diff options
-rw-r--r-- | dists/scummvm.rc | 2 | ||||
-rw-r--r-- | dists/scummvm.rc.in | 2 | ||||
-rw-r--r-- | tools/README | 8 | ||||
-rw-r--r-- | tools/create_msvc/create_msvc.cpp | 1319 | ||||
-rw-r--r-- | tools/create_msvc/create_msvc.h | 193 | ||||
-rw-r--r-- | tools/create_msvc/msvc8/create_msvc.sln | 20 | ||||
-rw-r--r-- | tools/create_msvc/msvc8/create_msvc.vcproj | 171 | ||||
-rw-r--r-- | tools/create_msvc/msvc9/create_msvc.sln | 20 | ||||
-rw-r--r-- | tools/create_msvc/msvc9/create_msvc.vcproj | 172 |
9 files changed, 1905 insertions, 2 deletions
diff --git a/dists/scummvm.rc b/dists/scummvm.rc index 31e4b8bacb..45f2d7f61f 100644 --- a/dists/scummvm.rc +++ b/dists/scummvm.rc @@ -1,6 +1,6 @@ #include "winresrc.h" -#if defined (__MINGW32__) || defined(__CYGWIN32__) +#if defined (__MINGW32__) || defined(__CYGWIN32__) || defined(HAS_INCLUDE_SET) IDI_ICON ICON DISCARDABLE "icons/scummvm.ico" #else IDI_ICON ICON DISCARDABLE "../../icons/scummvm.ico" diff --git a/dists/scummvm.rc.in b/dists/scummvm.rc.in index a2d70e87f8..86c7caa1ca 100644 --- a/dists/scummvm.rc.in +++ b/dists/scummvm.rc.in @@ -1,6 +1,6 @@ #include "winresrc.h" -#if defined (__MINGW32__) || defined(__CYGWIN32__) +#if defined (__MINGW32__) || defined(__CYGWIN32__) || defined(HAS_INCLUDE_SET) IDI_ICON ICON DISCARDABLE "icons/scummvm.ico" #else IDI_ICON ICON DISCARDABLE "../../icons/scummvm.ico" diff --git a/tools/README b/tools/README index dcd31d4c17..8d71a6c014 100644 --- a/tools/README +++ b/tools/README @@ -61,6 +61,14 @@ create_lure (dreammaster) animations, game scripts, and other static data. This tool creates the lure.dat file. +create_msvc (LordHoto) +----------- + Creates project files for Visual Studio 2005 and 2008 out of the + configure / Makefile based build system. It also offers a way to + enable or disable certain engines and the use of external libraries + similar to configure. Run the tool without any arguments for further + help. + credits.pl ---------- diff --git a/tools/create_msvc/create_msvc.cpp b/tools/create_msvc/create_msvc.cpp new file mode 100644 index 0000000000..132861356e --- /dev/null +++ b/tools/create_msvc/create_msvc.cpp @@ -0,0 +1,1319 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#include "create_msvc.h" + +#include <fstream> +#include <iostream> +#include <cassert> +#include <map> +#include <stack> +#include <cctype> +#include <sstream> + +namespace { +/** + * Converts the given path to only use backslashes. + * This means that for example the path: + * foo/bar\test.txt + * will be converted to: + * foo\bar\test.txt + * + * @param path Path string. + * @return Converted path. + */ +std::string convertPathToWin(const std::string &path); + +/** + * Returns the last path component. + * + * @param path Path string. + * @return Last path component. + */ +std::string getLastPathComponent(const std::string &path); + +/** + * Display the help text for the program. + * + * @param exe Name of the executable. + */ +void displayHelp(const char *exe); +} // End of anonymous namespace + +int main(int argc, char *argv[]) { + if (argc < 2) { + displayHelp(argv[0]); + return -1; + } + + const std::string srcDir = argv[1]; + + BuildSetup setup; + setup.srcDir = convertPathToWin(srcDir); + setup.engines = parseConfigure(setup.srcDir); + setup.features = getAllFeatures(); + + int msvcVersion = 9; + // Parse command line arguments + using std::cout; + for (int i = 2; i < argc; ++i) { + if (!strcmp(argv[i], "--list-engines")) { + cout << " The following enables are available in the ScummVM source destribution\n" + " located at \"" << srcDir << "\":\n"; + + cout << " state | name | description\n\n"; + cout.setf(std::ios_base::left, std::ios_base::adjustfield); + for (EngineDescList::const_iterator j = setup.engines.begin(); j != setup.engines.end(); ++j) { + cout << ' ' << (j->enable ? " enabled" : "disabled") << " | "; + cout.width(15); + cout << j->name; + cout.width(0); + cout << " | " << j->desc << "\n"; + } + cout.setf(std::ios_base::right, std::ios_base::adjustfield); + + return 0; + } else if (!strcmp(argv[i], "--msvc-version")) { + if (i + 1 >= argc) { + std::cerr << "ERROR: Missing \"version\" parameter for \"--msvc-version\"!\n"; + return -1; + } + + msvcVersion = atoi(argv[++i]); + + if (msvcVersion != 8 && msvcVersion != 9) { + std::cerr << "ERROR: Unsupported version: \"" << msvcVersion << "\" passed to \"--msvc-version\"!\n"; + return -1; + } + } else if (!strncmp(argv[i], "--enable-", 9)) { + const char *name = &argv[i][9]; + if (!*name) { + std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n"; + return -1; + } + + if (!strcmp(name, "all-engines")) { + for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j) + j->enable = true; + } else if (!setEngineBuildState(name, setup.engines, true)) { + FeatureList::iterator feature = std::find(setup.features.begin(), setup.features.end(), name); + if (feature == setup.features.end()) { + std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n"; + return -1; + } + + feature->enable = true; + } + } else if (!strncmp(argv[i], "--disable-", 10)) { + const char *name = &argv[i][10]; + if (!*name) { + std::cerr << "ERROR: Invalid command \"" << argv[i] << "\"\n"; + return -1; + } + + if (!strcmp(name, "all-engines")) { + for (EngineDescList::iterator j = setup.engines.begin(); j != setup.engines.end(); ++j) + j->enable = false; + } else if (!setEngineBuildState(name, setup.engines, false)) { + // If none found, we'll try the features list + FeatureList::iterator feature = std::find(setup.features.begin(), setup.features.end(), name); + if (feature == setup.features.end()) { + std::cerr << "ERROR: \"" << name << "\" is neither an engine nor a feature!\n"; + return -1; + } + + feature->enable = false; + } + } else { + std::cerr << "ERROR: Unknown parameter \"" << argv[i] << "\"\n"; + return -1; + } + } + + // Print status + cout << "Enabled engines:\n\n"; + for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) { + if (i->enable) + cout << " " << i->desc << '\n'; + } + + cout << "\nDisabled engines:\n\n"; + for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) { + if (!i->enable) + cout << " " << i->desc << '\n'; + } + + cout << "\nEnabled features:\n\n"; + for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) { + if (i->enable) + cout << " " << i->description << '\n'; + } + + cout << "\nDisabled features:\n\n"; + for (FeatureList::const_iterator i = setup.features.begin(); i != setup.features.end(); ++i) { + if (!i->enable) + cout << " " << i->description << '\n'; + } + + // Creation... + setup.defines = getEngineDefines(setup.engines); + StringList featureDefines = getFeatureDefines(setup.features); + setup.defines.splice(setup.defines.begin(), featureDefines); + + setup.libraries = getFeatureLibraries(setup.features); + + setup.libraries.push_back("winmm.lib"); + setup.libraries.push_back("sdl.lib"); + + try { + createMSVCProject(setup, msvcVersion); + } catch (const std::string &error) { + std::cerr << "ERROR: " << error << "!" << std::endl; + } catch (const std::exception &exp) { + std::cerr << "ERROR: " << exp.what() << "!" << std::endl; + } +} + +namespace { +std::string convertPathToWin(const std::string &path) { + std::string result; + + for (std::string::const_iterator i = path.begin(); i != path.end(); ++i) { + if (*i == '/') + result += '\\'; + else + result += *i; + } + + return result; +} + +std::string getLastPathComponent(const std::string &path) { + std::string::size_type pos = path.find_last_of('\\'); + if (pos == std::string::npos) + return path; + else + return path.substr(pos + 1); +} + +void displayHelp(const char *exe) { + using std::cout; + + cout << "Usage:\n" + << exe << " path\\to\\source [optional options]\n" + << "\n" + << " Creates MSVC project files for the ScummVM source locatd at \"path\\to\\source\".\n" + " The project files will be created in the directory where tool is run from and\n" + " will include \"path\\to\\source\" for relative file paths, thus be sure that you\n" + " pass a relative file path like \"..\\..\\trunk\".\n" + "\n" + " Additionally there are the following switches for changing various settings:\n" + "\n" + "MSVC specifc settings:\n" + " --msvc-version version sets the targeted MSVC version. Possible values:\n" + " 8 stands for \"Visual Studio 2005\"\n" + " 9 stands for \"Visual Studio 2008\"\n" + " The default is \"9\", thus \"Visual Studio 2008\"\n" + "\n" + "ScummVM engine settings:\n" + " --list-engines lists all available engines and their default state\n" + " --enable-engine enables building of the engine with the name \"engine\"\n" + " --disable-engine disables building of the engine with the name \"engine\"\n" + " --enable-all-engines enables building of all engines\n" + " --disable-all-engines disables building of all engines\n" + "\n" + "ScummVM optional feature settings:\n" + " --enable-name enables inclusion of the feature \"name\"\n" + " --disable-name disables inclusion of the feature \"name\"\n" + "\n" + " There are the following features available:\n" + "\n"; + + cout << " state | name | description\n\n"; + const FeatureList features = getAllFeatures(); + cout.setf(std::ios_base::left, std::ios_base::adjustfield); + for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) { + cout << ' ' << (i->enable ? " enabled" : "disabled") << " | "; + cout.width(15); + cout << i->name; + cout.width(0); + cout << " | " << i->description << '\n'; + } + cout.setf(std::ios_base::right, std::ios_base::adjustfield); +} + +typedef StringList TokenList; + +/** + * Takes a given input line and creates a list of tokens out of it. + * + * A token in this context is seperated by whitespaces. A special case + * are quotation marks though. A string inside quotation marks is treated + * as single token, even when it contains whitespaces. + * + * Thus for example the input: + * foo bar "1 2 3 4" ScummVM + * will create a list with the following entries: + * "foo", "bar", "1 2 3 4", "ScummVM" + * As you can see the quotation marks will get *removed* too. + * + * @param input The text to be tokenized. + * @return A list of tokens. + */ +TokenList tokenize(const std::string &input); + +/** + * Try to parse a given line and create an engine definition + * out of the result. + * + * This may take *any* input line, when the line is not used + * to define an engine the result of the function will be "false". + * + * Note that the contents of "engine" are undefined, when this + * function returns "false". + * + * @param line Text input line. + * @param engine Reference to an object, where the engine information + * is to be stored in. + * @return "true", when parsing succeeded, "false" otherwise. + */ +bool parseEngine(const std::string &line, EngineDesc &engine); +} // End of anonymous namespace + +EngineDescList parseConfigure(const std::string &srcDir) { + std::string configureFile = srcDir + "\\configure"; + + std::ifstream configure(configureFile.c_str()); + if (!configure) + return EngineDescList(); + + std::string line; + EngineDescList engines; + + while (true) { + std::getline(configure, line); + if (configure.eof()) + break; + + if (configure.fail()) + throw std::string("Failed while reading from " + configureFile); + + EngineDesc desc; + if (parseEngine(line, desc)) + engines.push_back(desc); + } + + return engines; +} + +bool isSubEngine(const std::string &name, const EngineDescList &engines) { + for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) { + if (std::find(i->subEngines.begin(), i->subEngines.end(), name) != i->subEngines.end()) + return true; + } + + return false; +} + +bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable) { + if (enable && isSubEngine(name, engines)) { + // When we enable a sub engine, we need to assure that the parent is also enabled, + // thus we enable both sub engine and parent over here. + EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name); + if (engine != engines.end()) { + engine->enable = enable; + + for (engine = engines.begin(); engine != engines.end(); ++engine) { + if (std::find(engine->subEngines.begin(), engine->subEngines.end(), name) != engine->subEngines.end()) { + engine->enable = true; + break; + } + } + + return true; + } + } else { + EngineDescList::iterator engine = std::find(engines.begin(), engines.end(), name); + if (engine != engines.end()) { + engine->enable = enable; + + // When we disable an einge, we also need to disable all the sub engines. + if (!enable && !engine->subEngines.empty()) { + for (StringList::const_iterator j = engine->subEngines.begin(); j != engine->subEngines.end(); ++j) { + EngineDescList::iterator subEngine = std::find(engines.begin(), engines.end(), *j); + if (subEngine != engines.end()) + subEngine->enable = false; + } + } + + return true; + } + } + + return false; +} + +StringList getEngineDefines(const EngineDescList &engines) { + StringList result; + + for (EngineDescList::const_iterator i = engines.begin(); i != engines.end(); ++i) { + if (i->enable) { + std::string define = "ENABLE_" + i->name; + std::transform(define.begin(), define.end(), define.begin(), toupper); + result.push_back(define); + } + } + + return result; +} + +namespace { +bool parseEngine(const std::string &line, EngineDesc &engine) { + // Format: + // add_engine engine_name "Readable Description" enable_default ["SubEngineList"] + TokenList tokens = tokenize(line); + + if (tokens.size() < 4) + return false; + + TokenList::const_iterator token = tokens.begin(); + + if (*token != "add_engine") + return false; + ++token; + + engine.name = *token; ++token; + engine.desc = *token; ++token; + engine.enable = (*token == "yes"); ++token; + if (token != tokens.end()) + engine.subEngines = tokenize(*token); + + return true; +} + +TokenList tokenize(const std::string &input) { + TokenList result; + + std::string::size_type sIdx = input.find_first_not_of(" \t"); + std::string::size_type nIdx = std::string::npos; + + if (sIdx == std::string::npos) + return result; + + do { + if (input.at(sIdx) == '\"') { + ++sIdx; + nIdx = input.find_first_of('\"', sIdx); + } else { + nIdx = input.find_first_of(' ', sIdx); + } + + if (nIdx != std::string::npos) { + result.push_back(input.substr(sIdx, nIdx - sIdx)); + sIdx = input.find_first_not_of(" \t", nIdx + 1); + } else { + result.push_back(input.substr(sIdx)); + break; + } + } while (sIdx != std::string::npos); + + return result; +} +} // End of anonymous namespace + +namespace { +const Feature s_features[] = { + // Libraries + { "libz", "USE_ZLIB", "zlib.lib", true, "zlib (compression) support" }, + { "mad", "USE_MAD", "libmad.lib", true, "libmad (MP3) support" }, + { "vorbis", "USE_VORBIS", "libvorbisfile_static.lib libvorbis_static.lib libogg_static.lib", true, "Ogg Vorbis support" }, + { "flac", "USE_FLAC", "libFLAC_static.lib", false, "FLAC support" }, + { "mpeg2", "USE_MPEG2", "libmpeg2.lib", false, "mpeg2 codec for cutscenes" }, + + // ScummVM feature flags + { "16bit", "USE_RGB_COLOR", "", true, "16bit color support" }, + { "mt32emu", "USE_MT32EMU", "", true, "integrated MT-32 emulator" }, + { "nasm", "HAVE_NASM", "", true, "IA-32 assembly support" }, // This feature is special in the regard, that it needs additional handling. +}; +} // End of anonymous namespace + +FeatureList getAllFeatures() { + const size_t featureCount = sizeof(s_features) / sizeof(s_features[0]); + + FeatureList features; + for (size_t i = 0; i < featureCount; ++i) + features.push_back(s_features[i]); + + return features; +} + +StringList getFeatureDefines(const FeatureList &features) { + StringList defines; + + for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) { + if (i->enable && i->define && i->define[0]) + defines.push_back(i->define); + } + + return defines; +} + +StringList getFeatureLibraries(const FeatureList &features) { + StringList libraries; + + for (FeatureList::const_iterator i = features.begin(); i != features.end(); ++i) { + if (i->enable && i->libraries && i->libraries[0]) { + StringList fLibraries = tokenize(i->libraries); + libraries.splice(libraries.end(), fLibraries); + } + } + + return libraries; +} + +namespace { +typedef std::map<std::string, std::string> UUIDMap; + +/** + * Creates an UUID for every enabled engine of the + * passed build description. + * + * @param setup Description of the desired build. + * @return A map, which includes UUIDs for all enabled engines. + */ +UUIDMap createUUIDMap(const BuildSetup &setup); + +/** + * Creates an UUID and returns it in string representation. + * + * @return A new UUID as string. + */ +std::string createUUID(); + +/** + * Creates the main solution file "scummvm.sln" for a specific + * build setup. + * + * @param setup Description of the desired build. + * @param uuids Map of all project file UUIDs. + * @param version Target MSVC version. + */ +void createScummVMSolution(const BuildSetup &setup, const UUIDMap &uuids, const int version); + +/** + * Create a project file for the specified list of files. + * + * @param name Name of the project file. + * @param uuid UUID of the project file. + * @param setup Description of the desired build. + * @param moduleDir Path to the module. + * @param includeList Files to include (must have "moduleDir" as prefix). + * @param excludeList Files to exclude (must have "moduleDir" as prefix). + * @param version Target MSVC version. + */ +void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, + const StringList &includeList, const StringList &excludeList, const int version); + +/** + * Adds files of the specified directory recursively to given project file. + * + * @param dir Path to the directory. + * @param projectFile Output stream object, where all data should be written to. + * @param includeList Files to include (must have a relative directory as prefix). + * @param excludeList Files to exclude (must have a relative directory as prefix). + */ +void addFilesToProject(const std::string &dir, std::ofstream &projectFile, + const StringList &includeList, const StringList &excludeList); + +/** + * Create the global project properties. + * + * @param setup Description of the desired build setup. + * @param version Target MSVC version. + */ +void createGlobalProp(const BuildSetup &setup, const int version); + +/** + * Generates the project properties for debug and release settings. + * + * @param setup Description of the desired build setup. + * @param version Target MSVC version. + */ +void createBuildProp(const BuildSetup &setup, const int version); + +/** + * Creates a list of files of the specified module. This also + * creates a list of files, which should not be included. + * All filenames will have "moduleDir" as prefix. + * + * @param moduleDir Path to the module. + * @param defines List of set defines. + * @param includeList Reference to a list, where included files should be added. + * @param excludeList Reference to a list, where excluded files should be added. + */ +void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList); +} // End of anonymous namespace + +void createMSVCProject(const BuildSetup &setup, const int version) { + UUIDMap uuidMap = createUUIDMap(setup); + + // We also need to add the UUID of the main project file. + const std::string svmUUID = uuidMap["scummvm"] = createUUID(); + + createScummVMSolution(setup, uuidMap, version); + + StringList in, ex; + + // Create engine project files + for (UUIDMap::const_iterator i = uuidMap.begin(); i != uuidMap.end(); ++i) { + if (i->first == "scummvm") + continue; + + in.clear(); ex.clear(); + const std::string moduleDir = setup.srcDir + "\\engines\\" + i->first; + + createModuleList(moduleDir, setup.defines, in, ex); + createProjectFile(i->first, i->second, setup, moduleDir, in, ex, version); + } + + // Last but not least create the main ScummVM project file. + in.clear(); ex.clear(); + + // File list for the ScummVM project file + createModuleList(setup.srcDir + "\\backends", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\backends\\platform\\sdl", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\base", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\common", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\engines", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\graphics", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\gui", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\sound", setup.defines, in, ex); + createModuleList(setup.srcDir + "\\sound\\softsynth\\mt32", setup.defines, in, ex); + + // Resource files + in.push_back(setup.srcDir + "\\icons\\scummvm.ico"); + in.push_back(setup.srcDir + "\\dists\\scummvm.rc"); + + // Various text files + in.push_back(setup.srcDir + "\\AUTHORS"); + in.push_back(setup.srcDir + "\\COPYING"); + in.push_back(setup.srcDir + "\\COPYING.LGPL"); + in.push_back(setup.srcDir + "\\COPYRIGHT"); + in.push_back(setup.srcDir + "\\NEWS"); + in.push_back(setup.srcDir + "\\README"); + in.push_back(setup.srcDir + "\\TODO"); + + // Create the "scummvm.vcproj" file. + createProjectFile("scummvm", svmUUID, setup, setup.srcDir, in, ex, version); + + // Create the global property file + createGlobalProp(setup, version); + + // Create the configuration property files + createBuildProp(setup, version); +} + +namespace { +UUIDMap createUUIDMap(const BuildSetup &setup) { + UUIDMap result; + + for (EngineDescList::const_iterator i = setup.engines.begin(); i != setup.engines.end(); ++i) { + if (!i->enable || isSubEngine(i->name, setup.engines)) + continue; + + result[i->name] = createUUID(); + } + + return result; +} + +std::string createUUID() { + UUID uuid; + if (UuidCreate(&uuid) != RPC_S_OK) + throw std::string("UuidCreate failed"); + + unsigned char *string = 0; + if (UuidToStringA(&uuid, &string) != RPC_S_OK) + throw std::string("UuidToStringA failed"); + + std::string result = std::string((char *)string); + std::transform(result.begin(), result.end(), result.begin(), toupper); + RpcStringFreeA(&string); + return result; +} + +void createScummVMSolution(const BuildSetup &/*setup*/, const UUIDMap &uuids, const int version) { + UUIDMap::const_iterator svmUUID = uuids.find("scummvm"); + if (svmUUID == uuids.end()) + throw std::string("No UUID for \"scummvm\" project created"); + + const std::string svmProjectUUID = svmUUID->second; + assert(!svmProjectUUID.empty()); + + std::string solutionUUID = createUUID(); + + std::ofstream solution("scummvm.sln"); + if (!solution) + throw std::string("Could not open \"scummvm.sln\" for writing"); + + solution << "Microsoft Visual Studio Solution File, Format Version " << version + 1 << ".00\n"; + if (version == 9) + solution << "# Visual Studio 2008\n"; + else if (version == 8) + solution << "# Visual Studio 2005\n"; + else + throw std::string("Unsupported version passed to createScummVMSolution"); + + solution << "Project(\"{" << solutionUUID << "}\") = \"scummvm\", \"scummvm.vcproj\", \"{" << svmProjectUUID << "}\"\n" + << "\tProjectSection(ProjectDependencies) = postProject\n"; + for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) { + if (i->first == "scummvm") + continue; + + solution << "\t\t{" << i->second << "} = {" << i->second << "}\n"; + } + + solution << "\tEndProjectSection\n" + << "EndProject\n"; + + // Note we assume that the UUID map only includes UUIDs for enabled engines! + for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) { + if (i->first == "scummvm") + continue; + + solution << "Project(\"{" << solutionUUID << "}\") = \"" << i->first << "\", \"" << i->first << ".vcproj\", \"{" << i->second << "}\"\n" + << "EndProject\n"; + } + + solution << "Global\n" + "\tGlobalSection(SolutionConfigurationPlatforms) = preSolution\n" + "\t\tDebug|Win32 = Debug|Win32\n" + "\t\tRelease|Win32 = Release|Win32\n" + "\tEndGlobalSection\n" + "\tGlobalSection(ProjectConfigurationPlatforms) = postSolution\n"; + + for (UUIDMap::const_iterator i = uuids.begin(); i != uuids.end(); ++i) { + solution << "\t\t{" << i->second << "}.Debug|Win32.ActiveCfg = Debug|Win32\n" + << "\t\t{" << i->second << "}.Debug|Win32.Build.0 = Debug|Win32\n" + << "\t\t{" << i->second << "}.Release|Win32.ActiveCfg = Release|Win32\n" + << "\t\t{" << i->second << "}.Release|Win32.Build.0 = Release|Win32\n"; + } + + solution << "\tEndGlobalSection\n" + "\tGlobalSection(SolutionProperties) = preSolution\n" + "\t\tHideSolutionNode = FALSE\n" + "\tEndGlobalSection\n" + "EndGlobal\n"; +} + +void createProjectFile(const std::string &name, const std::string &uuid, const BuildSetup &setup, const std::string &moduleDir, + const StringList &includeList, const StringList &excludeList, const int version) { + const std::string projectFile = name + ".vcproj"; + std::ofstream project(projectFile.c_str()); + if (!project) + throw std::string("Could not open \"" + projectFile + "\" for writing"); + + project << "<?xml version=\"1.0\" encoding=\"windows-1252\"?>\n" + "<VisualStudioProject\n" + "\tProjectType=\"Visual C++\"\n" + "\tVersion=\"" << version << ".00\"\n" + "\tName=\"" << name << "\"\n" + "\tProjectGUID=\"{" << uuid << "}\"\n" + "\tRootNamespace=\"" << name << "\"\n" + "\tKeyword=\"Win32Proj\"\n"; + + if (version >= 9) + project << "\tTargetFrameworkVersion=\"131072\"\n"; + + project << "\t>\n" + "\t<Platforms>\n" + "\t\t<Platform Name=\"Win32\" />\n" + "\t</Platforms>\n" + "\t<Configurations>\n"; + + if (name == "scummvm") { + std::string libraries; + + for (StringList::const_iterator i = setup.libraries.begin(); i != setup.libraries.end(); ++i) + libraries += ' ' + *i; + + project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\">\n" + "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" + "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" + "\t\t\t/>\n" + "\t\t</Configuration>\n" + "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"1\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\">\n" + "\t\t\t<Tool\tName=\"VCLinkerTool\" OutputFile=\"$(OutDir)/scummvm.exe\"\n" + "\t\t\t\tAdditionalDependencies=\"" << libraries << "\"\n" + "\t\t\t/>\n" + "\t\t</Configuration>\n"; + } else if (name == "tinsel") { + project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\">\n" + "\t\t\t<Tool Name=\"VCCLCompilerTool\" DebugInformationFormat=\"3\" />\n" + "\t\t</Configuration>\n" + "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\" />\n"; + } else { + project << "\t\t<Configuration Name=\"Debug|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Debug.vsprops\" />\n" + "\t\t<Configuration Name=\"Release|Win32\" ConfigurationType=\"4\" InheritedPropertySheets=\".\\ScummVM_Release.vsprops\" />\n"; + } + project << "\t</Configurations>\n" + "\t<Files>\n"; + + addFilesToProject(moduleDir, project, includeList, excludeList); + + project << "\t</Files>\n" + "</VisualStudioProject>\n"; +} + +void createGlobalProp(const BuildSetup &setup, const int /*version*/) { + std::ofstream properties("ScummVM_Global.vsprops"); + if (!properties) + throw std::string("Could not open \"ScummVM_Global.vsprops\" for writing"); + + std::string defines; + for (StringList::const_iterator i = setup.defines.begin(); i != setup.defines.end(); ++i) { + if (i != setup.defines.begin()) + defines += ';'; + defines += *i; + } + + properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" + "<VisualStudioPropertySheet\n" + "\tProjectType=\"Visual C++\"\n" + "\tVersion=\"8.00\"\n" + "\tName=\"ScummVM_Global\"\n" + "\tOutputDirectory=\"$(ConfigurationName)\"\n" + "\tIntermediateDirectory=\"$(ConfigurationName)/$(ProjectName)\"\n" + "\t>\n" + "\t<Tool\n" + "\t\tName=\"VCCLCompilerTool\"\n" + "\t\tDisableSpecificWarnings=\"4068;4100;4103;4121;4127;4189;4201;4221;4244;4250;4310;4351;4355;4510;4511;4512;4610;4701;4702;4706;4800;4996\"\n" + "\t\tAdditionalIncludeDirectories=\"" << setup.srcDir << ";" << setup.srcDir << "\\engines\"\n" + "\t\tPreprocessorDefinitions=\"" << defines << "\"\n" + "\t\tExceptionHandling=\"0\"\n" + "\t\tRuntimeTypeInfo=\"false\"\n" + "\t\tWarningLevel=\"4\"\n" + "\t\tWarnAsError=\"false\"\n" + "\t\tCompileAs=\"0\"\n" + "\t\t/>\n" + "\t<Tool\n" + "\t\tName=\"VCLibrarianTool\"\n" + "\t\tIgnoreDefaultLibraryNames=\"\"\n" + "\t/>\n" + "\t<Tool\n" + "\t\tName=\"VCLinkerTool\"\n" + "\t\tIgnoreDefaultLibraryNames=\"\"\n" + "\t\tSubSystem=\"1\"\n" + "\t\tEntryPointSymbol=\"WinMainCRTStartup\"\n" + "\t/>\n" + "\t<Tool\n" + "\t\tName=\"VCResourceCompilerTool\"\n" + "\t\tPreprocessorDefinitions=\"HAS_INCLUDE_SET\"\n" + "\t\tAdditionalIncludeDirectories=\"" << setup.srcDir << "\"\n" + "\t/>\n" + "</VisualStudioPropertySheet>\n"; +} + +void createBuildProp(const BuildSetup &/*setup*/, const int /*version*/) { + std::ofstream properties("ScummVM_Debug.vsprops"); + if (!properties) + throw std::string("Could not open \"ScummVM_Debug.vsprops\" for writing"); + + properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" + "<VisualStudioPropertySheet\n" + "\tProjectType=\"Visual C++\"\n" + "\tVersion=\"8.00\"\n" + "\tName=\"ScummVM_Debug32\"\n" + "\tInheritedPropertySheets=\".\\ScummVM_Global.vsprops\"\n" + "\t>\n" + "\t<Tool\n" + "\t\tName=\"VCCLCompilerTool\"\n" + "\t\tOptimization=\"0\"\n" + "\t\tPreprocessorDefinitions=\"WIN32\"\n" + "\t\tMinimalRebuild=\"true\"\n" + "\t\tBasicRuntimeChecks=\"3\"\n" + "\t\tRuntimeLibrary=\"1\"\n" + "\t\tEnableFunctionLevelLinking=\"true\"\n" + "\t\tWarnAsError=\"false\"\n" + "\t\tDebugInformationFormat=\"4\"\n" + "\t/>\n" + "\t<Tool\n" + "\t\tName=\"VCLinkerTool\"\n" + "\t\tLinkIncremental=\"2\"\n" + "\t\tGenerateDebugInformation=\"true\"\n" + "\t\tIgnoreDefaultLibraryNames=\"libcmt.lib\"\n" + "\t/>\n" + "</VisualStudioPropertySheet>\n"; + + properties.flush(); + properties.close(); + + properties.open("ScummVM_Release.vsprops"); + if (!properties) + throw std::string("Could not open \"ScummVM_Release.vsprops\" for writing"); + + properties << "<?xml version=\"1.0\" encoding=\"Windows-1252\"?>\n" + "<VisualStudioPropertySheet\n" + "\tProjectType=\"Visual C++\"\n" + "\tVersion=\"8.00\"\n" + "\tName=\"ScummVM_Release32\"\n" + "\tInheritedPropertySheets=\".\\ScummVM_Global.vsprops\"\n" + "\t>\n" + "\t<Tool\n" + "\t\tName=\"VCCLCompilerTool\"\n" + "\t\tEnableIntrinsicFunctions=\"true\"\n" + "\t\tWholeProgramOptimization=\"true\"\n" + "\t\tPreprocessorDefinitions=\"WIN32\"\n" + "\t\tStringPooling=\"true\"\n" + "\t\tBufferSecurityCheck=\"false\"\n" + "\t\tDebugInformationFormat=\"0\"\n" + "\t/>\n" + "\t<Tool\n" + "\t\tName=\"VCLinkerTool\"\n" + "\t\tLinkIncremental=\"1\"\n" + "\t\tIgnoreDefaultLibraryNames=\"\"\n" + "\t\tSetChecksum=\"true\"\n" + "\t/>\n" + "</VisualStudioPropertySheet>\n"; +} + +/** + * Gets a proper sequence of \t characters for the given + * indentation level. + * + * For example with an indentation level of 2 this will + * produce: + * \t\t + * + * @param indentation The indentation level + * @return Sequence of \t characters. + */ +std::string getIndent(const int indentation) { + std::string result; + for (int i = 0; i < indentation; ++i) + result += '\t'; + return result; +} + +/** + * Splits a file name into name and extension. + * The file name must be only the filename, no + * additional path name. + * + * @param fileName Filename to split + * @param name Reference to a string, where to store the name. + * @param ext Reference to a string, where to store the extension. + */ +void splitFilename(const std::string &fileName, std::string &name, std::string &ext) { + const std::string::size_type dot = fileName.find_last_of('.'); + name = (dot == std::string::npos) ? fileName : fileName.substr(0, dot); + ext = (dot == std::string::npos) ? std::string() : fileName.substr(dot + 1); +} + +/** + * Checks whether the given file will produce an object file or not. + * + * @param fileName Name of the file. + * @return "true" when it will produce a file, "false" otherwise. + */ +bool producesObjectFile(const std::string &fileName) { + std::string n, ext; + splitFilename(fileName, n, ext); + + if (ext == "cpp" || ext == "c" || ext == "asm") + return true; + else + return false; +} + +/** + * Checks whether the give file in the specified directory is present in the given + * file list. + * + * This function does as special match against the file list. It will not take file + * extensions into consideration, when the extension of a file in the specified + * directory is one of "h", "cpp", "c" or "asm". + * + * @param dir Parent directory of the file. + * @param fileName File name to match. + * @param fileList List of files to match against. + * @return "true" when the file is in the list, "false" otherwise. + */ +bool isInList(const std::string &dir, const std::string &fileName, const StringList &fileList) { + std::string compareName, extensionName; + splitFilename(fileName, compareName, extensionName); + + if (!extensionName.empty()) + compareName += '.'; + + for (StringList::const_iterator i = fileList.begin(); i != fileList.end(); ++i) { + if (i->compare(0, dir.size(), dir)) + continue; + + // When no comparison name is given, we try to match whether a subset of + // the given directory should be included. To do that we must assure that + // the first character after the substring, having the same size as dir, must + // be a path delimiter. + if (compareName.empty()) { + if (i->size() >= dir.size() + 1 && i->at(dir.size()) == '\\') + return true; + else + continue; + } + + const std::string lastPathComponent = getLastPathComponent(*i); + if (!producesObjectFile(fileName) && extensionName != "h") { + if (fileName == lastPathComponent) + return true; + } else { + if (!lastPathComponent.compare(0, compareName.size(), compareName)) + return true; + } + } + + return false; +} + +/** + * Structure representing a file tree. This contains two + * members: name and children. "name" holds the name of + * the node. "children" does contain all the node's children. + * When the list "children" is empty, the node is a file entry, + * otherwise it's a directory. + */ +struct FileNode { + typedef std::list<FileNode *> NodeList; + + FileNode(const std::string &n) : name(n), children() {} + + ~FileNode() { + for (NodeList::iterator i = children.begin(); i != children.end(); ++i) + delete *i; + } + + std::string name; ///< Name of the node + NodeList children; ///< List of children for the node +}; + +/** + * A strict weak compare predicate for sorting a list of + * "FileNode *" entries. + * + * It will sort directory nodes before file nodes. + * + * @param l Left-hand operand. + * @param r Right-hand operand. + * @return "true" if and only if l should be sorted before r. + */ +bool compareNodes(const FileNode *l, const FileNode *r) { + if (!l) { + return false; + } else if (!r) { + return true; + } else { + if (l->children.empty() && !r->children.empty()) { + return false; + } else if (!l->children.empty() && r->children.empty()) { + return true; + } else { + return l->name < r->name; + } + } +} + +/** + * Scans the specified directory against files, which should be included + * in the project files. It will not include files present in the exclude list. + * + * @param dir Directory in which to search for files. + * @param includeList Files to include in the project. + * @param excludeList Files to exclude from the project. + * @return Returns a file node for the specific directory. + */ +FileNode *scanFiles(const std::string &dir, const StringList &includeList, const StringList &excludeList) { + WIN32_FIND_DATA fileInformation; + HANDLE fileHandle = FindFirstFile((dir + "\\*").c_str(), &fileInformation); + + if (fileHandle == INVALID_HANDLE_VALUE) + return 0; + + FileNode *result = new FileNode(dir); + + do { + if (fileInformation.cFileName[0] == '.') + continue; + + if ((fileInformation.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != 0) { + const std::string subDirName = dir + '\\' + fileInformation.cFileName; + if (!isInList(subDirName, std::string(), includeList)) + continue; + + FileNode *subDir = scanFiles(subDirName, includeList, excludeList); + + if (subDir) { + subDir->name = fileInformation.cFileName; + result->children.push_back(subDir); + } + continue; + } + + if (isInList(dir, fileInformation.cFileName, excludeList)) + continue; + + std::string name, ext; + splitFilename(fileInformation.cFileName, name, ext); + + if (ext != "h") { + if (!isInList(dir, fileInformation.cFileName, includeList)) + continue; + } + + result->children.push_back(new FileNode(fileInformation.cFileName)); + } while (FindNextFile(fileHandle, &fileInformation) == TRUE); + + CloseHandle(fileHandle); + + if (result->children.empty()) { + delete result; + return 0; + } else { + result->children.sort(compareNodes); + return result; + } +} + +/** + * Writes file entries for the specified directory node into + * the given project file. It will also take care of duplicate + * object files. + * + * @param dir Directory node. + * @param projectFile File stream to write to. + * @param indentation Indentation level to use. + * @param duplicate List of duplicate object file names. + * @param objPrefix Prefix to use for object files, which would name clash. + * @param filePrefix Generic prefix to all files of the node. + */ +void writeFileListToProject(const FileNode &dir, std::ofstream &projectFile, const int indentation, + const StringList &duplicate, const std::string &objPrefix, const std::string &filePrefix) { + const std::string indentString = getIndent(indentation + 2); + + if (indentation) + projectFile << getIndent(indentation + 1) << "<Filter\tName=\"" << dir.name << "\">\n"; + + for (FileNode::NodeList::const_iterator i = dir.children.begin(); i != dir.children.end(); ++i) { + const FileNode *node = *i; + + if (!node->children.empty()) { + writeFileListToProject(*node, projectFile, indentation + 1, duplicate, objPrefix + node->name + '_', filePrefix + node->name + '\\'); + } else { + if (producesObjectFile(node->name)) { + std::string name, ext; + splitFilename(node->name, name, ext); + const bool isDuplicate = (std::find(duplicate.begin(), duplicate.end(), name + ".o") != duplicate.end()); + + if (ext == "asm") { + std::string objFileName = "$(IntDir)\\"; + if (isDuplicate) + objFileName += objPrefix; + objFileName += "$(InputName).obj"; + + const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCustomBuildTool\" CommandLine=\"nasm.exe -f win32 -g -o "" + objFileName + "" "$(InputPath)"
\" Outputs=\"" + objFileName + "\" />\n"; + + projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\">\n" + << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" + << indentString << "</File>\n"; + } else { + if (isDuplicate) { + const std::string toolLine = indentString + "\t\t<Tool Name=\"VCCLCompilerTool\" ObjectFile=\"$(IntDir)\\" + objPrefix + "$(InputName).obj\" XMLDocumentationFileName=\"$(IntDir)\\" + objPrefix + "$(InputName).xdc\" />\n"; + + projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\">\n" + << indentString << "\t<FileConfiguration Name=\"Debug|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" + << indentString << "\t<FileConfiguration Name=\"Release|Win32\">\n" + << toolLine + << indentString << "\t</FileConfiguration>\n" + << indentString << "</File>\n"; + } else { + projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\" />\n"; + } + } + } else { + projectFile << indentString << "<File RelativePath=\"" << filePrefix << node->name << "\" />\n"; + } + } + } + + if (indentation) + projectFile << getIndent(indentation + 1) << "</Filter>\n"; +} + +void addFilesToProject(const std::string &dir, std::ofstream &projectFile, + const StringList &includeList, const StringList &excludeList) { + // Check for duplicate object file names + StringList duplicate; + + for (StringList::const_iterator i = includeList.begin(); i != includeList.end(); ++i) { + const std::string fileName = getLastPathComponent(*i); + + // Leave out non object file names. + if (fileName.size() < 2 || fileName.compare(fileName.size() - 2, 2, ".o")) + continue; + + // Check whether an duplicate has been found yet + if (std::find(duplicate.begin(), duplicate.end(), fileName) != duplicate.end()) + continue; + + // Search for duplicates + StringList::const_iterator j = i; ++j; + for (; j != includeList.end(); ++j) { + if (fileName == getLastPathComponent(*j)) { + duplicate.push_back(fileName); + break; + } + } + } + + FileNode *files = scanFiles(dir, includeList, excludeList); + + writeFileListToProject(*files, projectFile, 0, duplicate, std::string(), dir + '\\'); + + delete files; +} + +void createModuleList(const std::string &moduleDir, const StringList &defines, StringList &includeList, StringList &excludeList) { + const std::string moduleMkFile = moduleDir + "\\module.mk"; + std::ifstream moduleMk(moduleMkFile.c_str()); + if (!moduleMk) + throw std::string(moduleMkFile + " is not present"); + + includeList.push_back(moduleMkFile); + + std::stack<bool> shouldInclude; + shouldInclude.push(true); + + bool hadModule = false; + std::string line; + while (true) { + std::getline(moduleMk, line); + + if (moduleMk.eof()) + break; + + if (moduleMk.fail()) + throw std::string("Failed while reading from " + moduleMkFile); + + TokenList tokens = tokenize(line); + if (tokens.empty()) + continue; + + TokenList::const_iterator i = tokens.begin(); + if (*i == "MODULE") { + if (hadModule) + throw std::string("More than one MODULE definition in " + moduleMkFile); + // Format: "MODULE := path/to/module" + if (tokens.size() < 3) + throw std::string("Malformed MODULE definition in " + moduleMkFile); + ++i; + if (*i != ":=") + throw std::string("Malformed MODULE definition in " + moduleMkFile); + ++i; + + std::string moduleRoot = convertPathToWin(*i); + if (moduleDir.compare(moduleDir.size() - moduleRoot.size(), moduleRoot.size(), moduleRoot)) + throw std::string("MODULE root " + moduleRoot + " does not match base dir " + moduleDir); + + hadModule = true; + } else if (*i == "MODULE_OBJS") { + if (tokens.size() < 3) + throw std::string("Malformed MODULE_OBJS definition in " + moduleMkFile); + ++i; + + // This is not exactly correct, for example an ":=" would usually overwrite + // all already added files, but since we do only save the files inside + // includeList or excludeList currently, we couldn't handle such a case easily. + // (includeList and excludeList should always preserve their entries, not added + // by this function, thus we can't just clear them on ":=" or "="). + // But hopefully our module.mk files will never do such things anyway. + if (*i != ":=" && *i != "+=" && *i != "=") + throw std::string("Malformed MODULE_OBJS definition in " + moduleMkFile); + + ++i; + + while (i != tokens.end()) { + if (*i == "\\") { + std::getline(moduleMk, line); + tokens = tokenize(line); + i = tokens.begin(); + } else { + if (shouldInclude.top()) + includeList.push_back(moduleDir + "\\" + convertPathToWin(*i)); + else + excludeList.push_back(moduleDir + "\\" + convertPathToWin(*i)); + ++i; + } + } + } else if (*i == "ifdef") { + if (tokens.size() < 2) + throw std::string("Malformed ifdef in " + moduleMkFile); + ++i; + + if (std::find(defines.begin(), defines.end(), *i) == defines.end()) + shouldInclude.push(false); + else + shouldInclude.push(true); + } else if (*i == "ifndef") { + if (tokens.size() < 2) + throw std::string("Malformed ifndef in " + moduleMkFile); + ++i; + + if (std::find(defines.begin(), defines.end(), *i) == defines.end()) + shouldInclude.push(true); + else + shouldInclude.push(false); + } else if (*i == "else") { + shouldInclude.top() = !shouldInclude.top(); + } else if (*i == "endif") { + if (shouldInclude.size() <= 1) + throw std::string("endif without ifdef found in " + moduleMkFile); + shouldInclude.pop(); + } else if (*i == "elif") { + throw std::string("Unsupported operation 'elif' in " + moduleMkFile); + } else if (*i == "ifeq") { + //XXX + shouldInclude.push(false); + } + } + + if (shouldInclude.size() != 1) + throw std::string("Malformed file " + moduleMkFile); +} +} // End of anonymous namespace
\ No newline at end of file diff --git a/tools/create_msvc/create_msvc.h b/tools/create_msvc/create_msvc.h new file mode 100644 index 0000000000..1d518b2433 --- /dev/null +++ b/tools/create_msvc/create_msvc.h @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * $URL$ + * $Id$ + * + */ + +#ifndef TOOLS_CREATE_MSVC_H +#define TOOLS_CREATE_MSVC_H + +#include <windows.h> + +#include <string> +#include <list> +#include <algorithm> + +typedef std::list<std::string> StringList; + +/** + * Structure to describe a game engine to be built into ScummVM. + * + * We do get the game engines available by parsing the "configure" + * script of our source distribution. See "parseConfigure" for more + * information on that. + * @see parseConfigure + */ +struct EngineDesc { + /** + * The name of the engine. We use this to determin the directory + * the engine is in and to create the define, which needs to be + * set to enable the engine. + */ + std::string name; + + /** + * A human readable description of the engine. We will use this + * to display a description of the engine to the user in the list + * of which engines are built and which are disabled. + */ + std::string desc; + + /** + * Whether the engine should be included in the build or not. + */ + bool enable; + + /** + * A list of all available sub engine names. Sub engines are engines + * which are built on top of an existing engines and can be only + * enabled when the parten engine is enabled. + */ + StringList subEngines; + + bool operator==(const std::string &n) { + return (name == n); + } +}; + +typedef std::list<EngineDesc> EngineDescList; + +/** + * This function parses the ScummVM configure file and creates a list + * of available engines. + * + * It will also automatically setup the default build state (enabled + * or disabled) to the state specified in the "configure" file. + * + * @param srcDir Path to the root of the ScummVM source. + * @return List of available engines. + */ +EngineDescList parseConfigure(const std::string &srcDir); + +/** + * Checks whether the specified engine is a sub engine. To dertermin this + * there is a fully setup engine list needed. + * + * @param name Name of the engine to check. + * @param engines List of engines. + * @return "true", when the engine is a sub engine, "false" otherwise. + */ +bool isSubEngine(const std::string &name, const EngineDescList &engines); + +/** + * Enables or disables the specified engine in the engines list. + * + * This function also disables all sub engines of an engine, when it is + * to be disabled. + * Also this function does enable the parent of a sub engine, when a + * sub engine is to be enabled. + * + * @param name Name of the engine to be enabled or disabled. + * @param engines The list of engines, which should be operated on. + * @param enable Whether the engine should be enabled or disabled. + * @return "true", when it succeeded, "false" otherwise. + */ +bool setEngineBuildState(const std::string &name, EngineDescList &engines, bool enable); + +/** + * Returns a list of all defines, according to the engine list passed. + * + * @param features The list of engines, which should be operated on. (this may contain engines, which are *not* enabled!) + */ +StringList getEngineDefines(const EngineDescList &engines); + +/** + * Structure to define a given feature, usually an external library, + * used to build ScummVM. + */ +struct Feature { + const char *name; ///< Name of the feature + const char *define; ///< Define of the feature + + const char *libraries; ///< Libraries, which need to be linked, for the feature + + bool enable; ///< Whether the feature is enabled or not + + const char *description; ///< Human readable description of the feature + + bool operator==(const std::string &n) { + return (name == n); + } +}; +typedef std::list<Feature> FeatureList; + +/** + * Creates a list of all features available for MSVC. + * + * @return A list including all features available. + */ +FeatureList getAllFeatures(); + +/** + * Returns a list of all defines, according to the feature set + * passed. + * + * @param features List of features for the build (this may contain features, which are *not* enabled!) + */ +StringList getFeatureDefines(const FeatureList &features); + +/** + * Returns a list of all external library files, according to the + * feature set passed. + * + * @param features List of features for the build (this may contain features, which are *not* enabled!) + */ +StringList getFeatureLibraries(const FeatureList &features); + +/** + * Structure to describe a MSVC build setup. + * + * This includes various information about which engines to + * enable, which features should be built into ScummVM. + * It also contains the path to the ScummVM souce root. + */ +struct BuildSetup { + std::string srcDir; ///< Path to the ScummVM sources + + EngineDescList engines; ///< Engine list for the build (this may contain engines, which are *not* enabled!) + FeatureList features; ///< Feature list for the build (this may contain features, which are *not* enabled!) + + StringList defines; ///< List of all defines for the build + StringList libraries; ///< List of all external libraries required for the build +}; + +/** + * Creates all MSVC build files: the solution + * for all projects, all projects itself and the + * global config files. + * + * @param setup Description of the desired build setup. + * @param version Target MSVC version. + */ +void createMSVCProject(const BuildSetup &setup, const int version); + +#endif diff --git a/tools/create_msvc/msvc8/create_msvc.sln b/tools/create_msvc/msvc8/create_msvc.sln new file mode 100644 index 0000000000..3dfd2e05df --- /dev/null +++ b/tools/create_msvc/msvc8/create_msvc.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 9.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "create_msvc", "create_msvc.vcproj", "{CF177559-077D-4A08-AABE-BE0FD35F6C63}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.ActiveCfg = Debug|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.Build.0 = Debug|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.ActiveCfg = Release|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/tools/create_msvc/msvc8/create_msvc.vcproj b/tools/create_msvc/msvc8/create_msvc.vcproj new file mode 100644 index 0000000000..30fc307c49 --- /dev/null +++ b/tools/create_msvc/msvc8/create_msvc.vcproj @@ -0,0 +1,171 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="8.00" + Name="create_msvc" + ProjectGUID="{CF177559-077D-4A08-AABE-BE0FD35F6C63}" + RootNamespace="create_msvc" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + WarningLevel="4" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="Rpcrt4.lib" + GenerateDebugInformation="true" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="Rpcrt4.lib" + GenerateDebugInformation="true" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <File + RelativePath="..\create_msvc.cpp" + > + </File> + <File + RelativePath="..\create_msvc.h" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> diff --git a/tools/create_msvc/msvc9/create_msvc.sln b/tools/create_msvc/msvc9/create_msvc.sln new file mode 100644 index 0000000000..25829b0bad --- /dev/null +++ b/tools/create_msvc/msvc9/create_msvc.sln @@ -0,0 +1,20 @@ + +Microsoft Visual Studio Solution File, Format Version 10.00 +# Visual Studio 2008 +Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "create_msvc", "create_msvc.vcproj", "{CF177559-077D-4A08-AABE-BE0FD35F6C63}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Win32 = Debug|Win32 + Release|Win32 = Release|Win32 + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.ActiveCfg = Debug|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Debug|Win32.Build.0 = Debug|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.ActiveCfg = Release|Win32 + {CF177559-077D-4A08-AABE-BE0FD35F6C63}.Release|Win32.Build.0 = Release|Win32 + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection +EndGlobal diff --git a/tools/create_msvc/msvc9/create_msvc.vcproj b/tools/create_msvc/msvc9/create_msvc.vcproj new file mode 100644 index 0000000000..f3ad9a306d --- /dev/null +++ b/tools/create_msvc/msvc9/create_msvc.vcproj @@ -0,0 +1,172 @@ +<?xml version="1.0" encoding="Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="9.00" + Name="create_msvc" + ProjectGUID="{CF177559-077D-4A08-AABE-BE0FD35F6C63}" + RootNamespace="create_msvc" + TargetFrameworkVersion="196613" + > + <Platforms> + <Platform + Name="Win32" + /> + </Platforms> + <ToolFiles> + </ToolFiles> + <Configurations> + <Configuration + Name="Debug|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + MinimalRebuild="true" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + WarningLevel="4" + DebugInformationFormat="4" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="Rpcrt4.lib" + GenerateDebugInformation="true" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + <Configuration + Name="Release|Win32" + OutputDirectory="$(SolutionDir)$(ConfigurationName)" + IntermediateDirectory="$(ConfigurationName)" + ConfigurationType="1" + CharacterSet="2" + WholeProgramOptimization="1" + > + <Tool + Name="VCPreBuildEventTool" + /> + <Tool + Name="VCCustomBuildTool" + /> + <Tool + Name="VCXMLDataGeneratorTool" + /> + <Tool + Name="VCWebServiceProxyGeneratorTool" + /> + <Tool + Name="VCMIDLTool" + /> + <Tool + Name="VCCLCompilerTool" + Optimization="2" + EnableIntrinsicFunctions="true" + RuntimeLibrary="2" + EnableFunctionLevelLinking="true" + WarningLevel="3" + DebugInformationFormat="3" + /> + <Tool + Name="VCManagedResourceCompilerTool" + /> + <Tool + Name="VCResourceCompilerTool" + /> + <Tool + Name="VCPreLinkEventTool" + /> + <Tool + Name="VCLinkerTool" + AdditionalDependencies="Rpcrt4.lib" + GenerateDebugInformation="true" + OptimizeReferences="2" + EnableCOMDATFolding="2" + TargetMachine="1" + /> + <Tool + Name="VCALinkTool" + /> + <Tool + Name="VCManifestTool" + /> + <Tool + Name="VCXDCMakeTool" + /> + <Tool + Name="VCBscMakeTool" + /> + <Tool + Name="VCFxCopTool" + /> + <Tool + Name="VCAppVerifierTool" + /> + <Tool + Name="VCPostBuildEventTool" + /> + </Configuration> + </Configurations> + <References> + </References> + <Files> + <File + RelativePath="..\create_msvc.cpp" + > + </File> + <File + RelativePath="..\create_msvc.h" + > + </File> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |