diff options
-rw-r--r-- | engines/titanic/game_manager.cpp | 49 | ||||
-rw-r--r-- | engines/titanic/game_manager.h | 46 | ||||
-rw-r--r-- | engines/titanic/module.mk | 1 | ||||
-rw-r--r-- | engines/titanic/support/timer.cpp | 109 | ||||
-rw-r--r-- | engines/titanic/support/timer.h | 94 |
5 files changed, 213 insertions, 86 deletions
diff --git a/engines/titanic/game_manager.cpp b/engines/titanic/game_manager.cpp index a4e3420702..56355dc58b 100644 --- a/engines/titanic/game_manager.cpp +++ b/engines/titanic/game_manager.cpp @@ -30,41 +30,6 @@ namespace Titanic { -void CGameManagerList::postLoad(uint ticks, CProjectItem *project) { - for (iterator i = begin(); i != end(); ++i) - (*i)->postLoad(ticks, project); -} - -void CGameManagerList::preSave() { - for (iterator i = begin(); i != end(); ++i) - (*i)->preSave(); -} - -void CGameManagerList::postSave() { - for (iterator i = begin(); i != end(); ++i) - (*i)->postSave(); -} - -void CGameManagerList::update(uint ticks) { - warning("TODO: CGameManagerList::update"); -} - -/*------------------------------------------------------------------------*/ - -void CGameManagerListItem::postLoad(uint ticks, CProjectItem *project) { - warning("TODO"); -} - -void CGameManagerListItem::preSave() { - warning("TODO: CGameManagerListItem::preSave"); -} - -void CGameManagerListItem::postSave() { - warning("TODO: CGameManagerListItem::postSave"); -} - -/*------------------------------------------------------------------------*/ - CGameManager::CGameManager(CProjectItem *project, CGameView *gameView): _project(project), _gameView(gameView), _trueTalkManager(this), _inputHandler(this), _inputTranslator(&_inputHandler), @@ -82,14 +47,14 @@ void CGameManager::load(SimpleFile *file) { file->readNumber(); _gameState.load(file); - _list.load(file); + _timers.load(file); _trueTalkManager.load(file); _sound.load(file); } void CGameManager::preLoad() { updateDiskTicksCount(); - _list.destroyContents(); + _timers.destroyContents(); _soundMaker = nullptr; _trueTalkManager.preLoad(); @@ -111,8 +76,8 @@ void CGameManager::postLoad(CProjectItem *project) { CLoadSuccessMsg msg(_lastDiskTicksCount - _tickCount2); msg.execute(project, nullptr, MSGFLAG_SCAN); - // Signal to any registered list items - _list.postLoad(_lastDiskTicksCount, _project); + // Signal to any registered timers + _timers.postLoad(_lastDiskTicksCount, _project); // Signal the true talk manager and sound _trueTalkManager.postLoad(); @@ -126,13 +91,13 @@ void CGameManager::preSave(CProjectItem *project) { msg.execute(project, nullptr, MSGFLAG_SCAN); // Notify sub-objects of the save - _list.preSave(); + _timers.preSave(); _trueTalkManager.preSave(); _sound.preSave(); } void CGameManager::postSave() { - _list.postSave(); + _timers.postSave(); _trueTalkManager.postSave(); } @@ -151,7 +116,7 @@ void CGameManager::playClip(CMovieClip *clip, CRoomItem *oldRoom, CRoomItem *new void CGameManager::update() { updateMovies(); frameMessage(getRoom()); - _list.update(g_vm->_events->getTicksCount()); + _timers.update(g_vm->_events->getTicksCount()); _trueTalkManager.update1(); _trueTalkManager.update2(); CScreenManager::_screenManagerPtr->_mouseCursor->update(); diff --git a/engines/titanic/game_manager.h b/engines/titanic/game_manager.h index 5a2787daf2..8b4c0be34e 100644 --- a/engines/titanic/game_manager.h +++ b/engines/titanic/game_manager.h @@ -28,6 +28,7 @@ #include "titanic/input_handler.h" #include "titanic/input_translator.h" #include "titanic/support/simple_file.h" +#include "titanic/support/timer.h" #include "titanic/support/video_surface.h" #include "titanic/true_talk/true_talk_manager.h" #include "titanic/sound/background_sound_maker.h" @@ -39,53 +40,10 @@ namespace Titanic { class CProjectItem; class CGameView; -class CGameManagerListItem : public ListItem { -private: - static int _v1; -public: - /** - * Called after loading a game has finished - */ - void postLoad(uint ticks, CProjectItem *project); - - /** - * Called when a game is about to be saved - */ - void preSave(); - - /** - * Called when a game has finished being saved - */ - void postSave(); -}; - -class CGameManagerList : public List<CGameManagerListItem> { -public: - /** - * Called after loading a game has finished - */ - void postLoad(uint ticks, CProjectItem *project); - - /** - * Called when a game is about to be saved - */ - void preSave(); - - /** - * Called when a game has finished being saved - */ - void postSave(); - - /** - * Handles an update - */ - void update(uint ticks); -}; - class CGameManager { private: CTrueTalkManager _trueTalkManager; - CGameManagerList _list; + CTimerList _timers; int _field30; CBackgroundSoundMaker *_soundMaker; CVideoSurface *_videoSurface1; diff --git a/engines/titanic/module.mk b/engines/titanic/module.mk index 80abc1a760..74dfbfbb7c 100644 --- a/engines/titanic/module.mk +++ b/engines/titanic/module.mk @@ -437,6 +437,7 @@ MODULE_OBJS := \ support/simple_file.o \ support/string.o \ support/text_cursor.o \ + support/timer.o \ support/video_surface.o \ true_talk/barbot_script.o \ true_talk/bellbot_script.o \ diff --git a/engines/titanic/support/timer.cpp b/engines/titanic/support/timer.cpp new file mode 100644 index 0000000000..6f99a67fd8 --- /dev/null +++ b/engines/titanic/support/timer.cpp @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "titanic/support/timer.h" +#include "titanic/core/project_item.h" + +namespace Titanic { + +void CTimerList::postLoad(uint ticks, CProjectItem *project) { + for (iterator i = begin(); i != end(); ++i) + (*i)->postLoad(ticks, project); +} + +void CTimerList::preSave() { + for (iterator i = begin(); i != end(); ++i) + (*i)->preSave(); +} + +void CTimerList::postSave() { + for (iterator i = begin(); i != end(); ++i) + (*i)->postSave(); +} + +void CTimerList::update(uint ticks) { + // Remove any items that are done + for (iterator i = begin(); i != end(); ) { + CTimer *item = *i; + if (item->_done) { + i = erase(i); + delete item; + } else { + ++i; + } + } + + // Handle updating the items + for (iterator i = begin(); i != end(); ) { + CTimer *item = *i; + if (!item->update(ticks)) { + ++i; + } else { + i = erase(i); + delete item; + } + } +} + +void CTimerList::stop(uint id) { + for (iterator i = begin(); i != end(); ++i) { + CTimer *item = *i; + if (item->_id == id) { + item->_done = true; + return; + } + } +} + +void CTimerList::set44(uint id, uint val) { + for (iterator i = begin(); i != end(); ++i) { + CTimer *item = *i; + if (item->_id == id) { + item->set44(val); + return; + } + } +} + +/*------------------------------------------------------------------------*/ + +CTimer::CTimer() : _id(0), _done(false), + _field44(0) { +} + +void CTimer::postLoad(uint ticks, CProjectItem *project) { + warning("TODO"); +} + +void CTimer::preSave() { + warning("TODO: CTimer::preSave"); +} + +void CTimer::postSave() { + warning("TODO: CTimer::postSave"); +} + +bool CTimer::update(uint ticks) { + return false; +} + +} // End of namespace Titanic diff --git a/engines/titanic/support/timer.h b/engines/titanic/support/timer.h new file mode 100644 index 0000000000..4d74bae34c --- /dev/null +++ b/engines/titanic/support/timer.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef TITANIC_TIMER_H +#define TITANIC_TIMER_H + +#include "titanic/core/list.h" + +namespace Titanic { + +class CProjectItem; + +class CTimer : public ListItem { +private: + static int _v1; +public: + uint _id; + bool _done; + uint _field44; +public: + CTimer(); + + /** + * Called after loading a game has finished + */ + void postLoad(uint ticks, CProjectItem *project); + + /** + * Called when a game is about to be saved + */ + void preSave(); + + /** + * Called when a game has finished being saved + */ + void postSave(); + + bool update(uint ticks); + + void set44(uint val) { _field44 = val; } +}; + +class CTimerList : public List<CTimer> { +public: + /** + * Called after loading a game has finished + */ + void postLoad(uint ticks, CProjectItem *project); + + /** + * Called when a game is about to be saved + */ + void preSave(); + + /** + * Called when a game has finished being saved + */ + void postSave(); + + /** + * Handles an update + */ + void update(uint ticks); + + /** + * Remove an item with the given Id + */ + void stop(uint id); + + void set44(uint id, uint val); +}; + +} // End of namespace Titanic + +#endif /* TITANIC_TIMER_H */ |