diff options
| -rw-r--r-- | engines/sci/engine/vm.cpp | 10 | 
1 files changed, 5 insertions, 5 deletions
| diff --git a/engines/sci/engine/vm.cpp b/engines/sci/engine/vm.cpp index 8ee60874ea..44279af1c1 100644 --- a/engines/sci/engine/vm.cpp +++ b/engines/sci/engine/vm.cpp @@ -414,11 +414,11 @@ ExecStack *send_selector(EngineState *s, reg_t send_obj, reg_t work_obj, StackPt  			if (argc > 1) {  				// argc can indeed be bigger than 1 in some cases, and it seems correct  				// (i.e. we should skip that many bytes later on)... question is, why -				// does this occur? Could such calls be used to point to data after X bytes in the heap? -				// What are the skipped bytes in this case? -				// In SQ4CD, this occurs with the returnVal selector of object Sq4GlobalNarrator when the -				// game starts, and right after the narrator is heard (e.g. after he talks when examining -				// something) +				// does this occur? Could such calls be used to point to data after X +				// bytes in the heap? What are the skipped bytes in this case? +				// In SQ4CD, this occurs with the returnVal selector of object +				// Sq4GlobalNarrator when the game starts, and right after the narrator +				// is heard (e.g. after he talks when examining something)  				reg_t oldReg = *varp.getPointer(s->_segMan);  				reg_t newReg = argp[1];  				warning("send_selector(): argc = %d while modifying variable selector " | 
