (int)(input.mouseX / cameraZoom);
input.mouseY = (int)(input.mouseY / cameraZoom);
- setPixelCoords(false);
killAllPeople();
allPeople = frozenStuff->allPeople;
diff --git a/engines/sludge/graphics.cpp b/engines/sludge/graphics.cpp
deleted file mode 100644
index d43ae4e872..0000000000
--- a/engines/sludge/graphics.cpp
+++ /dev/null
@@ -1,500 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "sludge/allfiles.h"
-#include "sludge/graphics.h"
-#include "sludge/language.h"
-#include "sludge/newfatal.h"
-#include "sludge/sprbanks.h"
-#include "sludge/zbuffer.h"
-#include "sludge/backdrop.h"
-#include "sludge/movie.h"
-
-namespace Sludge {
-
-uint winWidth, winHeight;
-int viewportHeight, viewportWidth;
-int viewportOffsetX = 0, viewportOffsetY = 0;
-
-extern float cameraZoom;
-
-bool NPOT_textures = true;
-
-extern int specialSettings;
-
-void setMovieViewport();
-
-extern uint sceneWidth, sceneHeight;
-extern zBufferData zBuffer;
-extern int lightMapNumber;
-
-// This is for swapping settings between rendering to texture or to the screen
-void setPixelCoords(bool pixels) {
-#if 0
- static int current = -1;
-// if (current == pixels) return;
- current = pixels;
-
- glBindTexture(GL_TEXTURE_2D, backdropTextureName);
-
- if (pixels) {
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- glClear(GL_COLOR_BUFFER_BIT);
-
- const GLfloat bPMVMatrix[] = {
- 2.0f / viewportWidth, .0, .0, .0,
- .0, 2.0f / viewportHeight, .0, .0,
- .0, .0, 1.0f, .0,
- -1.0, -1.0f, .0, 1.0f
-
- };
- for (int i = 0; i < 16; i++) {
- aPMVMatrix[i] = bPMVMatrix[i];
- }
- } else {
- if (gameSettings.antiAlias < 0) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
-
- GLfloat w = (GLfloat) winWidth / cameraZoom;
- GLfloat h = (GLfloat) winHeight / cameraZoom;
-
- const GLfloat bPMVMatrix[] = {
- 2.0f / w, .0, .0, .0,
- .0, -2.0f / h, .0, .0,
- .0, .0, 1.0f, .0,
- -1.0, 1.0f, .0, 1.0f
-
- };
- for (int i = 0; i < 16; i++) {
- aPMVMatrix[i] = bPMVMatrix[i];
- }
- }
-#endif
-}
-
-// This is for setting windowed or fullscreen graphics.
-// Used for switching, and for initial window creation.
-void setGraphicsWindow(bool fullscreen, bool restoreGraphics, bool resize) {
-#if defined(PANDORA)
- fullscreen = true;
-#endif
-#if 0
- GLubyte *snapTexture = NULL;
-
- Uint32 videoflags = 0;
-
- if (! desktopW) {
-
- // Get video hardware information
- const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
- desktopW = videoInfo->current_w;
- desktopH = videoInfo->current_h;
-
- } else if (restoreGraphics && fullscreen == runningFullscreen & ! resize) return;
-
- runningFullscreen = fullscreen;
-
- if (restoreGraphics) {
- /*
- * Save the textures
- */
- if (backdropTextureName) {
- if (backdropTexture) delete backdropTexture;
- int picWidth = sceneWidth;
- int picHeight = sceneHeight;
- if (! NPOT_textures) {
- picWidth = getNextPOT(picWidth);
- picHeight = getNextPOT(picHeight);
- }
- backdropTexture = new GLubyte [picHeight * picWidth * 4];
- if (! checkNew(backdropTexture)) return;
-
- saveTexture(backdropTextureName, backdropTexture);
- }
- if (snapshotTextureName) {
- int picWidth = winWidth;
- int picHeight = winHeight;
- if (! NPOT_textures) {
- picWidth = getNextPOT(picWidth);
- picHeight = getNextPOT(picHeight);
- }
- snapTexture = new GLubyte [picHeight * picWidth * 4];
- if (! checkNew(snapTexture)) return;
-
- saveTexture(snapshotTextureName, snapTexture);
- }
- }
-
- /*
- * Set the graphics mode
- */
- float winAspect = (float) winWidth / winHeight;
-
- if (fullscreen) {
- specialSettings &= ~SPECIAL_INVISIBLE;
-
- videoflags = SDL_SWSURFACE | SDL_FULLSCREEN;
-
- if (gameSettings.fixedPixels) {
- viewportWidth = realWinWidth = winWidth;
- viewportHeight = realWinHeight = winHeight;
- viewportOffsetY = 0;
- viewportOffsetX = 0;
- } else {
- realWinWidth = desktopW;
- realWinHeight = desktopH;
-
- float realAspect = (float) realWinWidth / realWinHeight;
-
- if (realAspect > winAspect) {
- viewportHeight = realWinHeight;
- viewportWidth = (int)(realWinHeight * winAspect);
- viewportOffsetY = 0;
- viewportOffsetX = (realWinWidth - viewportWidth) / 2;
- } else {
- viewportWidth = realWinWidth;
- viewportHeight = (int)((float) realWinWidth / winAspect);
- viewportOffsetY = (realWinHeight - viewportHeight) / 2;
- viewportOffsetX = 0;
- }
- }
-
- } else {
- videoflags = SDL_SWSURFACE;
-
- if (resize) {
- float realAspect = (float) desktopW / desktopH;
-
- if (realAspect > winAspect) {
- realWinWidth = (int)(realWinHeight * winAspect);
- } else {
- realWinHeight = (int)(realWinWidth / winAspect);
- }
-
- realAspect = (float) realWinWidth / realWinHeight;
-
- if (realAspect > winAspect) {
- viewportHeight = realWinHeight;
- viewportWidth = (int)(realWinHeight * winAspect);
- viewportOffsetY = 0;
- viewportOffsetX = (realWinWidth - viewportWidth) / 2;
- } else {
- viewportWidth = realWinWidth;
- viewportHeight = (int)((float) realWinWidth / winAspect);
- viewportOffsetY = (realWinHeight - viewportHeight) / 2;
- viewportOffsetX = 0;
- }
- } else {
-
- if (gameSettings.fixedPixels) {
- viewportWidth = realWinWidth = winWidth;
- viewportHeight = realWinHeight = winHeight;
- viewportOffsetY = 0;
- viewportOffsetX = 0;
- } else {
- realWinHeight = desktopH * 3 / 4;
- realWinWidth = (int)(realWinHeight * winAspect);
-
- if (realWinWidth > desktopW) {
- realWinWidth = desktopW;
- realWinHeight = (int)((float) realWinWidth / winAspect);
- }
-
- viewportHeight = realWinHeight;
- viewportWidth = realWinWidth;
- viewportOffsetY = 0;
- viewportOffsetX = 0;
- }
- }
- }
-
- debugHeader();
-
- if (SDL_SetVideoMode(realWinWidth, realWinHeight, 32, videoflags) == 0) {
- msgBox("Startup Error: Couldn't set video mode.", SDL_GetError());
- SDL_Quit();
- exit(2);
- }
- debugOut("Video mode %d %d set successfully.\n", realWinWidth, realWinHeight);
-
- if (EGL_Open()) {
- msgBox("Startup Error", "Couldn't initialize EGL.");
- SDL_Quit();
- exit(1);
- }
- EGL_Init();
-
- GLint uniform;
- const char *Vertex;
- const char *Fragment;
-
- Vertex = shaderFileRead("scale.vert");
-
- /* const GLubyte *str;
- int glDerivativesAvailable;
- str = glGetString (GL_EXTENSIONS);
- glDerivativesAvailable = (strstr((const char *)str, "GL_OES_standard_derivatives") != NULL);
- if (!glDerivativesAvailable) {
- debugOut("Extension \"GL_OES_standard_derivatives\" not available. Advanced anti-aliasing is not possible. Using linear anti-aliasing instead.");
- gameSettings.antiAlias = -1;
- */
- Fragment = shaderFileRead("scale_noaa.frag");
-// }
-
- Fragment = joinStrings("precision mediump float;\n", Fragment);
-
- if (! Vertex || ! Fragment) {
- fatal("Error loading \"scale\" shader program!", "Try re-installing the game. (scale.frag, scale_noaa.frag or scale.vert was not found.)");
- gameSettings.antiAlias = -1;
- shader.smartScaler = 0;
- } else {
-
- shader.smartScaler = buildShaders(Vertex, Fragment);
-
- if (! shader.smartScaler) {
- fatal("Error building \"scale\" shader program!");
- gameSettings.antiAlias = -1;
- shader.smartScaler = 0;
- } else {
- debugOut("Built shader program: %d (smartScaler)\n", shader.smartScaler);
-
- glUseProgram(shader.smartScaler);
- uniform = glGetUniformLocation(shader.smartScaler, "Texture");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.smartScaler, "lightTexture");
- if (uniform >= 0) glUniform1i(uniform, 1);
- uniform = glGetUniformLocation(shader.smartScaler, "useLightTexture");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.smartScaler, "antialias");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.smartScaler, "scale");
-
- float scale = (float)realWinWidth / (float)winWidth * 0.25;
- if (scale > 1.0) scale = 1.0;
- if (uniform >= 0) glUniform1f(uniform, scale);
-
- }
- }
-
- Vertex = shaderFileRead("fixScaleSprite.vert");
- Fragment = shaderFileRead("fixScaleSprite.frag");
-
- Fragment = joinStrings("precision mediump float;\n", Fragment);
-
- if (! Vertex || ! Fragment) {
- fatal("Error loading \"fixScaleSprite\" shader program!", "Try re-installing the game. (fixScaleSprite.frag or fixScaleSprite.vert was not found.)");
- shader.paste = 0;
- } else {
-
- shader.paste = buildShaders(Vertex, Fragment);
- if (! shader.paste) {
- fatal("Error building \"fixScaleSprite\" shader program!");
- } else {
- debugOut("Built shader program: %d (fixScaleSprite)\n", shader.paste);
-
- glUseProgram(shader.paste);
- uniform = glGetUniformLocation(shader.paste, "tex0");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.paste, "tex1");
- if (uniform >= 0) glUniform1i(uniform, 1);
- uniform = glGetUniformLocation(shader.paste, "tex2");
- if (uniform >= 0) glUniform1i(uniform, 2);
- uniform = glGetUniformLocation(shader.paste, "useLightTexture");
- if (uniform >= 0) glUniform1i(uniform, 0);
-
- }
- }
-
- Vertex = shaderFileRead("yuv.vert");
- Fragment = shaderFileRead("yuv.frag");
-
- Fragment = joinStrings("precision mediump float;\n", Fragment);
-
- if (! Vertex || ! Fragment) {
- fatal("Error loading \"yuv\" shader program!", "Try re-installing the game. (yuv.frag or yuv.vert was not found.)");
- shader.yuv = 0;
- } else {
-
- shader.yuv = buildShaders(Vertex, Fragment);
- if (! shader.yuv) {
- fatal("Error building \"yuv\" shader program!");
- } else {
- debugOut("Built shader program: %d (yuv)\n", shader.yuv);
-
- glUseProgram(shader.yuv);
- uniform = glGetUniformLocation(shader.yuv, "Ytex");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.yuv, "Utex");
- if (uniform >= 0) glUniform1i(uniform, 1);
- uniform = glGetUniformLocation(shader.yuv, "Vtex");
- if (uniform >= 0) glUniform1i(uniform, 2);
-
- }
- }
-
- Vertex = shaderFileRead("texture.vert");
- Fragment = shaderFileRead("texture.frag");
-
- Fragment = joinStrings("precision mediump float;\n", Fragment);
-
- if (! Vertex || ! Fragment) {
- fatal("Error loading \"texture\" shader program!", "Try re-installing the game. (texture.frag or texture.vert was not found.)");
- shader.texture = 0;
- } else {
-
- shader.texture = buildShaders(Vertex, Fragment);
- if (! shader.texture) {
- fatal("Error building \"texture\" shader program!");
- } else {
- debugOut("Built shader program: %d (texture)\n", shader.texture);
-
- glUseProgram(shader.texture);
- uniform = glGetUniformLocation(shader.texture, "sampler2d");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.texture, "zBuffer");
- if (uniform >= 0) glUniform1i(uniform, 0);
- uniform = glGetUniformLocation(shader.texture, "zBufferLayer");
- if (uniform >= 0) glUniform1f(uniform, 0.);
- uniform = glGetUniformLocation(shader.texture, "modulateColor");
- if (uniform >= 0) glUniform1i(uniform, 0);
- }
- }
-
- Vertex = shaderFileRead("color.vert");
- Fragment = shaderFileRead("color.frag");
-
- Fragment = joinStrings("precision mediump float;\n", Fragment);
-
- if (! Vertex || ! Fragment) {
- fatal("Error loading \"color\" shader program!", "Try re-installing the game. (color.frag or color.vert was not found.)");
- shader.color = 0;
- } else {
-
- shader.color = buildShaders(Vertex, Fragment);
- if (! shader.color) {
- fatal("Error building \"color\" shader program!");
- } else {
- debugOut("Built shader program: %d (color)\n", shader.color);
- glUseProgram(shader.color);
- }
- }
- glUseProgram(0);
-
- glViewport(viewportOffsetX, viewportOffsetY, viewportWidth, viewportHeight);
-
- /*
- * Set up OpenGL for 2D rendering.
- */
- glDisable(GL_DEPTH_TEST);
- glDisable(GL_CULL_FACE);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- setPixelCoords(false);
-
- glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
- if (restoreGraphics) {
- /*
- * Restore the textures
- */
- if (backdropTextureName) {
- if (!glIsTexture(backdropTextureName)) {
- glGenTextures(1, &backdropTextureName);
- }
- glBindTexture(GL_TEXTURE_2D, backdropTextureName);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- if (gameSettings.antiAlias < 0) {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- } else {
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
- }
- // Restore the backdrop
- texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, sceneWidth, sceneHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, backdropTexture, backdropTextureName);
-
- }
- if (snapshotTextureName) {
- if (!glIsTexture(snapshotTextureName)) {
- glGenTextures(1, &snapshotTextureName);
- }
- glBindTexture(GL_TEXTURE_2D, snapshotTextureName);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
-
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
-
- // Restore the backdrop
- texImage2D(GL_TEXTURE_2D, 0, GL_RGBA, winWidth, winHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, snapTexture, snapshotTextureName);
- delete snapTexture;
- }
-
- if (yTextureName) {
- if (!glIsTexture(yTextureName)) {
- glGenTextures(1, &yTextureName);
- glGenTextures(1, &uTextureName);
- glGenTextures(1, &vTextureName);
- }
- }
-
- reloadSpriteTextures();
- reloadParallaxTextures();
- zBuffer.texName = 0;
- if (zBuffer.numPanels) {
- setZBuffer(zBuffer.originalNum);
- }
- lightMap.name = 0;
- if (lightMapNumber) {
- loadLightMap(lightMapNumber);
- }
-
- sludgeDisplay();
- }
-
- if (movieIsPlaying)
- setMovieViewport();
-#endif
-}
-
-// I found this function on a coding forum on the 'net.
-// Looks a bit weird, but it should work.
-int getNextPOT(int n) {
- --n;
- n |= n >> 16;
- n |= n >> 8;
- n |= n >> 4;
- n |= n >> 2;
- n |= n >> 1;
- ++n;
- return n;
-}
-
-} // End of namespace Sludge
diff --git a/engines/sludge/graphics.h b/engines/sludge/graphics.h
deleted file mode 100644
index 463d3842ec..0000000000
--- a/engines/sludge/graphics.h
+++ /dev/null
@@ -1,44 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-#ifndef SLUDGE_GRAPHICS_H
-#define SLUDGE_GRAPHICS_H
-
-#include "graphics/surface.h"
-
-namespace Sludge {
-
-extern uint winWidth, winHeight;
-extern int viewportHeight, viewportWidth;
-extern int viewportOffsetX, viewportOffsetY;
-extern int realWinWidth, realWinHeight;
-
-extern bool NPOT_textures;
-
-void setPixelCoords(bool pixels);
-void setGraphicsWindow(bool fullscreen, bool restoreGraphics = true, bool resize = false);
-
-int getNextPOT(int n);
-
-}
- // End of namespace Sludge
-
-#endif
diff --git a/engines/sludge/main_loop.cpp b/engines/sludge/main_loop.cpp
index 614d3a930e..51b3913c1a 100644
--- a/engines/sludge/main_loop.cpp
+++ b/engines/sludge/main_loop.cpp
@@ -43,7 +43,6 @@
#include "sludge/timing.h"
#include "sludge/sound.h"
#include "sludge/sludger.h"
-#include "sludge/graphics.h"
#include "sludge/helpers.h"
#include "sludge/sludge.h"
#include "sludge/specialsettings.h"
diff --git a/engines/sludge/module.mk b/engines/sludge/module.mk
index f96a5b68da..704f7f7a1c 100644
--- a/engines/sludge/module.mk
+++ b/engines/sludge/module.mk
@@ -11,7 +11,6 @@ MODULE_OBJS := \
floor.o \
freeze.o \
fonttext.o \
- graphics.o \
helpers.o \
hsi.o \
imgloader.o \
diff --git a/engines/sludge/movie.cpp b/engines/sludge/movie.cpp
index c569fb4284..bb56a45b33 100644
--- a/engines/sludge/movie.cpp
+++ b/engines/sludge/movie.cpp
@@ -39,7 +39,6 @@
#include "sludge/newfatal.h"
#include "sludge/timing.h"
-#include "sludge/graphics.h"
#include "sludge/movie.h"
#include "sludge/sound.h"
diff --git a/engines/sludge/newfatal.cpp b/engines/sludge/newfatal.cpp
index f224256b58..027c9b015f 100644
--- a/engines/sludge/newfatal.cpp
+++ b/engines/sludge/newfatal.cpp
@@ -25,7 +25,6 @@
#include "sludge/allfiles.h"
#include "sludge/sound.h"
#include "sludge/errors.h"
-#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/version.h"
diff --git a/engines/sludge/sludger.cpp b/engines/sludge/sludger.cpp
index 49edb2b4ff..9364aab540 100644
--- a/engines/sludge/sludger.cpp
+++ b/engines/sludge/sludger.cpp
@@ -45,7 +45,6 @@
#include "sludge/fileset.h"
#include "sludge/transition.h"
#include "sludge/language.h"
-#include "sludge/graphics.h"
#include "sludge/variable.h"
#include "sludge/sludge.h"
#include "sludge/specialsettings.h"
diff --git a/engines/sludge/sprites.cpp b/engines/sludge/sprites.cpp
index 62257854ff..1b9b977118 100644
--- a/engines/sludge/sprites.cpp
+++ b/engines/sludge/sprites.cpp
@@ -32,7 +32,6 @@
#include "sludge/backdrop.h"
#include "sludge/sludger.h"
#include "sludge/zbuffer.h"
-#include "sludge/graphics.h"
#include "sludge/imgloader.h"
#include "sludge/sludge.h"
diff --git a/engines/sludge/thumbnail.cpp b/engines/sludge/thumbnail.cpp
index eb026b7b6b..820e5af7a9 100644
--- a/engines/sludge/thumbnail.cpp
+++ b/engines/sludge/thumbnail.cpp
@@ -25,7 +25,6 @@
#include "sludge/moreio.h"
#include "sludge/sludger.h"
#include "sludge/backdrop.h"
-#include "sludge/graphics.h"
#include "sludge/newfatal.h"
#include "sludge/version.h"
diff --git a/engines/sludge/transition.cpp b/engines/sludge/transition.cpp
index c3665e3e58..83ec7dfd8b 100644
--- a/engines/sludge/transition.cpp
+++ b/engines/sludge/transition.cpp
@@ -22,7 +22,6 @@
#include "sludge/allfiles.h"
#include "sludge/backdrop.h"
-#include "sludge/graphics.h"
#include "sludge/newfatal.h"
#if 0
diff --git a/engines/sludge/zbuffer.cpp b/engines/sludge/zbuffer.cpp
index e09e57d6f1..ea9fdfee80 100644
--- a/engines/sludge/zbuffer.cpp
+++ b/engines/sludge/zbuffer.cpp
@@ -29,7 +29,6 @@
#include "sludge/fileset.h"
#include "sludge/moreio.h"
#include "sludge/newfatal.h"
-#include "sludge/graphics.h"
#include "sludge/sludge.h"
#include "sludge/sprites.h"