diff options
| -rw-r--r-- | engines/sword2/sword2.cpp | 10 | 
1 files changed, 6 insertions, 4 deletions
| diff --git a/engines/sword2/sword2.cpp b/engines/sword2/sword2.cpp index 58958c509a..b3b688771a 100644 --- a/engines/sword2/sword2.cpp +++ b/engines/sword2/sword2.cpp @@ -326,9 +326,11 @@ void Sword2Engine::registerDefaultSettings() {  }  void Sword2Engine::syncSoundSettings() { -	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume")); -	_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, ConfMan.getInt("speech_volume")); -	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume")); +	bool mute = ConfMan.getBool("mute"); + +	_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, mute ? 0 : ConfMan.getInt("music_volume")); +	_mixer->setVolumeForSoundType(Audio::Mixer::kSpeechSoundType, mute ? 0 : ConfMan.getInt("speech_volume")); +	_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, mute ? 0 : ConfMan.getInt("sfx_volume"));  	setSubtitles(ConfMan.getBool("subtitles"));  	// Our own settings dialog can mute the music, speech and sound effects @@ -339,7 +341,7 @@ void Sword2Engine::syncSoundSettings() {  		ConfMan.setBool("speech_mute", ConfMan.getBool("mute"));  		ConfMan.setBool("sfx_mute", ConfMan.getBool("mute")); -		if (!ConfMan.getBool("mute")) // it is false +		if (!mute) // it is false  			// So remove it in order to let individual volumes work  			ConfMan.removeKey("mute", ConfMan.getActiveDomainName());  	} | 
