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-rw-r--r--gui/launcher.cpp32
-rw-r--r--gui/launcher.h29
-rw-r--r--gui/massadd.cpp3
-rw-r--r--gui/massadd.h6
4 files changed, 52 insertions, 18 deletions
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 1ab4728072..28f00f84ff 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -538,7 +538,7 @@ LauncherDialog::LauncherDialog()
// Restore last selection
String last(ConfMan.get("lastselectedgame", ConfigManager::kApplicationDomain));
- selectGame(last);
+ selectTarget(last);
// En-/disable the buttons depending on the list selection
updateButtons();
@@ -550,12 +550,12 @@ LauncherDialog::LauncherDialog()
_loadDialog = new SaveLoadChooser("Load game:", "Load");
}
-void LauncherDialog::selectGame(const String &name) {
- if (!name.empty()) {
+void LauncherDialog::selectTarget(const String &target) {
+ if (!target.empty()) {
int itemToSelect = 0;
StringList::const_iterator iter;
for (iter = _domains.begin(); iter != _domains.end(); ++iter, ++itemToSelect) {
- if (name == *iter) {
+ if (target == *iter) {
_list->setSelected(itemToSelect);
break;
}
@@ -657,19 +657,17 @@ void LauncherDialog::addGame() {
if (alert.runModal() == GUI::kMessageOK && _browser->runModal() > 0) {
MassAddDialog massAddDlg(_browser->getResult());
- if (_list->getSelected() != -1) {
- // Save current game position, so on cancel cursor will move back
- ConfMan.set("temp_selection", _domains[_list->getSelected()], ConfigManager::kApplicationDomain);
- }
-
massAddDlg.runModal();
// Update the ListWidget and force a redraw
- updateListing();
- // Set cursor to first detected game
- selectGame(ConfMan.get("temp_selection", ConfigManager::kApplicationDomain));
- ConfMan.removeKey("temp_selection", ConfigManager::kApplicationDomain);
+ // If new target(s) were added, update the ListWidget and move
+ // the selection to to first newly detected game.
+ Common::String newTarget = massAddDlg.getFirtAddedTarget();
+ if (!newTarget.empty()) {
+ updateListing();
+ selectTarget(newTarget);
+ }
draw();
}
@@ -750,7 +748,7 @@ void LauncherDialog::addGame() {
// Update the ListWidget, select the new item, and force a redraw
updateListing();
- selectGame(editDialog.getDomain());
+ selectTarget(editDialog.getDomain());
draw();
} else {
// User aborted, remove the the new domain again
@@ -840,7 +838,7 @@ void LauncherDialog::editGame(int item) {
// Update the ListWidget, reselect the edited game and force a redraw
updateListing();
- selectGame(editDialog.getDomain());
+ selectTarget(editDialog.getDomain());
draw();
}
}
@@ -923,7 +921,7 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
case kStartCmd:
case kListItemActivatedCmd:
case kListItemDoubleClickedCmd:
- // Print out what was selected
+ // Start the selected game.
assert(item >= 0);
ConfMan.setActiveDomain(_domains[item]);
close();
@@ -940,9 +938,11 @@ void LauncherDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
close();
break;
case kSearchCmd:
+ // Update the active search filter.
_list->setFilter(_searchWidget->getEditString());
break;
case kSearchClearCmd:
+ // Reset the active search filter, thus showing all games again
_searchWidget->setEditString("");
_list->setFilter("");
break;
diff --git a/gui/launcher.h b/gui/launcher.h
index d482f26faf..ceb44d9e8e 100644
--- a/gui/launcher.h
+++ b/gui/launcher.h
@@ -72,17 +72,44 @@ protected:
virtual void reflowLayout();
+ /**
+ * Fill the list widget with all currently configured targets, and trigger
+ * a redraw.
+ */
void updateListing();
+
void updateButtons();
void open();
void close();
+
+ /**
+ * Handle "Add game..." button.
+ */
virtual void addGame();
+
+ /**
+ * Handle "Remove game..." button.
+ */
void removeGame(int item);
+
+ /**
+ * Handle "Edit game..." button.
+ */
void editGame(int item);
+
+ /**
+ * Handle "Load..." button.
+ */
void loadGame(int item);
- void selectGame(const String &name);
+ /**
+ * Select the target with the given name in the launcher game list.
+ * Also scrolls the list so that the newly selected item is visible.
+ *
+ * @target name of target to select
+ */
+ void selectTarget(const String &target);
};
} // End of namespace GUI
diff --git a/gui/massadd.cpp b/gui/massadd.cpp
index 57ac9fc01f..8a1206ee31 100644
--- a/gui/massadd.cpp
+++ b/gui/massadd.cpp
@@ -139,7 +139,7 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
sort(_games.begin(), _games.end(), GameTargetLess());
// Add all the detected games to the config
for (GameList::iterator iter = _games.begin(); iter != _games.end(); ++iter) {
- printf(" Added gameid '%s', desc '%s'\n",
+ debug(1, " Added gameid '%s', desc '%s'\n",
(*iter)["gameid"].c_str(),
(*iter)["description"].c_str());
(*iter)["gameid"] = addGameToConf(*iter);
@@ -157,6 +157,7 @@ void MassAddDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 data
close();
} else if (cmd == kCancelCmd) {
// User cancelled, so we don't do anything and just leave.
+ _games.clear();
close();
} else {
Dialog::handleCommand(sender, cmd, data);
diff --git a/gui/massadd.h b/gui/massadd.h
index 106b285a64..006972e642 100644
--- a/gui/massadd.h
+++ b/gui/massadd.h
@@ -44,6 +44,12 @@ public:
void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
void handleTickle();
+ Common::String getFirtAddedTarget() const {
+ if (!_games.empty())
+ return _games.front().gameid();
+ return Common::String();
+ }
+
private:
Common::Stack<Common::FSNode> _scanStack;
GameList _games;