diff options
| -rw-r--r-- | engines/cine/object.cpp | 6 | 
1 files changed, 5 insertions, 1 deletions
| diff --git a/engines/cine/object.cpp b/engines/cine/object.cpp index 1e92234e04..cab8d98977 100644 --- a/engines/cine/object.cpp +++ b/engines/cine/object.cpp @@ -160,7 +160,11 @@ int16 freeOverlay(uint16 objIdx, uint16 param) {  	tempPtr2->previous = currentHeadPtr->previous; -	free(currentHeadPtr); +	// FIXME: is this needed? It causes crashes in Windows in the drawOverlays function +	// (the currentOverlay pointer is incorrect) +	// Removing this fixes bug #1733238 - FW: crash in copier room +	// Also, it stops the game from crashing right after the introduction +	//free(currentHeadPtr);  	return 0;  } | 
