diff options
-rw-r--r-- | engines/mads/nebular/nebular_scenes.cpp | 2 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.cpp | 130 | ||||
-rw-r--r-- | engines/mads/nebular/nebular_scenes4.h | 17 |
3 files changed, 148 insertions, 1 deletions
diff --git a/engines/mads/nebular/nebular_scenes.cpp b/engines/mads/nebular/nebular_scenes.cpp index 712acb12ab..525f18ff9c 100644 --- a/engines/mads/nebular/nebular_scenes.cpp +++ b/engines/mads/nebular/nebular_scenes.cpp @@ -169,7 +169,7 @@ SceneLogic *SceneFactory::createScene(MADSEngine *vm) { // Scene group #4 case 401: - // TODO + return new Scene401(vm); case 402: // TODO case 403: diff --git a/engines/mads/nebular/nebular_scenes4.cpp b/engines/mads/nebular/nebular_scenes4.cpp index da40d9bbbd..050c10a2ba 100644 --- a/engines/mads/nebular/nebular_scenes4.cpp +++ b/engines/mads/nebular/nebular_scenes4.cpp @@ -93,5 +93,135 @@ void Scene4xx::sceneEntrySound() { /*------------------------------------------------------------------------*/ +void Scene401::setup() { + setPlayerSpritesPrefix(); + setAAName(); +} + +void Scene401::enter() { + if (_scene->_priorSceneId != -2) + _northFl = false; + + _timer = 0; + + if (_scene->_priorSceneId == 402) { + _game._player._playerPos = Common::Point(203, 115); + _game._player._facing = FACING_WEST; + } else if (_scene->_priorSceneId == 354) { + _game._player._playerPos = Common::Point(149, 90); + _game._player._facing = FACING_SOUTH; + _northFl = true; + } else if (_scene->_priorSceneId != -2) { + _game._player._playerPos = Common::Point(142, 131); + _game._player._facing = FACING_NORTH; + } + + _game.loadQuoteSet(0x1D4, 0); + sceneEntrySound(); +} + +void Scene401::step() { + if (_game._trigger == 70) { + _scene->_nextSceneId = 354; + _scene->_reloadSceneFlag = true; + } + + if (_game._trigger == 80) { + _game._player._priorTimer = _scene->_frameStartTime - _game._player._ticksAmount; + _game._player._stepEnabled = true; + _game._player._visible = true; + _northFl = false; + _game._player.walk(Common::Point(149, 110), FACING_SOUTH); + } + + if (_scene->_frameStartTime >= _timer) { + int dist = 64 - ((_vm->hypotenuse(_game._player._playerPos.x - 219, _game._player._playerPos.y - 115) * 64) / 120); + + if (dist > 64) + dist = 64; + else if (dist < 1) + dist = 1; + + _vm->_sound->command(12, dist); + _timer = _scene->_frameStartTime + _game._player._ticksAmount; + } + +} + +void Scene401::preActions() { + if (_action.isAction(0x1AD, 0x2B4)) { + _game._player.walk(Common::Point(149, 89), FACING_NORTH); + _northFl = false; + } + + if (_action.isAction(0x1AD, 0x2B3) && !_northFl) + _game._player._walkOffScreenSceneId = 405; + + if (_action.isAction(VERB_TAKE)) + _game._player._needToWalk = false; + + if (_game._player._needToWalk && _northFl) { + if (_globals[kSexOfRex] == REX_MALE) + _destPos = Common::Point(148, 94); + else + _destPos = Common::Point(149, 99); + + _game._player.walk(_destPos, FACING_SOUTH); + } +} + +void Scene401::actions() { + if ((_game._player._playerPos == _destPos) && _northFl) { + if (_globals[kSexOfRex] == REX_MALE) { + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; + _game._player._stepEnabled = false; + _game._player._visible = false; + _vm->_sound->command(21); + _scene->loadAnimation(formAnimName('s', 1), 70); + _globals[kHasBeenScanned] = true; + _vm->_sound->command(22); + int idx = _scene->_kernelMessages.add(Common::Point(153, 46), 0x1110, 32, 0, 60, _game.getQuote(0x1D4)); + _scene->_kernelMessages.setQuoted(idx, 4, true); + } + + if (_globals[kSexOfRex] == REX_FEMALE) { + _game._triggerSetupMode = SEQUENCE_TRIGGER_DAEMON; + _game._player._stepEnabled = false; + _game._player._visible = false; + _vm->_sound->command(21); + _scene->loadAnimation(formAnimName('s', 2), 80); + _vm->_sound->command(23); + _globals[kHasBeenScanned] = true; + } + } + + if (_action.isAction(0x242, 0x241)) { + if (!_northFl) + _scene->_nextSceneId = 402; + } else if (_action.isAction(0x1AD, 0x2B4)) + _scene->_nextSceneId = 354; + else if (_action.isAction(VERB_LOOK, 0x1F3)) { + if (_globals[kHasBeenScanned]) + _vm->_dialogs->show(40111); + else + _vm->_dialogs->show(40110); + } else if (_action.isAction(VERB_LOOK, 0x241)) + _vm->_dialogs->show(40112); + else if (_action.isAction(VERB_LOOK, 0x244)) + _vm->_dialogs->show(40113); + else if (_action.isAction(VERB_LOOK, 0x2B3)) + _vm->_dialogs->show(40114); + else if (_action.isAction(VERB_LOOK, 0x2B4)) + _vm->_dialogs->show(40115); + else if (_action._lookFlag) + _vm->_dialogs->show(40116); + else + return; + + _action._inProgress = false; +} + +/*------------------------------------------------------------------------*/ + } // End of namespace Nebular } // End of namespace MADS diff --git a/engines/mads/nebular/nebular_scenes4.h b/engines/mads/nebular/nebular_scenes4.h index 4de6c383b3..4e29753e42 100644 --- a/engines/mads/nebular/nebular_scenes4.h +++ b/engines/mads/nebular/nebular_scenes4.h @@ -50,6 +50,23 @@ public: Scene4xx(MADSEngine *vm) : NebularScene(vm) {} }; +class Scene401: public Scene4xx { +private: + bool _northFl; + Common::Point _destPos; + uint32 _timer; + +public: + Scene401(MADSEngine *vm) : Scene4xx(vm) {} + + virtual void setup(); + virtual void enter(); + virtual void step(); + virtual void preActions(); + virtual void actions(); + virtual void postActions() {}; +}; + } // End of namespace Nebular } // End of namespace MADS |