diff options
| -rw-r--r-- | engines/mads/nebular/nebular_scenes1.cpp | 4 | 
1 files changed, 0 insertions, 4 deletions
diff --git a/engines/mads/nebular/nebular_scenes1.cpp b/engines/mads/nebular/nebular_scenes1.cpp index 8cf4107ad4..888b0f7511 100644 --- a/engines/mads/nebular/nebular_scenes1.cpp +++ b/engines/mads/nebular/nebular_scenes1.cpp @@ -188,10 +188,6 @@ void Scene101::enter() {  	_scene->_hotspots.activate(NOUN_SHIELD_MODULATOR, false);  	_panelOpened = false; -	// HACK: set the prior scene to 102 for now when the game starts, to avoid Rex's getting up animation -	if (_scene->_priorSceneId == -1) -		_scene->_priorSceneId = 102; -  	if (_scene->_priorSceneId != -1)  		_globals[kNeedToStandUp] = false;  | 
