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-rw-r--r--base/main.cpp8
-rw-r--r--base/plugins.cpp24
-rw-r--r--engines/metaengine.h1
-rw-r--r--gui/launcher.cpp7
4 files changed, 28 insertions, 12 deletions
diff --git a/base/main.cpp b/base/main.cpp
index e3eb18b79d..8067bd0a26 100644
--- a/base/main.cpp
+++ b/base/main.cpp
@@ -103,8 +103,12 @@ static const EnginePlugin *detectPlugin() {
// Query the plugins and find one that will handle the specified gameid
printf("User picked target '%s' (gameid '%s')...\n", ConfMan.getActiveDomainName().c_str(), gameid.c_str());
printf(" Looking for a plugin supporting this gameid... ");
-
+
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ GameDescriptor game = EngineMan.findGameOnePlugAtATime(gameid, &plugin);
+#else
GameDescriptor game = EngineMan.findGame(gameid, &plugin);
+#endif
if (plugin == 0) {
printf("failed\n");
@@ -336,7 +340,7 @@ extern "C" int scummvm_main(int argc, const char * const argv[]) {
settings.erase("debugflags");
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT //note: I'm going to refactor this name later :P
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES) //note: I'm going to refactor this name later :P
// Don't load the plugins initially in this case.
#else
// Load the plugins.
diff --git a/base/plugins.cpp b/base/plugins.cpp
index cbf45cc709..54eeaf8c60 100644
--- a/base/plugins.cpp
+++ b/base/plugins.cpp
@@ -400,6 +400,18 @@ bool PluginManager::tryLoadPlugin(Plugin *plugin) {
DECLARE_SINGLETON(EngineManager)
+GameDescriptor EngineManager::findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin) const {
+ GameDescriptor result;
+ PluginManager::instance().loadFirstPlugin();
+ do {
+ result = findGame(gameName, plugin);
+ if (!result.gameid().empty()) {
+ break;
+ }
+ } while (PluginManager::instance().loadNextPlugin());
+ return result;
+}
+
GameDescriptor EngineManager::findGame(const Common::String &gameName, const EnginePlugin **plugin) const {
// Find the GameDescriptor for this target
const EnginePlugin::List &plugins = getPlugins();
@@ -410,10 +422,6 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
EnginePlugin::List::const_iterator iter;
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
- PluginManager::instance().loadFirstPlugin();
- do {
-#endif
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
result = (**iter)->findGame(gameName.c_str());
if (!result.gameid().empty()) {
@@ -422,9 +430,6 @@ GameDescriptor EngineManager::findGame(const Common::String &gameName, const Eng
return result;
}
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
- } while(PluginManager::instance().loadNextPlugin());
-#endif
return result;
}
@@ -432,7 +437,8 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
GameList candidates;
EnginePlugin::List plugins;
EnginePlugin::List::const_iterator iter;
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ PluginManager::instance().unloadPlugins();
PluginManager::instance().loadFirstPlugin();
do {
#endif
@@ -442,7 +448,7 @@ GameList EngineManager::detectGames(const Common::FSList &fslist) const {
for (iter = plugins.begin(); iter != plugins.end(); ++iter) {
candidates.push_back((**iter)->detectGames(fslist));
}
-#ifdef NEW_PLUGIN_DESIGN_FIRST_REFINEMENT
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
} while (PluginManager::instance().loadNextPlugin());
#endif
return candidates;
diff --git a/engines/metaengine.h b/engines/metaengine.h
index 7519feaaa4..964eee071c 100644
--- a/engines/metaengine.h
+++ b/engines/metaengine.h
@@ -231,6 +231,7 @@ private:
friend class Common::Singleton<SingletonBaseType>;
public:
+ GameDescriptor findGameOnePlugAtATime(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameDescriptor findGame(const Common::String &gameName, const EnginePlugin **plugin = NULL) const;
GameList detectGames(const Common::FSList &fslist) const;
const EnginePlugin::List &getPlugins() const;
diff --git a/gui/launcher.cpp b/gui/launcher.cpp
index 0f484c5233..732286c2a0 100644
--- a/gui/launcher.cpp
+++ b/gui/launcher.cpp
@@ -708,7 +708,7 @@ void LauncherDialog::addGame() {
// ...so let's determine a list of candidates, games that
// could be contained in the specified directory.
GameList candidates(EngineMan.detectGames(files));
-
+
int idx;
if (candidates.empty()) {
// No game was found in the specified directory
@@ -849,7 +849,12 @@ void LauncherDialog::loadGame(int item) {
gameId = _domains[item];
const EnginePlugin *plugin = 0;
+
+#if defined(NEW_PLUGIN_DESIGN_FIRST_REFINEMENT) && defined(DYNAMIC_MODULES)
+ EngineMan.findGameOnePlugAtATime(gameId, &plugin);
+#else
EngineMan.findGame(gameId, &plugin);
+#endif
String target = _domains[item];
target.toLowercase();