diff options
-rw-r--r-- | engines/sci/sound/soundcmd.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp index 31664f56bd..790164cf41 100644 --- a/engines/sci/sound/soundcmd.cpp +++ b/engines/sci/sound/soundcmd.cpp @@ -81,7 +81,8 @@ void SoundCommandParser::processInitSound(reg_t obj) { bool checkAudioResource = getSciVersion() >= SCI_VERSION_1_1; if (g_sci->getGameId() == GID_HOYLE4) checkAudioResource = false; // hoyle 4 has garbled audio resources in place of the sound resources - // if we play those, we will only make the user deaf and break speakers + // if we play those, we will only make the user deaf and break speakers. Sierra SCI doesn't play anything + // on soundblaster. FIXME: check, why this is if (checkAudioResource && _resMan->testResource(ResourceId(kResourceTypeAudio, resourceId))) { // Found a relevant audio resource, play it |