diff options
| -rw-r--r-- | engines/parallaction/graphics.cpp | 6 | ||||
| -rw-r--r-- | engines/parallaction/input.cpp | 4 | 
2 files changed, 5 insertions, 5 deletions
diff --git a/engines/parallaction/graphics.cpp b/engines/parallaction/graphics.cpp index a7b1f6fe32..bc1759ecd7 100644 --- a/engines/parallaction/graphics.cpp +++ b/engines/parallaction/graphics.cpp @@ -536,12 +536,12 @@ GfxObj *Gfx::renderFloatingLabel(Font *font, char *text) {  		setupLabelSurface(*cnv, w, h); -		font->setColor((_vm->getGameType() == GType_BRA) ? 0 : 7); +		font->setColor((_gameType == GType_BRA) ? 0 : 7);  		font->drawString((byte*)cnv->pixels + 1, cnv->w, text);  		font->drawString((byte*)cnv->pixels + 1 + cnv->w * 2, cnv->w, text);  		font->drawString((byte*)cnv->pixels + cnv->w, cnv->w, text);  		font->drawString((byte*)cnv->pixels + 2 + cnv->w, cnv->w, text); -		font->setColor((_vm->getGameType() == GType_BRA) ? 11 : 1); +		font->setColor((_gameType == GType_BRA) ? 11 : 1);  		font->drawString((byte*)cnv->pixels + 1 + cnv->w, cnv->w, text);  	} else {  		w = font->getStringWidth(text); @@ -833,7 +833,7 @@ void Gfx::setBackground(uint type, BackgroundInfo *info) {  		// The PC version of BRA needs the entries 20-31 of the palette to be constant, but  		// the background resource files are screwed up. The right colors come from an unused  		// bitmap (pointer.bmp). Nothing is known about the Amiga version so far. -		if ((_vm->getGameType() == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) { +		if ((_gameType == GType_BRA) && (_vm->getPlatform() == Common::kPlatformPC)) {  			int r, g, b;  			for (uint i = 16; i < 32; i++) {  				_backupPal.getEntry(i, r, g, b); diff --git a/engines/parallaction/input.cpp b/engines/parallaction/input.cpp index f4b2254a96..17254cf424 100644 --- a/engines/parallaction/input.cpp +++ b/engines/parallaction/input.cpp @@ -204,13 +204,13 @@ int Input::updateGameInput() {  		return event;  	} -	if (_vm->getGameType() == GType_Nippon) { +	if (_gameType == GType_Nippon) {  		if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {  			if (_keyPressed.keycode == Common::KEYCODE_l) event = kEvLoadGame;  			if (_keyPressed.keycode == Common::KEYCODE_s) event = kEvSaveGame;  		}  	} else -	if (_vm->getGameType() == GType_BRA) { +	if (_gameType == GType_BRA) {  		if (_hasKeyPressEvent && (_vm->getFeatures() & GF_DEMO) == 0) {  			if (_keyPressed.keycode == Common::KEYCODE_F5) event = kEvIngameMenu;  		}  | 
