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-rw-r--r--NEWS.md3
-rw-r--r--engines/sherlock/tattoo/tattoo_talk.cpp4
2 files changed, 7 insertions, 0 deletions
diff --git a/NEWS.md b/NEWS.md
index 37353a85b3..b44a21c9fd 100644
--- a/NEWS.md
+++ b/NEWS.md
@@ -58,6 +58,9 @@ For a more comprehensive changelog of the latest experimental code, see:
- Fixed an issue in the wig maker room in the German version of SPY Fox 3: Operation Ozone
which makes the game completable.
+Sherlock:
+ - Fixed crash in Spanish version talking to lady in Tailor shop
+
SKY:
- Added workaround for original game bug to improve intro and not cut off images which exist
as fullscreen (320x200px) in the game data files.
diff --git a/engines/sherlock/tattoo/tattoo_talk.cpp b/engines/sherlock/tattoo/tattoo_talk.cpp
index 8eda7368ea..7a31431ce6 100644
--- a/engines/sherlock/tattoo/tattoo_talk.cpp
+++ b/engines/sherlock/tattoo/tattoo_talk.cpp
@@ -435,6 +435,10 @@ OpcodeReturn TattooTalk::cmdPlaySong(const byte *&str) {
OpcodeReturn TattooTalk::cmdRestorePeopleSequence(const byte *&str) {
int npcNum = *++str - 1;
+ // WORKAROUND: Fix script error talking to woman in Tailor shop
+ if (npcNum == 111 && _vm->getLanguage() == Common::ES_ESP)
+ npcNum = 5;
+
TattooPeople &people = *(TattooPeople *)_vm->_people;
TattooPerson &person = people[npcNum];
person._misc = 0;