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-rw-r--r--engines/neverhood/module.mk1
-rw-r--r--engines/neverhood/neverhood.cpp4
-rw-r--r--engines/neverhood/neverhood.h3
-rw-r--r--engines/neverhood/resource.cpp6
-rw-r--r--engines/neverhood/resource.h2
-rw-r--r--engines/neverhood/sound.cpp413
-rw-r--r--engines/neverhood/sound.h122
7 files changed, 551 insertions, 0 deletions
diff --git a/engines/neverhood/module.mk b/engines/neverhood/module.mk
index 694d92dbd9..f9f349b04b 100644
--- a/engines/neverhood/module.mk
+++ b/engines/neverhood/module.mk
@@ -41,6 +41,7 @@ MODULE_OBJS = \
screen.o \
smackerscene.o \
smackerplayer.o \
+ sound.o \
sprite.o \
staticdata.o
diff --git a/engines/neverhood/neverhood.cpp b/engines/neverhood/neverhood.cpp
index 7fa6fb0def..abd937497e 100644
--- a/engines/neverhood/neverhood.cpp
+++ b/engines/neverhood/neverhood.cpp
@@ -35,6 +35,7 @@
#include "neverhood/resourceman.h"
#include "neverhood/resource.h"
#include "neverhood/screen.h"
+#include "neverhood/sound.h"
#include "neverhood/staticdata.h"
namespace Neverhood {
@@ -98,6 +99,8 @@ Common::Error NeverhoodEngine::run() {
#if 1
+ _soundMan = new SoundMan(this);
+
_collisionMan = new CollisionMan(this);
_gameModule = new GameModule(this);
@@ -145,6 +148,7 @@ Common::Error NeverhoodEngine::run() {
delete _gameModule;
delete _collisionMan;
+ delete _soundMan;
#endif
diff --git a/engines/neverhood/neverhood.h b/engines/neverhood/neverhood.h
index b7c276efd7..13ea39986a 100644
--- a/engines/neverhood/neverhood.h
+++ b/engines/neverhood/neverhood.h
@@ -45,6 +45,7 @@ class GameModule;
class GameVars;
class ResourceMan;
class Screen;
+class SoundMan;
class StaticData;
struct NPoint;
@@ -84,6 +85,8 @@ public:
GameModule *_gameModule;
StaticData *_staticData;
CollisionMan *_collisionMan;
+
+ SoundMan *_soundMan;
public:
diff --git a/engines/neverhood/resource.cpp b/engines/neverhood/resource.cpp
index 65f98a8599..7b0aa94b13 100644
--- a/engines/neverhood/resource.cpp
+++ b/engines/neverhood/resource.cpp
@@ -654,12 +654,18 @@ bool SoundResource::isPlaying() {
void SoundResource::load(uint32 fileHash) {
}
+void SoundResource::unload() {
+}
+
void SoundResource::play(uint32 fileHash, bool looping) {
}
void SoundResource::play() {
}
+void SoundResource::setVolume(int volume) {
+}
+
uint32 calcHash(const char *value) {
uint32 hash = 0, shiftValue = 0;
while (*value != 0) {
diff --git a/engines/neverhood/resource.h b/engines/neverhood/resource.h
index 6436509228..b0cd464e06 100644
--- a/engines/neverhood/resource.h
+++ b/engines/neverhood/resource.h
@@ -198,9 +198,11 @@ public:
SoundResource(NeverhoodEngine *vm);
bool isPlaying();
void load(uint32 fileHash);
+ void unload();
void play(uint32 fileHash, bool looping = false);
void play();
void stop() { /*DUMMY*/ }
+ void setVolume(int volume);
protected:
NeverhoodEngine *_vm;
};
diff --git a/engines/neverhood/sound.cpp b/engines/neverhood/sound.cpp
new file mode 100644
index 0000000000..38ccce9650
--- /dev/null
+++ b/engines/neverhood/sound.cpp
@@ -0,0 +1,413 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "graphics/palette.h"
+#include "neverhood/sound.h"
+
+namespace Neverhood {
+
+// TODO Put more stuff into the constructors/destructors of the item structs
+// TODO Some parts are quite bad here, but my priority is to get sound working at all
+
+MusicResource::MusicResource(NeverhoodEngine *vm)
+ : _vm(vm) {
+}
+
+bool MusicResource::isPlaying() {
+ return false;
+}
+
+void MusicResource::load(uint32 fileHash) {
+ // TODO
+}
+
+void MusicResource::unload() {
+ // TODO
+}
+
+void MusicResource::play(int16 fadeVolumeStep) {
+ // TODO
+}
+
+void MusicResource::stop(int16 fadeVolumeStep) {
+ // TODO
+}
+
+SoundMan::SoundMan(NeverhoodEngine *vm)
+ : _vm(vm),
+ _soundIndex1(-1), _soundIndex2(-1), _soundIndex3(-1) {
+}
+
+SoundMan::~SoundMan() {
+ // TODO Clean up
+}
+
+void SoundMan::addMusic(uint32 nameHash, uint32 musicFileHash) {
+ MusicItem *musicItem = new MusicItem();
+ musicItem->_nameHash = nameHash;
+ musicItem->_musicFileHash = musicFileHash;
+ musicItem->_play = false;
+ musicItem->_stop = false;
+ musicItem->_fadeVolumeStep = 0;
+ musicItem->_countdown = 24;
+ musicItem->_musicResource = new MusicResource(_vm);
+ musicItem->_musicResource->load(musicFileHash);
+ // TODO Is this needed? musicItem->_musicResource->init();
+ _musicItems.push_back(musicItem);
+}
+
+void SoundMan::deleteMusic(uint32 musicFileHash) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_musicResource->unload();
+ delete musicItem->_musicResource;
+ delete musicItem;
+ _musicItems.remove_at(i);
+ break;
+ }
+ }
+}
+
+void SoundMan::startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_play = true;
+ musicItem->_stop = false;
+ musicItem->_countdown = countdown;
+ musicItem->_fadeVolumeStep = fadeVolumeStep;
+ break;
+ }
+ }
+}
+
+void SoundMan::stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep) {
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_musicFileHash == musicFileHash) {
+ musicItem->_play = false;
+ musicItem->_stop = true;
+ musicItem->_countdown = countdown;
+ musicItem->_fadeVolumeStep = fadeVolumeStep;
+ break;
+ }
+ }
+}
+
+void SoundMan::addSound(uint32 nameHash, uint32 soundFileHash) {
+ SoundItem *soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 50;
+ soundItem->_maxCountdown = 600;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_initialCountdown = 0;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = 0;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash);
+ _soundItems.push_back(soundItem);
+}
+
+void SoundMan::addSoundList(uint32 nameHash, uint32 *soundFileHashList) {
+ while (*soundFileHashList)
+ addSound(nameHash, *soundFileHashList++);
+}
+
+void SoundMan::deleteSound(uint32 soundFileHash) {
+ for (uint i = 0; i < _soundItems.size(); ++i) {
+ SoundItem *soundItem = _soundItems[i];
+ if (soundItem->_soundFileHash == soundFileHash) {
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(i);
+ break;
+ }
+ }
+}
+
+void SoundMan::setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
+
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = false;
+ soundItem->_playOnceAfterRandomCountdown = playOnceAfterRandomCountdown;
+ if (minCountdown > 0)
+ soundItem->_minCountdown = minCountdown;
+ if (maxCountdown > 0)
+ soundItem->_maxCountdown = maxCountdown;
+ if (firstMinCountdown >= firstMaxCountdown)
+ soundItem->_currCountdown = firstMinCountdown;
+ else if (firstMinCountdown > 0 && firstMaxCountdown > 0 && firstMinCountdown < firstMaxCountdown)
+ soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(firstMinCountdown, firstMaxCountdown);
+ }
+}
+
+void SoundMan::setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown) {
+
+ while (*soundFileHashList)
+ setSoundParams(*soundFileHashList++, playOnceAfterRandomCountdown,
+ minCountdown, maxCountdown, firstMinCountdown, firstMaxCountdown);
+}
+
+void SoundMan::playSoundLooping(uint32 soundFileHash) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = true;
+ }
+}
+
+void SoundMan::stopSound(uint32 soundFileHash) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem) {
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_playLooping = false;
+ soundItem->_soundResource->stop();
+ }
+}
+
+void SoundMan::setSoundVolume(uint32 soundFileHash, int volume) {
+ SoundItem *soundItem = getSoundItemByHash(soundFileHash);
+ if (soundItem)
+ soundItem->_soundResource->setVolume(volume);
+}
+
+void SoundMan::update() {
+ // TODO Check if active
+
+ for (uint i = 0; i < _soundItems.size(); ++i) {
+ SoundItem *soundItem = _soundItems[i];
+ if (soundItem->_playOnceAfterCountdown) {
+ if (soundItem->_currCountdown == 0) {
+ soundItem->_currCountdown = soundItem->_initialCountdown;
+ } else if (--soundItem->_currCountdown == 0) {
+ soundItem->_soundResource->play();
+ }
+ } else if (soundItem->_playOnceAfterRandomCountdown) {
+ if (soundItem->_currCountdown == 0) {
+ if (soundItem->_minCountdown > 0 && soundItem->_maxCountdown > 0 && soundItem->_minCountdown < soundItem->_maxCountdown)
+ soundItem->_currCountdown = _vm->_rnd->getRandomNumberRng(soundItem->_minCountdown, soundItem->_maxCountdown);
+ } else if (--soundItem->_currCountdown == 0) {
+ soundItem->_soundResource->play();
+ }
+ } else if (soundItem->_playLooping && !soundItem->_soundResource->isPlaying()) {
+ soundItem->_soundResource->play(); // TODO Looping parameter?
+ }
+ }
+
+ for (uint i = 0; i < _musicItems.size(); ++i) {
+ MusicItem *musicItem = _musicItems[i];
+ if (musicItem->_countdown) {
+ --musicItem->_countdown;
+ } else if (musicItem->_play && !musicItem->_musicResource->isPlaying()) {
+ musicItem->_musicResource->play(musicItem->_fadeVolumeStep);
+ musicItem->_fadeVolumeStep = 0;
+ } else if (musicItem->_stop) {
+ musicItem->_musicResource->stop(musicItem->_fadeVolumeStep);
+ musicItem->_fadeVolumeStep = 0;
+ musicItem->_stop = false;
+ }
+ }
+
+}
+
+void SoundMan::deleteGroup(uint32 nameHash) {
+ deleteMusicGroup(nameHash);
+ deleteSoundGroup(nameHash);
+}
+
+void SoundMan::deleteMusicGroup(uint32 nameHash) {
+ for (int index = _musicItems.size() - 1; index >= 0; --index) {
+ MusicItem *musicItem = _musicItems[index];
+ if (musicItem->_nameHash == nameHash) {
+ musicItem->_musicResource->unload();
+ delete musicItem->_musicResource;
+ delete musicItem;
+ _musicItems.remove_at(index);
+ }
+ }
+}
+
+void SoundMan::deleteSoundGroup(uint32 nameHash) {
+
+ SoundItem *soundItem;
+
+ if (_soundIndex1 != -1 && _soundItems[_soundIndex1]->_nameHash == nameHash) {
+ soundItem = _soundItems[_soundIndex1];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex1);
+ _soundIndex1 = -1;
+ }
+
+ if (_soundIndex2 != -1 && _soundItems[_soundIndex2]->_nameHash == nameHash) {
+ soundItem = _soundItems[_soundIndex2];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex2);
+ _soundIndex2 = -1;
+ }
+
+ for (int index = _soundItems.size() - 1; index >= 0; --index) {
+ soundItem = _soundItems[index];
+ if (soundItem->_nameHash == nameHash) {
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(index);
+ }
+ }
+
+}
+
+void SoundMan::playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown) {
+
+ SoundItem *soundItem;
+ int16 currCountdown1 = _initialCountdown;
+ int16 currCountdown2 = _initialCountdown / 2;
+
+ if (_soundIndex1 != -1) {
+ soundItem = _soundItems[_soundIndex1];
+ currCountdown1 = soundItem->_currCountdown;
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex1);
+ _soundIndex1 = -1;
+ }
+
+ if (_soundIndex2 != -1) {
+ soundItem = _soundItems[_soundIndex2];
+ currCountdown2 = soundItem->_currCountdown;
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex2);
+ _soundIndex2 = -1;
+ }
+
+ if (initialCountdown > 0)
+ _initialCountdown = initialCountdown;
+
+ if (soundFileHash1 != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash1;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
+ soundItem->_initialCountdown = _initialCountdown;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = currCountdown1;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash1);
+ soundItem->_soundResource->setVolume(80);
+ _soundIndex1 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+ if (soundFileHash2 != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash2;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = _playOnceAfterCountdown;
+ soundItem->_initialCountdown = _initialCountdown;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = currCountdown2;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash2);
+ soundItem->_soundResource->setVolume(80);
+ _soundIndex2 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+}
+
+void SoundMan::playSoundThree(uint32 nameHash, uint32 soundFileHash) {
+
+ SoundItem *soundItem;
+
+ if (_soundIndex3 != -1) {
+ soundItem = _soundItems[_soundIndex3];
+ soundItem->_soundResource->unload();
+ delete soundItem->_soundResource;
+ delete soundItem;
+ _soundItems.remove_at(_soundIndex3);
+ _soundIndex3 = -1;
+ }
+
+ if (soundFileHash != 0) {
+ soundItem = new SoundItem();
+ soundItem->_nameHash = nameHash;
+ soundItem->_soundFileHash = soundFileHash;
+ soundItem->_playOnceAfterRandomCountdown = false;
+ soundItem->_minCountdown = 0;
+ soundItem->_maxCountdown = 0;
+ soundItem->_playOnceAfterCountdown = false;
+ soundItem->_initialCountdown = _initialCountdown3;
+ soundItem->_playLooping = false;
+ soundItem->_currCountdown = 0;
+ soundItem->_soundResource = new SoundResource(_vm);
+ soundItem->_soundResource->load(soundFileHash);
+ _soundIndex2 = _soundItems.size();
+ _soundItems.push_back(soundItem);
+ }
+
+}
+
+void SoundMan::setTwoSoundsPlayFlag(bool playOnceAfterCountdown) {
+ if (_soundIndex1 != -1)
+ _soundItems[_soundIndex1]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ if (_soundIndex2 != -1)
+ _soundItems[_soundIndex2]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ _playOnceAfterCountdown = playOnceAfterCountdown;
+}
+
+void SoundMan::setSoundThreePlayFlag(bool playOnceAfterCountdown) {
+ if (_soundIndex3 != -1)
+ _soundItems[_soundIndex3]->_playOnceAfterCountdown = playOnceAfterCountdown;
+ _playOnceAfterCountdown3 = playOnceAfterCountdown;
+}
+
+SoundItem *SoundMan::getSoundItemByHash(uint32 soundFileHash) {
+ for (uint i = 0; i < _soundItems.size(); ++i)
+ if (_soundItems[i]->_soundFileHash == soundFileHash)
+ return _soundItems[i];
+ return NULL;
+}
+
+} // End of namespace Neverhood
diff --git a/engines/neverhood/sound.h b/engines/neverhood/sound.h
new file mode 100644
index 0000000000..66ed700e1a
--- /dev/null
+++ b/engines/neverhood/sound.h
@@ -0,0 +1,122 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef NEVERHOOD_SOUND_H
+#define NEVERHOOD_SOUND_H
+
+#include "common/array.h"
+#include "graphics/surface.h"
+#include "neverhood/neverhood.h"
+#include "neverhood/resource.h"
+
+namespace Neverhood {
+
+class MusicResource {
+public:
+ MusicResource(NeverhoodEngine *vm);
+ bool isPlaying();
+ void load(uint32 fileHash);
+ void unload();
+ void play(int16 fadeVolumeStep);
+ void stop(int16 fadeVolumeStep);
+protected:
+ NeverhoodEngine *_vm;
+};
+
+struct MusicItem {
+ uint32 _nameHash;
+ uint32 _musicFileHash;
+ bool _play;
+ bool _stop;
+ int16 _fadeVolumeStep;
+ int16 _countdown;
+ MusicResource *_musicResource;
+};
+
+struct SoundItem {
+ uint32 _nameHash;
+ uint32 _soundFileHash;
+ bool _playOnceAfterRandomCountdown;
+ int16 _minCountdown;
+ int16 _maxCountdown;
+ bool _playOnceAfterCountdown;
+ int16 _initialCountdown;
+ bool _playLooping;
+ int16 _currCountdown;
+ SoundResource *_soundResource;
+};
+
+class SoundMan {
+public:
+ SoundMan(NeverhoodEngine *vm);
+ ~SoundMan();
+
+ // Music
+ void addMusic(uint32 nameHash, uint32 musicFileHash);
+ void deleteMusic(uint32 musicFileHash);
+ void startMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep);
+ void stopMusic(uint32 musicFileHash, int16 countdown, int16 fadeVolumeStep);
+
+ // Sound
+ void addSound(uint32 nameHash, uint32 soundFileHash);
+ void addSoundList(uint32 nameHash, uint32 *soundFileHashList);
+ void deleteSound(uint32 soundFileHash);
+ void setSoundParams(uint32 soundFileHash, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
+ void setSoundListParams(uint32 *soundFileHashList, bool playOnceAfterRandomCountdown,
+ int16 minCountdown, int16 maxCountdown, int16 firstMinCountdown, int16 firstMaxCountdown);
+ void playSoundLooping(uint32 soundFileHash);
+ void stopSound(uint32 soundFileHash);
+ void setSoundVolume(uint32 soundFileHash, int volume);
+
+ // Misc
+ void update();
+ void deleteGroup(uint32 nameHash);
+ void deleteMusicGroup(uint32 nameHash);
+ void deleteSoundGroup(uint32 nameHash);
+ void playTwoSounds(uint32 nameHash, uint32 soundFileHash1, uint32 soundFileHash2, int16 initialCountdown);
+ void playSoundThree(uint32 nameHash, uint32 soundFileHash);
+ void setTwoSoundsPlayFlag(bool playOnceAfterCountdown);
+ void setSoundThreePlayFlag(bool playOnceAfterCountdown);
+
+protected:
+ NeverhoodEngine *_vm;
+
+ // TODO Find out what these special sounds are used for (door sounds?)
+ int _soundIndex1, _soundIndex2;
+ int16 _initialCountdown;
+ bool _playOnceAfterCountdown;
+
+ int _soundIndex3;
+ int16 _initialCountdown3;
+ bool _playOnceAfterCountdown3;
+
+ Common::Array<MusicItem*> _musicItems;
+ Common::Array<SoundItem*> _soundItems;
+
+ SoundItem *getSoundItemByHash(uint32 soundFileHash);
+
+};
+
+} // End of namespace Neverhood
+
+#endif /* NEVERHOOD_SOUND_H */