diff options
| -rw-r--r-- | engines/agi/agi.cpp | 2 | ||||
| -rw-r--r-- | engines/agi/agi.h | 11 | ||||
| -rw-r--r-- | engines/agi/cycle.cpp | 42 | ||||
| -rw-r--r-- | engines/agi/keyboard.cpp | 4 | ||||
| -rw-r--r-- | engines/agi/op_cmd.cpp | 4 | ||||
| -rw-r--r-- | engines/agi/saveload.cpp | 8 | 
6 files changed, 9 insertions, 62 deletions
| diff --git a/engines/agi/agi.cpp b/engines/agi/agi.cpp index a313eb167e..ba8a2bab13 100644 --- a/engines/agi/agi.cpp +++ b/engines/agi/agi.cpp @@ -387,8 +387,6 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas  	_restartGame = false; -	_oldMode = INPUTMODE_NONE; -  	_firstSlot = 0;  	resetControllers(); diff --git a/engines/agi/agi.h b/engines/agi/agi.h index 3ee9d71089..801d807291 100644 --- a/engines/agi/agi.h +++ b/engines/agi/agi.h @@ -383,11 +383,6 @@ struct ScriptPos {  	int curIP;  }; -enum InputMode { -	INPUTMODE_NONE      = 0x04, -	INPUTMODE_NORMAL    = 0x01 // prompt active -}; -  enum CycleInnerLoopType {  	CYCLE_INNERLOOP_GETSTRING                    = 0,  	CYCLE_INNERLOOP_GETNUMBER                    = 1, @@ -437,8 +432,6 @@ struct AgiGame {  	bool  cycleInnerLoopActive;  	int16 cycleInnerLoopType; -	InputMode inputMode;            /**< keyboard input mode */ -  	int16 curLogicNr;               /**< current logic number */  	Common::Array<ScriptPos> execStack; @@ -778,7 +771,6 @@ public:  	int scummVMSaveLoadDialog(bool isSave);  	uint8 *_intobj; -	InputMode _oldMode;  	bool _restartGame;  	SpritesMgr *_sprites; @@ -815,9 +807,6 @@ public:  	virtual bool isKeypress();  	virtual void clearKeyQueue(); -	void newInputMode(InputMode mode); -	void oldInputMode(); -  	byte getVar(int16 varNr);  	void setVar(int16 varNr, byte newValue); diff --git a/engines/agi/cycle.cpp b/engines/agi/cycle.cpp index 2591713272..e2b6e0a065 100644 --- a/engines/agi/cycle.cpp +++ b/engines/agi/cycle.cpp @@ -173,18 +173,6 @@ void AgiEngine::interpretCycle() {  	//_gfx->doUpdate();  } -void AgiEngine::newInputMode(InputMode mode) { -	//if (mode == INPUTMODE_MENU && !getflag(VM_FLAG_MENUS_WORK) && !(getFeatures() & GF_MENUS)) -	//	return; - -	_oldMode = _game.inputMode; -	_game.inputMode = mode; -} - -void AgiEngine::oldInputMode() { -	_game.inputMode = _oldMode; -} -  // If main_cycle returns false, don't process more events!  int AgiEngine::mainCycle(bool onlyCheckForEvents) {  	uint16 key; @@ -206,9 +194,7 @@ int AgiEngine::mainCycle(bool onlyCheckForEvents) {  		setVar(VM_VAR_MOUSE_Y, _mouse.pos.y);  	//} -	switch (_game.inputMode) { -	case INPUTMODE_NORMAL: -	case INPUTMODE_NONE: +	if (!cycleInnerLoopIsActive()) {  		// Click-to-walk mouse interface  		if (_game.playerControl && (screenObjEgo->flags & fAdjEgoXY)) {  			int toX = screenObjEgo->move_x; @@ -231,9 +217,6 @@ int AgiEngine::mainCycle(bool onlyCheckForEvents) {  			if (screenObjEgo->direction == 0)  				inDestination(screenObjEgo);  		} -		break; -	default: -		break;  	}  	keyAscii = key & 0xFF; @@ -245,26 +228,12 @@ int AgiEngine::mainCycle(bool onlyCheckForEvents) {  	if (!cycleInnerLoopIsActive()) {  		// no inner loop active at the moment, regular processing -		switch (_game.inputMode) { -		case INPUTMODE_NORMAL: -			if (key) { -				if (!handleController(key)) { -					if ((key) && (_text->promptIsEnabled())) { -						_text->promptCharPress(key); -					} -				} -			} -			break; -		case INPUTMODE_NONE: -			if (key) { -				handleController(key); -				if (key) { -					_game.keypress = key; +		if (key) { +			if (!handleController(key)) { +				if ((key) && (_text->promptIsEnabled())) { +					_text->promptCharPress(key);  				}  			} -			break; -		default: -			break;  		}  	} else { @@ -486,7 +455,6 @@ int AgiEngine::runGame() {  		setVar(VM_VAR_FREE_PAGES, 180); // Set amount of free memory to realistic value  		setVar(VM_VAR_MAX_INPUT_CHARACTERS, 38); -		_game.inputMode = INPUTMODE_NONE;  		_text->promptDisable();  		_game.state = STATE_RUNNING; diff --git a/engines/agi/keyboard.cpp b/engines/agi/keyboard.cpp index d93038b493..a22f733cdf 100644 --- a/engines/agi/keyboard.cpp +++ b/engines/agi/keyboard.cpp @@ -402,8 +402,8 @@ bool AgiEngine::handleController(uint16 key) {  	//		return false;  	if ((getGameID() == GID_MH1 || getGameID() == GID_MH2) && (key == AGI_KEY_ENTER) && -	        (_game.inputMode == INPUTMODE_NONE)) { -		key = 0x20; // Set Enter key to Space in Manhunter when there's no text input +	        (!_text->promptIsEnabled())) { +		key = 0x20; // Set Enter key to Space in Manhunter when prompt is disabled  	}  	debugC(3, kDebugLevelInput, "key = %04x", key); diff --git a/engines/agi/op_cmd.cpp b/engines/agi/op_cmd.cpp index 563c56667d..46a27d3c8d 100644 --- a/engines/agi/op_cmd.cpp +++ b/engines/agi/op_cmd.cpp @@ -1884,8 +1884,6 @@ void cmdAcceptInput(AgiGame *state, AgiEngine *vm, uint8 *parameter) {  	debugC(4, kDebugLevelScripts | kDebugLevelInput, "input normal"); -	state->_vm->newInputMode(INPUTMODE_NORMAL); -  	textMgr->promptEnable();  	textMgr->promptRedraw();  } @@ -1895,8 +1893,6 @@ void cmdPreventInput(AgiGame *state, AgiEngine *vm, uint8 *parameter) {  	debugC(4, kDebugLevelScripts | kDebugLevelInput, "no input"); -	state->_vm->newInputMode(INPUTMODE_NONE); -  	textMgr->promptDisable();  	textMgr->inputEditOn(); diff --git a/engines/agi/saveload.cpp b/engines/agi/saveload.cpp index 474755ab2f..e04b042bd1 100644 --- a/engines/agi/saveload.cpp +++ b/engines/agi/saveload.cpp @@ -147,7 +147,7 @@ int AgiEngine::saveGame(const Common::String &fileName, const Common::String &de  	out->writeSint16BE((int16)_text->promptRow_Get());  	out->writeSint16BE((int16)_text->getWindowRowMin()); -	out->writeSint16BE((int16)_game.inputMode); +	out->writeSint16BE(1); // was _game.inputMode, we set it to 1, which was INPUTMODE_NORMAL  	out->writeSint16BE((int16)_game.curLogicNr);  	out->writeSint16BE((int16)_game.playerControl); @@ -467,11 +467,7 @@ int AgiEngine::loadGame(const Common::String &fileName, bool checkId) {  	_game.keypress = 0; -	_game.inputMode = (InputMode)in->readSint16BE(); -	if ((_game.inputMode != INPUTMODE_NORMAL) && (_game.inputMode != INPUTMODE_NONE)) { -		// other input modes were removed -		_game.inputMode = INPUTMODE_NORMAL; -	} +	in->readSint16BE(); // was _game.inputMode, not needed anymore  	_game.curLogicNr = in->readSint16BE(); | 
