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-rw-r--r--engines/sci/sound/soundcmd.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/engines/sci/sound/soundcmd.cpp b/engines/sci/sound/soundcmd.cpp
index 31664f56bd..790164cf41 100644
--- a/engines/sci/sound/soundcmd.cpp
+++ b/engines/sci/sound/soundcmd.cpp
@@ -81,7 +81,8 @@ void SoundCommandParser::processInitSound(reg_t obj) {
bool checkAudioResource = getSciVersion() >= SCI_VERSION_1_1;
if (g_sci->getGameId() == GID_HOYLE4)
checkAudioResource = false; // hoyle 4 has garbled audio resources in place of the sound resources
- // if we play those, we will only make the user deaf and break speakers
+ // if we play those, we will only make the user deaf and break speakers. Sierra SCI doesn't play anything
+ // on soundblaster. FIXME: check, why this is
if (checkAudioResource && _resMan->testResource(ResourceId(kResourceTypeAudio, resourceId))) {
// Found a relevant audio resource, play it